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  1. enemy "clumping" problem

    Socks
    by Socks · December 2012
    (Quote)
  2. enemy "clumping" problem

    RThurman
    by RThurman · December 2012
    3) spawn tiny hornet ships
  3. Resetting memory

    zzap64
    by zzap64 · December 2012
    When I first load the app on the hardware, the viewer stats show that the Audio RAM is 50 MB. This is before any audio is played, hence my assumption that GS pre-loads it. I have even tried to spawn a
  4. Two very easy questions on spawning.

    jamie_c
    by jamie_c · December 2012
    Since new actors spawn from the center of the actor that is spawning them this would move the center of the package actor 50 pixels from the center of the santa actor, placing it on the right side of
  5. Question on spawning

    PaxPax
    by PaxPax · December 2012
    I want one actor to 'spawn' another actor once the game is 'on'. Below are my rules/behaviours.(BTW is there I a way for me to paste the code? is that advisable?)
  6. Two very easy questions on spawning.

    jamie_c
    by jamie_c · December 2012
    When the spawn behavior says 'in front of actor' it actually means 'on top of' as in 'in front of the actors layer' not in front of the direction the actor is facing. If you want your packages to fall
  7. Two very easy questions on spawning.

    PaxPax
    by PaxPax · December 2012
    I want one actor to 'spawn' another actor once the game is 'on'. Below are my rules/behaviours.(BTW is there I a way for me to paste the code? is that advisable?)
  8. Get speed of mouse applied to actor

    OrbInteractive
    by OrbInteractive · December 2012
    Ninja, but in my case when I impact something I spawn a new actor and give it a speed to fly away. What I'm trying to figure out is if there is a way I can get the speed of my mouse movement and have
  9. Resetting memory

    zzap64
    by zzap64 · December 2012
    GS pre loads all my audio, no matter if I spawn the audio as actors then destroy them.
  10. Active Layers, Multiple Select Layers, Changing Layers in Game

    hawt
    by hawt · December 2012
    bugger.... the workaround seems to be ok if I have a limited amount of actors, however I'm trying to spawn (or duplicate the shape) when the user click on it so there will be multiple of the same ac
  11. Item list with scroll and draggable items

    RThurman
    by RThurman · December 2012
    Perhaps the items in the list should be not be draggable. Could you spawn the appropriate item after the cursor (or finger) exits the scrolling section.
  12. Recycling vs Spawn/Destroy?

    DanielDoe
    by DanielDoe · December 2012
    Last time I was using recycling was about 3 months ago. Since last two versions of GS I'm using only spawn/destroy behavours and it works perfect.
  13. Recycling vs Spawn/Destroy?

    UtopianGames
    by UtopianGames · December 2012
    Spawn and destroy is loads loads loads better than it used to be, i think i was one of the 1st to share the recycle methods ways back then in the older version of the engine because it needed to be do
  14. Recycling vs Spawn/Destroy?

    Socks
    by Socks · December 2012
    That's odd, I am using an iPad3 too and all my spawn destroy experiment have passed off without incident, I've thrown out tens of thousands of spawned actors - all getting destroyed - and I've never h
  15. How to make a scrolling screne wrap seamlessly

    Goodnight Games
    by Goodnight Games · December 2012
    I did this on mine by just making the background repeatable on the y axis and moving it so when it hits x position you just spawn the background piece over and over again.
  16. Recycling vs Spawn/Destroy?

    Socks
    by Socks · December 2012
    (Quote)
  17. Recycling vs Spawn/Destroy?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2012
    Yeah that"s like a method from ages ago when Apple was on ARMV6 chips now it's a non-issue. I always spawn! Lot's of wives tales float around here.
  18. Recycling vs Spawn/Destroy?

    DeadlySeriousMedia
    by DeadlySeriousMedia · December 2012
    I have an endless runner I've been working on and I get better results with spawn/destroy than with recycle. My obstacles have some rules and having enough of 5 different obstacles on screen to make t
  19. Recycling vs Spawn/Destroy?

    Socks
    by Socks · December 2012
    But I just ran a test (GS 0.10.1 / iPad3) where I am 'firing' objects from a spawner actor on the left hand side of the screen which are then travelling across the screen and being destroyed by a 'kil
  20. Actors and performance

    DanielDoe
    by DanielDoe · December 2012
    Ok so in my current project i have a scenes about 3000x2000px, about 20 actors filled with heavy code (there is a lot of behavours inside), next 50 acrots are being spawn during level + music + a lot
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