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  1. Spawning objects using the screensize attribute

    gyroscope
    by gyroscope · January 2013
    However, for whatever reason, you say it's spawning outside the screen area, so try Game > Display Size > Width to see if that works for you.
  2. Run games are overused

    gamesfua
    by gamesfua · January 2013
    I definitely wanted to try and give a unique and fun experience for the user. It is in fact a runner- but has some pretty crazy twists to it. Can't wait to release it and see what everyone thinks.
  3. Spawning objects using the screensize attribute

    pixelstix
    by pixelstix · January 2013
    If I go into the section where I am going to spawn the actor and I go to select where on the X axis, I go devices > screen > size >width / height. Does that not return the screen
  4. Need help

    gyroscope
    by gyroscope · January 2013
    If you supply more detail of what you've put in your Spawn behaviour, maybe we can see what the problem is. (i.e maybe the random expression hasn't been used properly...)
  5. Run games are overused

    ADSentertainment
    by ADSentertainment · January 2013
    (Quote)
  6. Run games are overused

    gamesfua
    by gamesfua · January 2013
    Here's a quick sneak peak (teaser trailer) for my runner game. I think you'll find it to be pretty unique... and equally nuts (Image)
  7. Run games are overused

    Chakku
    by Chakku · January 2013
    I'm saying what you're saying- people should turn that inspiration into something unique!
  8. Spawning objects using the screensize attribute

    pixelstix
    by pixelstix · January 2013
    I am spawning object using random(35,screenSize - 35) for where they spawn on the X, but they are spawning outside of the screen. I am trying to build the app for all devices so I figured screenSize w
  9. Run games are overused

    hotMagic
    by hotMagic · January 2013
    The best way to make a surefire fun game that is also unique is to choose an accepted genre, and add one new twist.
  10. Run games are overused

    gamesfua
    by gamesfua · January 2013
    thats why i decided to try and add a whole new unique dynamic to it! We'll see if you all agree when i release it in the next few weeks. I hope to convert some of ya (Image)
  11. Run games are overused

    Chakku
    by Chakku · January 2013
    People need to shift more to unique ideas. I'm not saying people should not reuse a concept, as most games are in some way related/influenced by another game; I'm just people should not be making clo
  12. Recovery Actor lost from scene size

    SlickZero
    by SlickZero · January 2013
    No, once it has been destroyed from the scene you cannot retrieve that specific actor. You would have to either re-spawn it, or change your scripting for the iPad version to correlate with the new scr
  13. GIANT LEVEL DESIGN PACK - 164 art pieces!!!! VERY LOW PRICE

    Wingmanapps
    by Wingmanapps · January 2013
    The ultimate game pack for creating hundres of unique levels. Can be used for puzzle, platform, endless runner, basicly every 2D game there is. There are 3 theme worlds - Forrest, Snow, Dessert where
  14. 1 Bit Ball - Now Available!

    MSEagle2
    by MSEagle2 · January 2013
    1 Bit Ball is a unique, simple, and incredibly addictive game where each player must maneuver a shrinking ball through levels filled with challenging obstacles.
  15. Naming a Company

    JDuaneJ
    by JDuaneJ · January 2013
    Not asking for name ideas, just discussing the name creation process and how people solve their unique naming problems.
  16. Android - Screen goes into sleep.

    ericzingeler
    by ericzingeler · January 2013
    (Quote)
  17. Resizing to iPad Technique

    mrpacogp
    by mrpacogp · January 2013
    When you have an actor to spam another, that works fine before to resize your proyect, but if you resize it, the actor spawn change the spawn position to another more scaled than your actor. Maybe thi
  18. Overlapping rules?

    tatiang
    by tatiang · January 2013
    Basically, when two crosshairs overlap, they spawn a "double crosshair" actor (with self.alpha.color=0) that is only on the screen for 0.1 seconds. If the enemy collides with a cros
  19. Using Tables for Enemies

    tatiang
    by tatiang · January 2013
    Um, it's far from impossible. It's just a pain because you have to constrain a bar actor with its own unique ID that matches the ID of the enemy. Fortunately, tables make this a lot easier than in t
  20. Android - Screen goes into sleep.

    Chakku
    by Chakku · January 2013
    when touch is pressed, timer: after x seconds, spawn "continue actor" and have the continue actor some display text that says "your screen will go off soon, so tap me to co
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