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Mac Creator Release 1.25.80 is Available
by BBEnk ·playing with a new game I'm working on, starting with iPad build, and overscan that doesn't work very well for me the zoom in is huge. You may end up with controls/UI overlapping depending on what you -
Fruitventure - Available NOW
by Darvey ·Available now for iPhone&iPad -
Testing my app
by creye ·iOS device(s): iPhone SE, iPad Air -
Mac Creator Release 1.25.80 is Available
by AlchimiaStudios ·Resolution is still (slightly) lower then an iPad, so should be able to scale from iPad assets down without losing much if anything. -
Introducing GSLearn! - My little site of works
by Two.E ·* The ratio of devices change so rapidly these days, the MacBook dimensions gives a lot of flexibility with Letterbox/overscan as to how you want it to fit in the device. If I made it for iPad/IPhone -
"Catch Me Outside!!" Released Today!
by AppTaco ·Also, iPad giveaway coming soon! -
iOS App Signing Error With Gamesalad
by mactds10 ·I was able to create the app, but now I cant' get testflight or application loader or iphone configuration utility to accept the ipa after I created it. -
Detecting iPhone 6+ screen resolution?
by fogarty ·Here's an example of what I have working for the iPad. I just want to do the same thing for the 6+/7+: -
I need help with some animation. Can you please help me?
by Cat Gaming ·Rowdy My game is for a iPhone or iPad or any mobile device with the app store. Will my game not be able to be compatible with the items if I don't have buttons? -
Ad hoc app won't load on device
by smalling ·I've been away from Gamesalad for about a year and I'm updating a couple of games. The iPad only game loads on the iPad using iTunes without a problem. The universal build loads about 3/4 and then sto -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by birdboy ·I guess the reason for this could be future compatibility with touch interfaces but on an actual PC or Mac where you have the precision of a mouse stuff is way too big (same thing on an iPad Pro with -
HTML5: Corrupted fonts on any text that is large-ish (URGENT!!)
by Hymloe ·All text seems to "offset" on the X and Y incorrectly, I guess because the "resolution" of the game doesn't match the resolution of the project (iPad for example) p -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by birdboy ·Sounds superb, I'm so pumped for the new editor! Still hoping we'll see a bit of Android love once this thing is ready. And an iPad version would be so freaking cool especially with the upcoming file -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by adent42 ·* While the underlying technology is HTML5, we're looking into wrapping the tool into desktop apps. This lets us share a lot of the same code-base, allows the interface to remain consistent across pla -
GS Coder needed for make a sequel of an own existing GS game
by MarcoCol ·in the past we have launched successfully a good working game, which was develeoped with GameSalad. It was released on iPad, iPhone, Android and Mac. -
ChronoBob now FREE TO PLAY
by Tyl ·ChronoBob is now FREE TO PLAY! For iPhone and iPad. Get it here -> https://itunes.apple.com/us/app/chronobob/id1250889813?mt=8 -
What version of Gamesalad are you using?
by 8BitAvrin ·completely fine on iPhone but crashing on iPad Air. Even made a blank scene to help it load. It loads the blank screen with a line of loading text, but then it can't handle loading the rest of the 60 -
Help and please need answers
by articwolf65 ·Well happy to say that it worked out i convert all images to jpg went to my xml file changed all png to jpg sent her up to publish with GS it came back down 75mb ipa format -
Iphone 6 plus Landscape to Ipad ?
by Maybe i am me ·i choses Platform iPhone6 plus Landscape but i need to work with ipad too -
Mac Creator Release 1.25.80 is Available
by patogh ·To zipalign