-
Push Actor on X-Axis
by JayJayD ·I have an player on top of the screen. This player should only move on the x-axis. -
Complex Scoring System Help Needed Please!
by game on ·Good News. I got the Scoring System to work. 1pt for up, 1pt every 3sec, -1pt for down. The problem I'm having now is when actor climbs to top of screen, you can keep hitting "Up button&q -
March 2014 Game of the Month Submission Thread
by willkesling ·Your the first mate and Captain Scarlett has been captured by Mad Pirates! Steer your ship, fire your cannons and drop powder kegs to destroy targets and enemies. -
Spawner enemies can't move towards Actor
by tatiang ·I merged your two threads. Please don't create new threads for the same issue. You can find your existing discussion threads at the top-right of the forums page under My Discussions. -
Actor facing a random way
by Socks ·Make your image canvas' larger, put the additional space on the top so the circle sits in the middle of the image. -
where can I get more user? My Client and I have the same game HE's getting $80/day and me $2 why???
by TouchiMedia ·The ones you see at top of charts are often from known developers that already have a huge following, then they send push notifications when they release a new game , and it almost immediately climbs -
Accelerometer Problem
by tatiang ·This could be a bug related to when a device wakes. I'd recommend submitting it to Support. You can find the link by clicking on the Help menu at the top of the forums. -
Push Actor on X-Axis
by JayJayD ·My Player is should be only movable on X-Axis. I've tried this with some constrain Attribute. -
Trying to get two actors(same ones) to collide and produce a new actor of a different type?
by tatiang ·in each actor would result in both actors being destroyed, whichever actor appears first in the scene layer is going to be destroyed first. The other actor then won't detect a collision and won't be -
Trying to get two actors(same ones) to collide and produce a new actor of a different type?
by valcavia ·I'm making a numbers game where this actor, 2, collides with another 2 and makes a 4. So I wrote a rule saying when an actor 2 collides with another actor 2 to first destroy the actor and then to spaw -
Little countdown after unpause?
by justinodunn ·When pause button is pressed, change scene to pause screen. when resume button is pressed, change attribute of alpha of everything in pause screen to 0 so the screen of the on going paused screen appe -
Official Flappy Bird Thread - for all things flappy bird (including clones)
by Doguz ·Yay. I made a Flappy Bird top 10 -
destroy actor2 when actor1 collide
by Emmapiano ·3. in the fire i set an attribute(when ship alive is 0, destroy -
destroy actor2 when actor1 collide
by AlkaPP ·Create a Boolean attribute for the ship. Ex: ship alive = 1 by default and change it to 0 when collide. For your fire, rule, when game.ship alive = 0, destroy this actor. -
destroy actor2 when actor1 collide
by tatiang ·Have you tried a collision rule with a destroy behavior? -
destroy actor2 when actor1 collide
by Emmapiano ·Hi, Im having a problem with one of my actors. -
I have some game creation questions!
by PotterLock ·(Quote) -
I have some game creation questions!
by tatiang ·and Windows Manual (see the Help menu at the top of the forums page). -
I have some game creation questions!
by PotterLock ·Sorry, I'm rubbish at explaining. I want the person who is playing (player) to click on the enemies and destroy them. And then I would like them to spawn soon as they're killed at the side of the scre -
I have some game creation questions!
by GamesforGood ·Hi there so I am a little confused on gameplay. So are you wanting the player (the person who is playing the game) to click on the enemies and destroy them? And how do you want the enemies to spawn? D