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  1. What do I do with this RAM pileup???

    OskarDeveloper
    by OskarDeveloper · February 2013
    1 if you spawn a lot of actors, recycle the actors instead.
  2. Create a table row when actor spawn

    caiokawasaki
    by caiokawasaki · February 2013
    Alright, I have a table with two columns that indicate X and Y position, is there any way to make an actor when spawned create a new row in a table and use it as a reference for self X and Y position?
  3. Sonic Style loops

    DanDaMan123
    by DanDaMan123 · February 2013
    of course it's possible it might just be a little tricky. And are you sure you want to have loops in your game? that's one of the things that sonic is unique for so to copy or make something similar m
  4. GAME JAM by OUYA!! - When GameSalad support? :D

    CircleTime
    by CircleTime · February 2013
    Many developers are already moving with OUYA. On the OUYA developer message boards there are 132 unique discussions just on using Unity with OUYA.
  5. GAME JAM by OUYA!! - When GameSalad support? :D

    CircleTime
    by CircleTime · February 2013
    I'd argue that the OUYA is different and unique enough, being a non-mobile counsel system, to warrant consideration. I think counsel games may attract a different audience of both players and develop
  6. Remove actor?

    Socks
    by Socks · February 2013
    (Quote)
  7. Remove actor?

    Adrenaline
    by Adrenaline · February 2013
    It is a static screen. Basically, I want the user to touch an actor and then that actor changes appearance and behaviors. When the user releases the touch, it reverts back to its original appearance a
  8. Remove actor?

    RP
    by RP · February 2013
    Maybe rather than going the spawn and destroy method, use interpolate behaviors. So when you press on touch your actor (you intended to destroy), it goes invisible via Alpha = 0. Then when touch relea
  9. Remove actor?

    Adrenaline
    by Adrenaline · February 2013
    Right now, I have one actor with a behavior to spawn another actor, triggered by the user's touch.
  10. random(?) obstacles

    tatiang
    by tatiang · February 2013
    You can use a table or you can just spawn them. I'm not sure why you would use a table for this, unless you want full control (and non-random timing) over when obstacles appear. If you spawn obstacle
  11. Flip Runner [WIP]

    Elfizm
    by Elfizm · January 2013
    Good job, really can't wait to play it. Just a bit if feedback when watching the video. The spinners things just appeared almost in front of the guy. Is that meant to be otherwise I would spawn them o
  12. App looks extremely funky on ipad but fine on iphones

    pixelstix
    by pixelstix · January 2013
    I have solved all my problems except that when I launch the game on my ipad that I built for my iphone the images look fine, but my actors that I have spawning, spawn outside of the screen. In the cod
  13. Inconsistent behaviour... behaviour.

    Socks
    by Socks · January 2013
    (Quote)
  14. Inconsistent behaviour... behaviour.

    PixelMetal
    by PixelMetal · January 2013
    (Quote)
  15. Inconsistent behaviour... behaviour.

    allornothing
    by allornothing · January 2013
    An example would be the Move To behaviour. In one of our scenes, we have a transition where we spawn an actor, and that actor has a Move To behaviour to move it on the screen in a nice way. It basical
  16. Coming real Soon. Zig & Zag

    VoidedSky
    by VoidedSky · January 2013
    Hey, it looks good! I actually made a very similar app last year, and will probably be re-releasing it soon. Try and captivate the user, maybe add some cool things as the backgrounds, or some real coo
  17. Spawning Actors + Wrapping Background Problem

    DeadlySeriousMedia
    by DeadlySeriousMedia · January 2013
    well I thought you wanted to destroy them. You'd have to spawn new ones if you destroy old ones.
  18. Spawning Actors + Wrapping Background Problem

    DeadlySeriousMedia
    by DeadlySeriousMedia · January 2013
    You also need to make sure that your platforms don't spawn in contact with the destroyer. Just toy with the spacing and scene width a bit.
  19. Doodle Wheel Crash is waiting for review!

    zellhuang
    by zellhuang · January 2013
    your goal is to crash all the enemy wheels off the grounds. first, press any where above the start ground to spawn your wheel. the green bar with some arrow patterns is start ground. then, due to grav
  20. random(?) obstacles

    tatiang
    by tatiang · January 2013
    Sometimes the timer appears on the obstacle? Are you having trouble getting the obstacles to spawn at the correct Y values? Or are you having trouble with the positioning on the timer?
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