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enemy "clumping" problem
by Socks ·(Quote) -
enemy "clumping" problem
by RThurman ·3) spawn tiny hornet ships -
Resetting memory
by zzap64 ·When I first load the app on the hardware, the viewer stats show that the Audio RAM is 50 MB. This is before any audio is played, hence my assumption that GS pre-loads it. I have even tried to spawn a -
Two very easy questions on spawning.
by jamie_c ·Since new actors spawn from the center of the actor that is spawning them this would move the center of the package actor 50 pixels from the center of the santa actor, placing it on the right side of -
Question on spawning
by PaxPax ·I want one actor to 'spawn' another actor once the game is 'on'. Below are my rules/behaviours.(BTW is there I a way for me to paste the code? is that advisable?) -
Two very easy questions on spawning.
by jamie_c ·When the spawn behavior says 'in front of actor' it actually means 'on top of' as in 'in front of the actors layer' not in front of the direction the actor is facing. If you want your packages to fall -
Two very easy questions on spawning.
by PaxPax ·I want one actor to 'spawn' another actor once the game is 'on'. Below are my rules/behaviours.(BTW is there I a way for me to paste the code? is that advisable?) -
Get speed of mouse applied to actor
by OrbInteractive ·Ninja, but in my case when I impact something I spawn a new actor and give it a speed to fly away. What I'm trying to figure out is if there is a way I can get the speed of my mouse movement and have -
Resetting memory
by zzap64 ·GS pre loads all my audio, no matter if I spawn the audio as actors then destroy them. -
Active Layers, Multiple Select Layers, Changing Layers in Game
by hawt ·bugger.... the workaround seems to be ok if I have a limited amount of actors, however I'm trying to spawn (or duplicate the shape) when the user click on it so there will be multiple of the same ac -
Item list with scroll and draggable items
by RThurman ·Perhaps the items in the list should be not be draggable. Could you spawn the appropriate item after the cursor (or finger) exits the scrolling section. -
Recycling vs Spawn/Destroy?
by DanielDoe ·Last time I was using recycling was about 3 months ago. Since last two versions of GS I'm using only spawn/destroy behavours and it works perfect. -
Recycling vs Spawn/Destroy?
by UtopianGames ·Spawn and destroy is loads loads loads better than it used to be, i think i was one of the 1st to share the recycle methods ways back then in the older version of the engine because it needed to be do -
Recycling vs Spawn/Destroy?
by Socks ·That's odd, I am using an iPad3 too and all my spawn destroy experiment have passed off without incident, I've thrown out tens of thousands of spawned actors - all getting destroyed - and I've never h -
How to make a scrolling screne wrap seamlessly
by Goodnight Games ·I did this on mine by just making the background repeatable on the y axis and moving it so when it hits x position you just spawn the background piece over and over again. -
Recycling vs Spawn/Destroy?
by Socks ·(Quote) -
Recycling vs Spawn/Destroy?
by The_Gamesalad_Guru ·Yeah that"s like a method from ages ago when Apple was on ARMV6 chips now it's a non-issue. I always spawn! Lot's of wives tales float around here. -
Recycling vs Spawn/Destroy?
by DeadlySeriousMedia ·I have an endless runner I've been working on and I get better results with spawn/destroy than with recycle. My obstacles have some rules and having enough of 5 different obstacles on screen to make t -
Recycling vs Spawn/Destroy?
by Socks ·But I just ran a test (GS 0.10.1 / iPad3) where I am 'firing' objects from a spawner actor on the left hand side of the screen which are then travelling across the screen and being destroyed by a 'kil -
Actors and performance
by DanielDoe ·Ok so in my current project i have a scenes about 3000x2000px, about 20 actors filled with heavy code (there is a lot of behavours inside), next 50 acrots are being spawn during level + music + a lot