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  1. Puck it Pocket Edition for iphone out now!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2013
    Update. Some interesting data to note. This project was created as an iPad project with RI. I had optimized it to the bone smashing down the images to PNG 8 et... so we came in at 53mb. We used camera
  2. iPhone 5 to iPhone 4 question

    LooseMoose
    by LooseMoose · July 2013
    As for your question about iPad, it is better to start your project as an iPad one and have it scale down to iPhone. If you make an iPhone game then scale it up to iPad the graphics will be blurry.
  3. Puck it Pocket Edition for iphone out now!

    Bad wolf Guy
    by Bad wolf Guy · July 2013
    hope it does better than ipad.
  4. iPhone 5 to iPhone 4 question

    mi1ez
    by mi1ez · July 2013
    And also, could I do the same thing but for switching from iPhone to iPad? Sorry for asking so many questions, I'm a noob at this
  5. Resizing project for android devices

    Arvindh
    by Arvindh · July 2013
    I made an ipad game and used the ios universal binaries to resize the game for the iphone 4,4s, and 5.
  6. ••• Pachinko Heaven OUT NOW! (^_^) Announcing my latest game FREE for iPad! •••

    Asobu_Games
    by Asobu_Games · July 2013
    And if you haven't checked it out yet, grab Pachinko Heaven for your iPad, it's free! Make sure to leave a rating/review if you like it! Thanks!
  7. State of GameSalad on 7-24-2013

    FallacyStudios
    by FallacyStudios · July 2013
    http://forums.gamesalad.com/discussion/58592/submitting-ipad-game-issue#latest
  8. Submitting iPad Game Issue

    Extilum
    by Extilum · July 2013
    iPad: Info.plist: unable to verify icon dimensions, no icon found. you must define CFBundleicons, CFBundleiconfiles, CFBundleiconfile, or provide a default icon-72.png that is 72x72
  9. Can I use any sized ad banner on any device?

    Hymloe
    by Hymloe · July 2013
    I'm working to get all my banners showing up correctly in the iOS Viewer on my iPad 2 and my iPod Touch 3 and 4, as the iOS Viewer seems to give the best actual representation of banner ads and how th
  10. Can I use any sized ad banner on any device?

    Hymloe
    by Hymloe · July 2013
    Do I need to detect which device I'm on, and then show a banner listed as "iPad" for iPad, and one for "Phone" for the iPod Touch and Phones?
  11. Can I use any sized ad banner on any device?

    Hymloe
    by Hymloe · July 2013
    When running AdHoc builds, I see the appropriate Banner ads along the top and bottom for iPad (running a letterboxed version of my project), but I'm not seeing any ads on my Ad Hoc versions for iPod T
  12. DESCRIBE IN 8 SECONDS - Play the most addictive, fun, fast-paced word game!

    Siddbetter Limited
    by Siddbetter Limited · July 2013
    For iPad:
  13. Submitting iPad Game Issue

    FallacyStudios
    by FallacyStudios · July 2013
    While submitting my iPad game through Application Loader I am getting these issues:
  14. Can I use any sized ad banner on any device?

    Hymloe
    by Hymloe · July 2013
    120x600 (iPad)
  15. State of GameSalad on 7-17-13

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2013
    just a note. Just yesterday my iPhone version of Puck It was rejected due to a supposed IAP error. "We found that your app exhibited one or more bugs, when reviewed on iPad running iOS 6.1.3
  16. Hiring - Port To Android + Small Tweaks

    dsstudios
    by dsstudios · July 2013
    3) Create a universal project (is this possible? currently the game is in ipad and iphone version)
  17. iOS graphics related questions

    matarua
    by matarua · July 2013
    If you are doing this just for iPad 3 & 4 you can do it as one image.
  18. iOS graphics related questions

    lkmad
    by lkmad · July 2013
    the big graphics to 50% their size to fit my iPad legacy screen. This was ultimately my main question which brought on the other questions. I will report back from a Mac.
  19. iOS graphics related questions

    lkmad
    by lkmad · July 2013
    @matarua Dude. Enough! You aren't helping me. You are confusing me. Windows & Mac versions are different. It's great that you quote from the cookbook but what does that have to do with my Wind
  20. iOS graphics related questions

    matarua
    by matarua · July 2013
    That means a 1024 square image makes a 512 square image in Gamesalad - to be as efficient as possible on the iPad and still be good for a universal build I would do six 1024 x 512 images and tile them
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