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  1. How to change newly spawned actor's attribute?

    godmoney
    by godmoney · March 2013
    I want to dynamically spawn an actor and then change it's attributes based to the game's status.
  2. Easy question on how best to track actor count...

    tatiang
    by tatiang · March 2013
    The Change Attribute behavior that increases or decreases the count should be in the individual actors that spawn, not in the spawner actor.
  3. Easy question on how best to track actor count...

    RP
    by RP · March 2013
    I had a spawn counter going on rescue bacon. I recognize that sometimes it works sometimes it does not. How does it behave on the ad hoc? Do you have run to completion on? (on relevant behaviors).
  4. Spawning problems.

    qazxcwe
    by qazxcwe · March 2013
    I need to spawn 2 objects in three locations randomly.
  5. Easy question on how best to track actor count...

    gamesfua
    by gamesfua · March 2013
    I need to accurately keep track of how many of my actors are on screen, because when they're all gone (hit zero) a new wave of actors need to spawn. I've been able to achieve this by having an attribu
  6. Help with gamesalad

    doomedtofailstudios
    by doomedtofailstudios · March 2013
    - For the letter problem try creating game boolean attributes (one for however many spaces). Then when the player taps on the letter in the letter say: Change attribute "letterone" (
  7. Spawn Actor Workaround PROBLEM! HELP!

    EricTippett
    by EricTippett · March 2013
    I am making my bullets change positions on the player instead of spawn, like in the TshirtBooth tutorial.
  8. When moving over area, change color & calculating percentage of area

    tatiang
    by tatiang · March 2013
    definitely use @RThurman's method. He's just spawning actors wherever the player "mows." You can even have those newly spawned actors have collide or other rules.
  9. When moving over area, change color & calculating percentage of area

    MarcoCol
    by MarcoCol · March 2013
    But I think it would be more simple if I spawn all those actors and destroy them when collide with the player actor, right? I had a lot of tries, but I didn't get them spawned automatically. When I pl
  10. Can it be done in GS?

    TheGabfather
    by TheGabfather · March 2013
    -Create Keyboard Actors (1 for each letter), with a Custom Attribute that holds a unique letter
  11. What you look forward to in a "Sandbox" game

    imGua
    by imGua · March 2013
    An ability to generate unique stories. But after 2+ years of experience with GS, I can say for sure that its better to use GS for a smaller games.
  12. What you look forward to in a "Sandbox" game

    ProjectorX
    by ProjectorX · March 2013
    With something like that you should also be able to spawn by clicking/tapping and select the character you're spawning from a panel that lists characters you've preset.
  13. Collision keeps occuring

    tatiang
    by tatiang · March 2013
    The idea is to have a boolean (e.g. self.AlreadySpawned) in the actor that is spawning box 3 and then change that boolean to true when box 3 is spawned. Then in the spawn rule, set it to ALL conditio
  14. Collision keeps occuring

    SolarPepperStudios
    by SolarPepperStudios · March 2013
    Make a boolean called box3? and say when box1 and box2 collide and box 3 is false, spawn box3. Edit: then in box3 say change attribute box3 to true.
  15. Collision keeps occuring

    integr96
    by integr96 · March 2013
    I have box 1 which collides with box 2. When box 1 collides with box 2 it spawns actor box 3. My problem is that each time I collide box 1 with box 2 it spawns a new box 3. How do I get it to only spa
  16. Change Actor

    SolarPepperStudios
    by SolarPepperStudios · March 2013
    spawn actor player w/ sword at player.position.x and player.position.y
  17. Reference a specific entity

    guillopuyol
    by guillopuyol · March 2013
    I am looking for a way to make a parallaxing background. I have an image of mountains that I want to repeat as my actor runs... but I also want it layered. I COULD have 3 actors that are all the sam
  18. ✦ The Dodger- Novica Studio ✦ NOW ON THE APPSTORE!

    NovicaStudio
    by NovicaStudio · March 2013
    -■Twenty-four fun and unique levels!
  19. Can only constrain position of one actor to main character.

    ProjectorX
    by ProjectorX · March 2013
    Update: the actor that can actually stick to the main character's position is NOT a unique instance. If I add an exact duplicate to the scene and delete the old one, the same problem is newly created.
  20. Hint at the new game I'm working on...

    DigiChain
    by DigiChain · March 2013
    Looks great - and unique in style.
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