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How do you spawn multiple actors moving in the same direction using a table
by tatiang ·Sure. A timer with spawn actor behaviors should work. How many enemies are you spawning and how often? -
How do you spawn multiple actors moving in the same direction using a table
by TyDietrich ·I have one enemy actor and i want him to appear in multiple locations on my map. At each location I want the enemy to move up. I tried adding a timer with multiple spawn actors in it but this slowed d -
How do I make my enemies move towards my Hero's position?
by guilleface ·on your enemies after they spawn add -
How do I make my enemies move towards my Hero's position?
by williamtyleradair ·Hello everyone, I'm hoping that somebody out there can assist me with a problem I am having in my game. I am designing an "enemy wave" style game, and I want my enemies to spawn in s -
Alien Destroy Avaiable Now!
by bobtheturtle ·• A Unique art style -
Optimization priorities?
by Socks ·Personally I've run tests that have spawned (and destroyed) hundreds of thousands of actors with no issues at all. -
Optimization priorities?
by Cluv ·- spawn "memory leak" * -
Optimization priorities?
by MSEagle2 ·I am going to agree with the spawn lag. I tried out corona last weekend and was impressed how it would spawn a 100 block grid instantly (for loop). In gamesalad that just doesn't happen. In my curr -
Scrabble Like Grid
by ADSentertainment ·in a grid. An alternative would be to an object spawn 49 tiles in different locations, that WOULD require 49 spawn actor behaviors though. Lets say each of the tiles are 10x10 pixels, to give it that -
How to make a new round of a game?
by rabbigarfinkel ·I can make one round of the game, but I'm having trouble making a new round with a new number. I've tried using a an off screen actor to spawn the new round every time a "go again" -
Best Way to Make a Timer Every 0.01 seconds
by RThurman ·is to use a slowed down timer, but squeeze more spawn behaviors into its timing window. Its much more consistent to do it this way. That is, one will get a more consistent 100 spawns per second tha -
May 2013 Requirements
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Optimization priorities?
by CodeWizard ·If anyone has a good example of a project that has this dreaded spawn lag, that would help us in tracking down the cause. I have some ideas, but it'll speed things up to have a simple example of the -
Best Way to Make a Timer Every 0.01 seconds
by POM ·You can absolutely spawn 100 actors per second, although its highly not recommended, and probably will take more than 1 second for the engine to execute. -
Pixel-perfect actor placement in scene
by double3 ·I'm working on a game with a unique pixelated design that requires pixel-perfect placement of each actor in the scene. Dragging actors into the scene is a nightmare in this scenario. Sure, I can edi -
Optimization priorities?
by beefy_clyro ·Spawn lag is a nightmare when it gives you that stutter! Sometimes its not viable to recycle actors. Please address the spawn lag @CodeWizard -
Best Way to Make a Timer Every 0.01 seconds
by gyroscope ·Another way would be for a spawned actor to spawn... so in the Prototype actor Rules that's first spawned: -
Best Way to Make a Timer Every 0.01 seconds
by RThurman ·You might try making a timer set to every .05 seconds and spawn 5 actors at once. You might achieve the desired end result (100 spawns per second) that way. -
Gamesalad : Classroom Assignment?
by TheGabfather ·term they would have to present a complete and unique game -- they only had a minimum set of features to implement, and the mechanics were almost totally up to them. We went with the "Oooh!& -
Best Way to Make a Timer Every 0.01 seconds
by CandDApps ·I have a timer that I want to have spawn an actor every 0.01 seconds. Using the timer rule makes the game a bit buggy. Are there any ways to improve performance, or any ways to avoid using the timer?