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  1. Getting ready to publish game loading problems on iPhone

    michaelpaulmartinez
    by michaelpaulmartinez · April 2013
    I forgot to say I am using a table to spawn the cards at random locations, if that makes any difference.
  2. How can I add a "cooldown" for a key press?

    gyroscope
    by gyroscope · April 2013
    Spawn missile
  3. Minecraft 2.0 - Best or worst game ever?

    SolarPepperStudios
    by SolarPepperStudios · April 2013
    Zombie Pigmen now spawn with battlesigns and no longer use swords.
  4. Optimization priorities?

    quantumsheep
    by quantumsheep · March 2013
    But I'd rather the spawn just worked effectively so you can concentrate on making a fun game instead of battling with the system.
  5. Rope extending and bending... ??

    lewisone
    by lewisone · March 2013
    I was thinking in concept you could spawn rope pieces to make it longer and destroy them to shorten them. the swinging and waving of the rope could be mimicked by the pieces anchored to each other's
  6. Timer help

    gyroscope
    by gyroscope · March 2013
    PS One thing I didn't make clear (which you probably sussed anyway) is to make sure that the line: "Change Attribute SpawnCycle to true" is in the Timer behaviour along with the Spaw
  7. Timer help

    gyroscope
    by gyroscope · March 2013
    Rule: When SpawnCycle is false
  8. Timer help

    Adamgopro
    by Adamgopro · March 2013
    how do i set timer to spawn an actor at random times between 1 and 10 seconds
  9. Optimization priorities?

    natzuur
    by natzuur · March 2013
    Ram usage for sure. Without lowering this gamesalad is not capable of certain types of games without crashing. Even though it may be a smaller segment of developers encountering these issues. The new
  10. App Rejected

    Zenith_Gameworks
    by Zenith_Gameworks · March 2013
    I can't exactly give you advice on what to add to bolster your chances of getting the app accepted.However, I can tell you that there is a myriad of "background" apps already on the
  11. Optimization priorities?

    Kangavark
    by Kangavark · March 2013
    I'd say Timer, then Spawn, then loading time.
  12. Need help: Spawn actor and save all new spawned actor position (table?) how to

    Darkpax
    by Darkpax · March 2013
    to test i have make more actor 1 and all move to the first of all spawned actor 2
  13. Expression Editor In Change Scene Behavior

    dmilinovichiii
    by dmilinovichiii · March 2013
    (Quote)
  14. Expression Editor In Change Scene Behavior

    tenrdrmer
    by tenrdrmer · March 2013
    On the backend all scenes are assigned a unique ID number somewhat at random. So there's no easy simple fix as some have mentioned.
  15. Need help: Spawn actor and save all new spawned actor position (table?) how to

    tatiang
    by tatiang · March 2013
    Create a game attribute called game.spawnOrder (integer).
  16. Need help: Spawn actor and save all new spawned actor position (table?) how to

    Darkpax
    by Darkpax · March 2013
    Hey everybody I need help my idea is actor 1 spawns all 3 seconds an actor 2. The actor 2 spawns in random positions. My question is, how I save actor 2 position to table or anything ? I mean actor 2
  17. Easy question on how best to track actor count...

    tatiang
    by tatiang · March 2013
    Spawner actor
  18. Spawning problems.

    ericzingeler
    by ericzingeler · March 2013
    (Quote)
  19. Spawning problems.

    tatiang
    by tatiang · March 2013
    It doesn't actually use Spawn behaviors, but this should work for what you need. It randomizes the positions of two "objects." I don't really understand your scoring system so maybe
  20. Easy question on how best to track actor count...

    CodeMonkey
    by CodeMonkey · March 2013
    I would put the spawn count increment behavior before the Spawn Actor behavior and the decrement behavior right before the destroy actor behavior. Order of behaviors matters.
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