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The OpenStockProject: Free Game Assets
by ImNiklas ·(Quote) -
How to drag the actorsand how to change actor when touch another actor
by bjandthekatz ·2. In actor 1, if overlaps or collides with actor 2, destroy. Spawn actor 3. -
Sha Cat - Action Rpg first look
by BigDave ·Since this post was original flagged as spam, I gonna bring it to the top of the discussions once more with this comment so it has a chance to actually get seen. (Image) -
Forums Freaking Out
by Thunder_Child ·On my iphone, every single time I hit the back button after reading a thread....not only does it not show me where I just was....it goes straight back to the top so I have to scroll to where I was at. -
Forums Freaking Out
by jonmulcahy ·I'm right there with you. and on top of that, every time I publish an app, it logs me out of the forums. -
Jump on platform-image
by jignatowski ·I want my hero to jump on a platform which is actually an image. The platform is moving along with the background and physics are set to 0 in all cases for the platform. However, when the hero jum -
Tizen & Appbackr program updates 20-May-2014
by -Timo- ·@iKandy https://auth.gamesalad.com/account/settings at the top. Pro Membership | Expires year-month-day -
Change attribute self.Position.X to random but within specific range of values
by revoltandreverb ·Hi Guys. I currently have an object falling from the top of the screen and I want it to be random so the behaviour I've used is Change Attribute: self.Position.X to random(8,560). -
Actor does not obey attribute
by bernardo_chuecos ·the destroy behavior was first, I moved it to the bottom but the problem persists. -
Actor does not obey attribute
by tatiang ·First of all, make sure that the change attribute behavior is above/before the destroy actor behavior. When you destroy an actor, it ceases running its rules. So if the actor is being destroyed imme -
I have a scene layers hierarchy question
by UtopianGames ·It doesn't matter where the actor is in the layers if you have something like a game boolean let's call it destroy...if you change it to true and have if game.destroy=true destroy it should still dest -
Boss spawn
by KillerPenguinStudios ·I am not sure how your whole project works or is set up but off the top of my head I would have the boss HP as an attribute in the boss actor itself and not as a game attribute. -
I have a scene layers hierarchy question
by KeithQ ·So could this mean an actor on a level closer to the bottom would be unaware of an attribute change by a actor closer to the top? This would make sense in my circumstance. -
Boss spawn
by KillerPenguinStudios ·I would say that this would be the problem. It's because you are telling it that when boss HP = 0 to destroy the actor and since it is never reset it is always 0 so when it spawns the next set of boss -
I have a scene layers hierarchy question
by UtopianGames ·Gamesalad reads from the bottom up so the last actor in the last layer will be read first. -
I have a scene layers hierarchy question
by KeithQ ·I have an actor that spawn other actors. When a certain condition becomes true those actors destroy themselves. If I place the spawning actor below a certain level in the scene the spawned actors wi -
Falling sprites from top to bottom
by SmokeyAce73 ·To destroy the actor once it has moved offscreen -
Compiling iOS Viewer in Xcode for simulator
by KillerPenguinStudios ·The only other thing I can think of is make sure your xCode is up to date and you are using the correct viewer with the creator. I can't think of anything else off the top of my head. -
Encouragement
by codybeans ·a easier way to not do so much giess work is go on the app store of either and see top paid games, and top free. -
Boss spawn
by SajadKazal ·but i want same boss to spawn after 40 sec but this time 2x of this boss, but after first time i destroy the boss, i can't make him respawn, do i have to make a whole new actor or can i use the same a