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  1. actor animated to an attack position to hit the enemy

    tatiang
    by tatiang · March 2013
    3) Scene wrap just allows moving actors to reappear on the other side. What does that have to do with 8 enemies? Post a screenshot of your spawn and enemy movement rules (and maybe a screenshot of y
  2. Terraria Styled Game?

    DanielDoe
    by DanielDoe · March 2013
    actors were empty... today I've made one more test and achieved 1000. I don't think it's an amount problem. It's more spawning problem. Maybe I shoud spawn them for a few seconds not at once. Even Min
  3. Assistance required creating effect

    basil81
    by basil81 · March 2013
    Hey @BenMakesGames, if you wanna generate animated images around your actor, use the 'Spawn Actor' behavior. Rather than explain it in words, I'll giva you a link to a little demo I made where I was t
  4. Ensuring an enemy dies when a chameleon tongue animation is fully extended?

    zackperkins
    by zackperkins · March 2013
    I am currently developing a game with a Chameleon.....I have created a png animation sequence (from Toon Boom) for the tongue to shoot out. There are 6 images. When the image spawns, the shooting to
  5. Terraria Styled Game?

    DanielDoe
    by DanielDoe · March 2013
    I was ony able to spawn about 300 blocks that can be used for example as a terrain, but it's defenetly not enaugh... With more than 300 the GS engine started to have problems. How did you managed to
  6. HyperLoops - Loop to your hearts content

    domenius
    by domenius · March 2013
    The main actor is the HyperLoop itself. When a HyperLoop is spawned, it first increments the totalIteration and currFrameIteration values. Next, we insert the code to be run with every loop. This coul
  7. Terraria Styled Game?

    ericzingeler
    by ericzingeler · March 2013
    - Yes, you can spawn without touch. You can make many rules that don't require touch, so shouldn't be a problem there.
  8. Terraria Styled Game?

    SolarPepperStudios
    by SolarPepperStudios · March 2013
    Is it possible to create random generation in GameSalad so that the player has a completely unique world of his/her own? Also I do know it is possible to place actors onto the scene with a touch but i
  9. Tower Defense Style Drag and Drop

    khira
    by khira · March 2013
    Hello together, I need help for my tower defense game. I have different pictures of towers. When I press on these pictures, they should spawn another picture, which I can drag into a desire position o
  10. Collision to produce Items

    tatiang
    by tatiang · March 2013
    Have you tried When actor collides with [actor] --> Spawn actor [loot]? Spawn actor [loot]?
  11. Composer for hire and royalty-free music available! ~Cinematic Music~

    Petergunder
    by Petergunder · March 2013
    through my website if you're needing something unique, sounds like music from game/movie XYZ, or just not sure what your needing, perhaps we can help figure it out with you. Prices can vary greatly d
  12. Spare Code ? Dump It here.

    tatiang
    by tatiang · March 2013
    Spawn unique actor instances based on table positions
  13. First Run condition

    SolarPepperStudios
    by SolarPepperStudios · March 2013
    Welcome to the GameSalad forums! I tried doing that once and I accomplished it by making a universal attribute (BOOLEAN) and setting it to true. Then if game.firststart is true then spawn actor at: X,
  14. How to spawn.....

    SingleSparq
    by SingleSparq · March 2013
    You could spawn the 2nd actor from the first actor you spawn. Or use a global attribute that triggers yes (no when its destroyed) when that first actor appears telling another rule to spawn the 2nd ac
  15. How to spawn.....

    Braydon_SFX
    by Braydon_SFX · March 2013
    Spawn actor 1
  16. How to spawn.....

    jamie_c
    by jamie_c · March 2013
    If you always want actor 1 to spawn actor 2, you can add a spawn behavior directly to actor 1 that spawns actor 2.
  17. How to spawn.....

    Sylvannus
    by Sylvannus · March 2013
    I would like to ask you about how to spawn 2 actors at the same random time.
  18. Best way to create mazes

    JarrenH
    by JarrenH · March 2013
    What am I adjusting? I'm using DeepBlueApps Collisions with tables template as a rough outline. http://www.deepblueapps.com/collisions-with-tables-template/ So as the spawn actor zips around, it spawn
  19. cool level games that should be made

    VGX
    by VGX · March 2013
    Think of something unique, think about the games you like to play, create your own characters, levels, backgrounds, play around with Photoshop, inkscape, gimp, etc... design random stuff and you will
  20. Best way to create mazes

    JarrenH
    by JarrenH · March 2013
    C. Do a crazy table algorithm for each level, that figures out how to spawn the actors with the right rotation and image. (14 possible configurations)
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