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How to change newly spawned actor's attribute?
by godmoney ·I want to dynamically spawn an actor and then change it's attributes based to the game's status. -
Easy question on how best to track actor count...
by tatiang ·The Change Attribute behavior that increases or decreases the count should be in the individual actors that spawn, not in the spawner actor. -
Easy question on how best to track actor count...
by RP ·I had a spawn counter going on rescue bacon. I recognize that sometimes it works sometimes it does not. How does it behave on the ad hoc? Do you have run to completion on? (on relevant behaviors). -
Spawning problems.
by qazxcwe ·I need to spawn 2 objects in three locations randomly. -
Easy question on how best to track actor count...
by gamesfua ·I need to accurately keep track of how many of my actors are on screen, because when they're all gone (hit zero) a new wave of actors need to spawn. I've been able to achieve this by having an attribu -
Help with gamesalad
by doomedtofailstudios ·- For the letter problem try creating game boolean attributes (one for however many spaces). Then when the player taps on the letter in the letter say: Change attribute "letterone" ( -
Spawn Actor Workaround PROBLEM! HELP!
by EricTippett ·I am making my bullets change positions on the player instead of spawn, like in the TshirtBooth tutorial. -
When moving over area, change color & calculating percentage of area
by tatiang ·definitely use @RThurman's method. He's just spawning actors wherever the player "mows." You can even have those newly spawned actors have collide or other rules. -
When moving over area, change color & calculating percentage of area
by MarcoCol ·But I think it would be more simple if I spawn all those actors and destroy them when collide with the player actor, right? I had a lot of tries, but I didn't get them spawned automatically. When I pl -
Can it be done in GS?
by TheGabfather ·-Create Keyboard Actors (1 for each letter), with a Custom Attribute that holds a unique letter -
What you look forward to in a "Sandbox" game
by imGua ·An ability to generate unique stories. But after 2+ years of experience with GS, I can say for sure that its better to use GS for a smaller games. -
What you look forward to in a "Sandbox" game
by ProjectorX ·With something like that you should also be able to spawn by clicking/tapping and select the character you're spawning from a panel that lists characters you've preset. -
Collision keeps occuring
by tatiang ·The idea is to have a boolean (e.g. self.AlreadySpawned) in the actor that is spawning box 3 and then change that boolean to true when box 3 is spawned. Then in the spawn rule, set it to ALL conditio -
Collision keeps occuring
by SolarPepperStudios ·Make a boolean called box3? and say when box1 and box2 collide and box 3 is false, spawn box3. Edit: then in box3 say change attribute box3 to true. -
Collision keeps occuring
by integr96 ·I have box 1 which collides with box 2. When box 1 collides with box 2 it spawns actor box 3. My problem is that each time I collide box 1 with box 2 it spawns a new box 3. How do I get it to only spa -
Change Actor
by SolarPepperStudios ·spawn actor player w/ sword at player.position.x and player.position.y -
Reference a specific entity
by guillopuyol ·I am looking for a way to make a parallaxing background. I have an image of mountains that I want to repeat as my actor runs... but I also want it layered. I COULD have 3 actors that are all the sam -
✦ The Dodger- Novica Studio ✦ NOW ON THE APPSTORE!
by NovicaStudio ·-■Twenty-four fun and unique levels! -
Can only constrain position of one actor to main character.
by ProjectorX ·Update: the actor that can actually stick to the main character's position is NOT a unique instance. If I add an exact duplicate to the scene and delete the old one, the same problem is newly created. -
Hint at the new game I'm working on...
by DigiChain ·Looks great - and unique in style.