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Puck it Pocket Edition for iphone out now!
by The_Gamesalad_Guru ·Update. Some interesting data to note. This project was created as an iPad project with RI. I had optimized it to the bone smashing down the images to PNG 8 et... so we came in at 53mb. We used camera -
iPhone 5 to iPhone 4 question
by LooseMoose ·As for your question about iPad, it is better to start your project as an iPad one and have it scale down to iPhone. If you make an iPhone game then scale it up to iPad the graphics will be blurry. -
Puck it Pocket Edition for iphone out now!
by Bad wolf Guy ·hope it does better than ipad. -
iPhone 5 to iPhone 4 question
by mi1ez ·And also, could I do the same thing but for switching from iPhone to iPad? Sorry for asking so many questions, I'm a noob at this -
Resizing project for android devices
by Arvindh ·I made an ipad game and used the ios universal binaries to resize the game for the iphone 4,4s, and 5. -
••• Pachinko Heaven OUT NOW! (^_^) Announcing my latest game FREE for iPad! •••
by Asobu_Games ·And if you haven't checked it out yet, grab Pachinko Heaven for your iPad, it's free! Make sure to leave a rating/review if you like it! Thanks! -
State of GameSalad on 7-24-2013
by FallacyStudios ·http://forums.gamesalad.com/discussion/58592/submitting-ipad-game-issue#latest -
Submitting iPad Game Issue
by Extilum ·iPad: Info.plist: unable to verify icon dimensions, no icon found. you must define CFBundleicons, CFBundleiconfiles, CFBundleiconfile, or provide a default icon-72.png that is 72x72 -
Can I use any sized ad banner on any device?
by Hymloe ·I'm working to get all my banners showing up correctly in the iOS Viewer on my iPad 2 and my iPod Touch 3 and 4, as the iOS Viewer seems to give the best actual representation of banner ads and how th -
Can I use any sized ad banner on any device?
by Hymloe ·Do I need to detect which device I'm on, and then show a banner listed as "iPad" for iPad, and one for "Phone" for the iPod Touch and Phones? -
Can I use any sized ad banner on any device?
by Hymloe ·When running AdHoc builds, I see the appropriate Banner ads along the top and bottom for iPad (running a letterboxed version of my project), but I'm not seeing any ads on my Ad Hoc versions for iPod T -
DESCRIBE IN 8 SECONDS - Play the most addictive, fun, fast-paced word game!
by Siddbetter Limited ·For iPad: -
Submitting iPad Game Issue
by FallacyStudios ·While submitting my iPad game through Application Loader I am getting these issues: -
Can I use any sized ad banner on any device?
by Hymloe ·120x600 (iPad) -
State of GameSalad on 7-17-13
by The_Gamesalad_Guru ·just a note. Just yesterday my iPhone version of Puck It was rejected due to a supposed IAP error. "We found that your app exhibited one or more bugs, when reviewed on iPad running iOS 6.1.3 -
Hiring - Port To Android + Small Tweaks
by dsstudios ·3) Create a universal project (is this possible? currently the game is in ipad and iphone version) -
iOS graphics related questions
by matarua ·If you are doing this just for iPad 3 & 4 you can do it as one image. -
iOS graphics related questions
by lkmad ·the big graphics to 50% their size to fit my iPad legacy screen. This was ultimately my main question which brought on the other questions. I will report back from a Mac. -
iOS graphics related questions
by lkmad ·@matarua Dude. Enough! You aren't helping me. You are confusing me. Windows & Mac versions are different. It's great that you quote from the cookbook but what does that have to do with my Wind -
iOS graphics related questions
by matarua ·That means a 1024 square image makes a 512 square image in Gamesalad - to be as efficient as possible on the iPad and still be good for a universal build I would do six 1024 x 512 images and tile them