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  1. Particle Effect Woes

    Tobin
    by Tobin · February 2013
    I tried a variety of start up times and spawn rates. it's pretty clear what happening and I'm really surprised more people haven't scene this problem. I saw some other threads where people had differe
  2. problem with random

    gyroscope
    by gyroscope · February 2013
    Timer: After ShotTime seconds Spawn arrow
  3. problem with random

    whompy
    by whompy · February 2013
    after random(2,8) seconds (run to completion), spawn the arrow and shoot.
  4. Making a suction effect

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2013
    I used a move to behavior with rules that as it gets closer the speed increases. You will need to spawn as the actors need rules inside them and particles only use images.
  5. Increase speed of actors with score/round

    Socks
    by Socks · February 2013
    (Quote)
  6. Stuck at some logic/math regarding card game.

    OptimisticMind
    by OptimisticMind · February 2013
    (Quote)
  7. Stuck at some logic/math regarding card game.

    tatiang
    by tatiang · February 2013
    ..........Change Attribute game.FirstSelectedCard (text) to self.Name [or some other unique attribute such as self.Image if you prefer]
  8. Increase speed of actors with score/round

    Adrenaline
    by Adrenaline · February 2013
    I'm beginning to think this can't be done. I have only been able to adjust the speed of each actor upon spawn, not mid-life.
  9. Increase speed of actors with score/round

    Adrenaline
    by Adrenaline · February 2013
    I'm considering having the actor spawn a copy of itself whenever the player scores 10 points, so that the new speed is in effect. This can't be the best way to do this, though
  10. Increase speed of actors with score/round

    Adrenaline
    by Adrenaline · February 2013
    Question 2) How do I get the actor to update it's velocity? It doesn't seem to be reacting to the changes in Speed Modifier. However, if I spawn a new actor after the Speed Modifier has changed, I not
  11. GameSalad randomly changes my attributes! What???

    adambowker98
    by adambowker98 · February 2013
    Alright, I think I solved my own problem... I had all of the character attributes saving/loading with the same key. I went back and changed all of the keys so they were unique and now it works!
  12. Making a suction effect

    hamaro
    by hamaro · February 2013
    Cant you use spawn particles to make the suction effect?
  13. Making a suction effect

    hamaro
    by hamaro · February 2013
    Spawn actor is heavier then particles or am i wrong?
  14. Making a suction effect

    hamaro
    by hamaro · February 2013
    Is it possible to spawn particles at a distance, spread apart and making them all gather at the same position?
  15. Timers to regulate enemy AI

    wirelesstkd
    by wirelesstkd · February 2013
    Well, I'm going to spawn multiple enemies at random Y positions... I think your method will only work is they always start and end at a known position. Maybe there's a way to incorporate that in, thou
  16. spawn an actor

    integr96
    by integr96 · February 2013
    How do I get an actor to spawn from my character selection screen to the first level?
  17. Timers to regulate enemy AI

    tatiang
    by tatiang · February 2013
    you can explain when you want the two bullets to spawn.(Quote)
  18. Timers to regulate enemy AI

    wirelesstkd
    by wirelesstkd · February 2013
    Putting the spawn action in the rule about interpolating makes more sense, thanks!
  19. Timers to regulate enemy AI

    tatiang
    by tatiang · February 2013
    Your interpolate rule looks good. Your timer within a timer rule looks messy. Why not just spawn an Enemy Bullet when you interpolate each time (e.g. If self.position.y <= 174 then spawn Enem
  20. Timers to regulate enemy AI

    wirelesstkd
    by wirelesstkd · February 2013
    i) Every 1 second, spawn actor Enemy Bullet
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