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  1. How do you spawn multiple actors moving in the same direction using a table

    tatiang
    by tatiang · April 2013
    Sure. A timer with spawn actor behaviors should work. How many enemies are you spawning and how often?
  2. How do you spawn multiple actors moving in the same direction using a table

    TyDietrich
    by TyDietrich · April 2013
    I have one enemy actor and i want him to appear in multiple locations on my map. At each location I want the enemy to move up. I tried adding a timer with multiple spawn actors in it but this slowed d
  3. How do I make my enemies move towards my Hero's position?

    guilleface
    by guilleface · April 2013
    on your enemies after they spawn add
  4. How do I make my enemies move towards my Hero's position?

    williamtyleradair
    by williamtyleradair · April 2013
    Hello everyone, I'm hoping that somebody out there can assist me with a problem I am having in my game. I am designing an "enemy wave" style game, and I want my enemies to spawn in s
  5. Alien Destroy Avaiable Now!

    bobtheturtle
    by bobtheturtle · April 2013
    • A Unique art style
  6. Optimization priorities?

    Socks
    by Socks · April 2013
    Personally I've run tests that have spawned (and destroyed) hundreds of thousands of actors with no issues at all.
  7. Optimization priorities?

    Cluv
    by Cluv · April 2013
    - spawn "memory leak" *
  8. Optimization priorities?

    MSEagle2
    by MSEagle2 · April 2013
    I am going to agree with the spawn lag. I tried out corona last weekend and was impressed how it would spawn a 100 block grid instantly (for loop). In gamesalad that just doesn't happen. In my curr
  9. Scrabble Like Grid

    ADSentertainment
    by ADSentertainment · April 2013
    in a grid. An alternative would be to an object spawn 49 tiles in different locations, that WOULD require 49 spawn actor behaviors though. Lets say each of the tiles are 10x10 pixels, to give it that
  10. How to make a new round of a game?

    rabbigarfinkel
    by rabbigarfinkel · April 2013
    I can make one round of the game, but I'm having trouble making a new round with a new number. I've tried using a an off screen actor to spawn the new round every time a "go again"
  11. Best Way to Make a Timer Every 0.01 seconds

    RThurman
    by RThurman · April 2013
    is to use a slowed down timer, but squeeze more spawn behaviors into its timing window. Its much more consistent to do it this way. That is, one will get a more consistent 100 spawns per second tha
  12. May 2013 Requirements

    ingenious.applications
    by ingenious.applications · April 2013
    Fair enough, but then I have to wonder...how would that affect things within GS? For example, I use the spawn actor behavior a fair amount. Since images are double the size I would want them to be,
  13. Optimization priorities?

    CodeWizard
    by CodeWizard · April 2013
    If anyone has a good example of a project that has this dreaded spawn lag, that would help us in tracking down the cause. I have some ideas, but it'll speed things up to have a simple example of the
  14. Best Way to Make a Timer Every 0.01 seconds

    POM
    by POM · April 2013
    You can absolutely spawn 100 actors per second, although its highly not recommended, and probably will take more than 1 second for the engine to execute.
  15. Pixel-perfect actor placement in scene

    double3
    by double3 · April 2013
    I'm working on a game with a unique pixelated design that requires pixel-perfect placement of each actor in the scene. Dragging actors into the scene is a nightmare in this scenario. Sure, I can edi
  16. Optimization priorities?

    beefy_clyro
    by beefy_clyro · April 2013
    Spawn lag is a nightmare when it gives you that stutter! Sometimes its not viable to recycle actors. Please address the spawn lag @CodeWizard
  17. Best Way to Make a Timer Every 0.01 seconds

    gyroscope
    by gyroscope · April 2013
    Another way would be for a spawned actor to spawn... so in the Prototype actor Rules that's first spawned:
  18. Best Way to Make a Timer Every 0.01 seconds

    RThurman
    by RThurman · April 2013
    You might try making a timer set to every .05 seconds and spawn 5 actors at once. You might achieve the desired end result (100 spawns per second) that way.
  19. Gamesalad : Classroom Assignment?

    TheGabfather
    by TheGabfather · April 2013
    term they would have to present a complete and unique game -- they only had a minimum set of features to implement, and the mechanics were almost totally up to them. We went with the "Oooh!&
  20. Best Way to Make a Timer Every 0.01 seconds

    CandDApps
    by CandDApps · April 2013
    I have a timer that I want to have spawn an actor every 0.01 seconds. Using the timer rule makes the game a bit buggy. Are there any ways to improve performance, or any ways to avoid using the timer?
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