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  1. Spawn set number of actors in random locations

    OrbInteractive
    by OrbInteractive · December 2012
    3) AH! *bonk to head*, your spawn looper setup is pretty much the same as mine. BUT, you are spawning the same actor as the Spawner. So, each actor that spawns will evaluate the rules and spawn anothe
  2. Spawn set number of actors in random locations

    OrbInteractive
    by OrbInteractive · December 2012
    I'm trying to spawn a specific number of actors randomly around my scene and have them not overlap. So far I've only been able to get 1 to spawn when I'm expecting 5. What am I doing wrong?
  3. Bundle identifier

    carlblanchet
    by carlblanchet · December 2012
    The bundle identifier is the unique string that identifies your application to the system. This compares to the display name (namespaces are usually prefixes in frameworks), which is what iOS uses to
  4. Dragging actor into position on Tower Defense

    HappyKat78
    by HappyKat78 · December 2012
    Thanks so much! I actually got the same result a bit differently. I didn't spawn and destroy the icon as I didn't see the need, instead I just had it spawn the gun with alpha at 0 at the beginning o
  5. Dragging actor into position on Tower Defense

    tatiang
    by tatiang · December 2012
    I was going to say I don't think so, but then I had an idea for how it might work. Have the gun icon spawn a gun but have the gun's self.color.alpha set to 0 so it's hidden. Then when you touch the
  6. Dragging actor into position on Tower Defense

    HappyKat78
    by HappyKat78 · December 2012
    Thanks for your comments. Yeah I can make this work, to confirm this is clicking to spawn the gun, moving it into place (with the mouse button up) and then clicking to lock it into place. However, h
  7. Anything equivilant to an 'OR' function?

    sniffy176
    by sniffy176 · December 2012
    I'm creating a pinball-esque game, but instead of the plunger up the side I just want to spawn the ball from the middle of the table.
  8. Dragging actor into position on Tower Defense

    HappyKat78
    by HappyKat78 · December 2012
    Looking for some expert advice! I'm trying to set it up so I touch an icon (actor) which then spawns another actor on top of it, let's say a gun which can then be moved into position on the screen.
  9. Happy Holidays Gift -- Free AutoSpawing Table Cell Reader

    RThurman
    by RThurman · December 2012
    It seems that most people concentrated on the way to spawn things recursively -- and how much faster that is than any looping method to spawn things. I didn't think that would be the big deal. (Altho
  10. Happy Holidays Gift -- Free AutoSpawing Table Cell Reader

    DeadlySeriousMedia
    by DeadlySeriousMedia · December 2012
    No problem! Don't know much about tables yet, but I would imagine you could use something like this to spawn levels. Like setting the floor and platform coordinates and spawn the appropriate actors fo
  11. Collision and Movement Question

    tolicat
    by tolicat · December 2012
    1. I'm making a tetris like game where objects randomly spawn from the top of the screen, fall to the bottom and stack. If they stack to the top, the game is over. I'm having a hard time figuring out
  12. Spawn platforms evenly

    davidsalomon
    by davidsalomon · December 2012
    The answer is not in the platforms, is in the enemy spawns!
  13. Spawn platforms evenly

    Socks
    by Socks · December 2012
    If you were to use spawn every second then each platform would need to be 113.6 pixels wide.
  14. Spawn platforms evenly

    davidsalomon
    by davidsalomon · December 2012
    @Socks do you have any advices on how can I calculate the spawn rate with the width and speed?
  15. Spawn platforms evenly

    Socks
    by Socks · December 2012
    But putting that issue aside for a moment, how have you calculated the width of each platform piece in relation to the rate at which they are spawned ? 1 second for the spawn rate seems like an arbitr
  16. Recycling vs Spawn/Destroy?

    Socks
    by Socks · December 2012
    Fair enough, we'll have to disagree here, for me on the simple question of whether generating new actors through spawn and destroy impacts performance and memory usage I'd say 'no', loading those acto
  17. Spawn platforms evenly

    davidsalomon
    by davidsalomon · December 2012
    Hello everyone, I am having trouble making my spawning platforms look evenly as they appear in the right side of the screen and move to the left. I don't want spaces to appear and I really need to kee
  18. Recycling vs Spawn/Destroy?

    POM
    by POM · December 2012
    I see what you mean, and I respect it, but my way of working and testing performance is not relying on how the engine handles spawning vs recycling actors just like that, cause in the real world, in a
  19. Recycling vs Spawn/Destroy?

    Socks
    by Socks · December 2012
    I think it's important we don't conflate the spawing / destroy method itself with what is being spawned, of course spawning hundreds of fire balls with animations and particles and their own audio (an
  20. Recycling vs Spawn/Destroy?

    POM
    by POM · December 2012
    I also stopped recycling but my reason was different, in my project I had 60 optional different actors that may be spawned, at first I used the recycling method (that was about 10 months ago) but the
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