-
- Paid Gig - Looking For An Artist for Short and Long Term Job
by DepressedPanda ·art has been put together yet so if you have a unique art style we're definitely willing to take a look at it. The game is a mix of 8-bit Zelda w/ Borderlands, World of Warcraft, and Mass Effect infl -
Closing App, save levels! Need Help
by tatiang ·You're using the same key name for all of your attributes. Keys can only save one value at a time. You'd need a unique key name for each attribute. I usually use the exact attribute name like this: -
Change Layer Question
by Fal01 ·I think the spawn and destroy method will probably be best for this one. -
Change Layer Question
by gyroscope ·Hi @Fal01 to date, there's no control over layer order by behaviours or rules, except in the Spawn Actor behaviour, as you know (Layer order: in front of actor, in back of actor, front of layer, back -
★★ Music Magic ★★ Coming Soon To To IOS, Android, And Mac! [Video]
by SnapFireStudios ·Ok, new question. So in the ToneMatrix, there is that amazing effect behind all of the squares. Is there any way to do something even remotely similar with particles? I have messed around, but it isn' -
Tilt Shift Effect? (SimCity Style!)
by Socks ·(Quote) -
Tilt Shift Effect? (SimCity Style!)
by iCreationZ ·I think it's a unique concept, but I don't have the software to create such a "blur layer"... Still, I'd be interested to see what is possible if you do feel like giving it a try @ -
★★ Music Magic ★★ Coming Soon To To IOS, Android, And Mac! [Video]
by SnapFireStudios ·So maybe you have an iPhone 5, but on my 4, it takes 30 seconds to load the project you gave me. Seeing as mine that doesn't spawn takes 15-20 sec, i'm going to have to stick with that. Thanks again f -
how to make table column an attribute?
by bobtheturtle ·I need it to be an attribute, because I need my spawner actor to say if "bombs" = 1 then spawn bomb? -
★★ Music Magic ★★ Coming Soon To To IOS, Android, And Mac! [Video]
by SnapFireStudios ·@RThurman - Thanks a lot for that, but.. once my scene is loaded, I need the tiles to already be there instantly. I can't spawn them. I hate to have you do all that work when I can't use it =/ -
How is the copter game done?
by caiokawasaki ·them the right actor spawn every x seconds some obstacles and the obstacles have some rules, has a horizontal velocity-x that make them go to the left, has a rule when collide with the left actor dest -
★★ Music Magic ★★ Coming Soon To To IOS, Android, And Mac! [Video]
by beefy_clyro ·Maybe take out some of the actors out from the scene and put them in a spawner, so as soon as you get to the scene the actors spawn into place immediately. This should lighten the load to of originall -
How can i make particles spawn far from the actor?
by caiokawasaki ·another ship actor can i make both ships shot(spawn bullets actors) in direction of the collided ship? -
Game vs Scene Attributes
by PaxPax ·Two actors and one 'spawn count attribute'. -
Endless scene?
by gamesfua ·@adamgopro it all depends on what you're trying to accomplish. If the copter can explore the area that's one thing, but if you just need bad guys to come from the top of the screen and go down- that's -
How can i make particles spawn far from the actor?
by caiokawasaki ·the problem is: the player will can spawn a lot of ships and them will be in diferent positions... Understand my problem? -
Need Tips and help with Infinite cycling game!
by gamesfua ·3.) now lets go into the universe actor and get started. Go to behaviors and drag the TIMER behavior into the code section. For an example lets set the timer to EVERY 2 seconds. Now we have to tell th -
**HELP WITH MONSTER DASH STYLE PLATFORM SPAWNS**
by DanDaMan123 ·platTouch = false. Then, in your actor that spawns platforms, it will be if platTouch == false then spawn (you could have a timer that said after .3 seconds spawn if you need more delay) and it will -
**HELP WITH MONSTER DASH STYLE PLATFORM SPAWNS**
-
How can i make particles spawn far from the actor?
by tatiang ·Oh sorry, I didn't understand that. When you spawn the particles... we shouldn't call them particles because there is a behavior named Particles and we are not referring to that. When you spawn the