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actor animated to an attack position to hit the enemy
by tatiang ·3) Scene wrap just allows moving actors to reappear on the other side. What does that have to do with 8 enemies? Post a screenshot of your spawn and enemy movement rules (and maybe a screenshot of y -
Terraria Styled Game?
by DanielDoe ·actors were empty... today I've made one more test and achieved 1000. I don't think it's an amount problem. It's more spawning problem. Maybe I shoud spawn them for a few seconds not at once. Even Min -
Assistance required creating effect
by basil81 ·Hey @BenMakesGames, if you wanna generate animated images around your actor, use the 'Spawn Actor' behavior. Rather than explain it in words, I'll giva you a link to a little demo I made where I was t -
Ensuring an enemy dies when a chameleon tongue animation is fully extended?
by zackperkins ·I am currently developing a game with a Chameleon.....I have created a png animation sequence (from Toon Boom) for the tongue to shoot out. There are 6 images. When the image spawns, the shooting to -
Terraria Styled Game?
by DanielDoe ·I was ony able to spawn about 300 blocks that can be used for example as a terrain, but it's defenetly not enaugh... With more than 300 the GS engine started to have problems. How did you managed to -
HyperLoops - Loop to your hearts content
by domenius ·The main actor is the HyperLoop itself. When a HyperLoop is spawned, it first increments the totalIteration and currFrameIteration values. Next, we insert the code to be run with every loop. This coul -
Terraria Styled Game?
by ericzingeler ·- Yes, you can spawn without touch. You can make many rules that don't require touch, so shouldn't be a problem there. -
Terraria Styled Game?
by SolarPepperStudios ·Is it possible to create random generation in GameSalad so that the player has a completely unique world of his/her own? Also I do know it is possible to place actors onto the scene with a touch but i -
Tower Defense Style Drag and Drop
by khira ·Hello together, I need help for my tower defense game. I have different pictures of towers. When I press on these pictures, they should spawn another picture, which I can drag into a desire position o -
Collision to produce Items
by tatiang ·Have you tried When actor collides with [actor] --> Spawn actor [loot]? Spawn actor [loot]? -
Composer for hire and royalty-free music available! ~Cinematic Music~
by Petergunder ·through my website if you're needing something unique, sounds like music from game/movie XYZ, or just not sure what your needing, perhaps we can help figure it out with you. Prices can vary greatly d -
Spare Code ? Dump It here.
by tatiang ·Spawn unique actor instances based on table positions -
First Run condition
by SolarPepperStudios ·Welcome to the GameSalad forums! I tried doing that once and I accomplished it by making a universal attribute (BOOLEAN) and setting it to true. Then if game.firststart is true then spawn actor at: X, -
How to spawn.....
by SingleSparq ·You could spawn the 2nd actor from the first actor you spawn. Or use a global attribute that triggers yes (no when its destroyed) when that first actor appears telling another rule to spawn the 2nd ac -
How to spawn.....
by Braydon_SFX ·Spawn actor 1 -
How to spawn.....
by jamie_c ·If you always want actor 1 to spawn actor 2, you can add a spawn behavior directly to actor 1 that spawns actor 2. -
How to spawn.....
by Sylvannus ·I would like to ask you about how to spawn 2 actors at the same random time. -
Best way to create mazes
by JarrenH ·What am I adjusting? I'm using DeepBlueApps Collisions with tables template as a rough outline. http://www.deepblueapps.com/collisions-with-tables-template/ So as the spawn actor zips around, it spawn -
cool level games that should be made
by VGX ·Think of something unique, think about the games you like to play, create your own characters, levels, backgrounds, play around with Photoshop, inkscape, gimp, etc... design random stuff and you will -
Best way to create mazes
by JarrenH ·C. Do a crazy table algorithm for each level, that figures out how to spawn the actors with the right rotation and image. (14 possible configurations)