-
How To Create A Point Per Kill System?
by BonepileGames ·Destroy actor -
Will an app update completely overwrite the previous version?
by joelhietala ·Just a quick question: if you release a updated version of your Gamesalad-created game, will it destroy saved attributes and such? -
All not one but 2??
by zypp1 ·enter info and i.d,s here just ONE then click generate top right -
Background Layering Issue
by gyroscope ·In your Spawn behaviour(s), There is a drop down menu next to "Layer Order". Select "Front of layer" and you should be fine (Or front of actor, whichever you prefer -
Flappy Bird game tutorial
by KillerPenguinStudios ·I made a clone along with everyone else! HAHAHA!!! It is available in the Google Play Store and soon to be on iOS once approved by Apple! Saw you made a tut and decided to take a quick look to see how -
Actor catapult question
by BonepileGames ·The top of the trajectory is the end point of acceleration then the downwards trajectory to be the deceleration. -
Gamesalad not supported with IOS 7?
by mcrtom ·Top left one. The second one you mentioned is for splash screens. -
Background Layering Issue
by ktorti ·I can see the image during game play and I can even move it to the side a little to see that the actors that move across the screen are actually spawning, but they are spawning behind the image. I've -
Background Layering Issue
by gyroscope ·The following refers to the Mac version of GSC: so if you can see your background stretching over the complete play area, and your actor there on top, but you can't during runtime, then the only possi -
Gamesalad not supported with IOS 7?
by foofooarmy@gmail.com ·Which one do I add it too? The logo picture in the top left or where it says: -
Background Layering Issue
by ktorti ·the layers so that the moving objects are on top, but that doesn't work. Am I missing something here? -
Universal Builds?
by UtopianGames ·Go to tools in the top left tab and buy picture wave you will see the resizer go to check out delete picture wave and check out. -
Mad Pirates
by willkesling ·In each level you have a limited amount of cannon balls to destroy targets. ( crates, enemy cannons, baddies ) and collect underwater coins. If you run out of cannons you have to repeat the level. Eac -
How to make it so when some actors collide with floor 3 times, the game will end? (change scene)
by gyroscope ·Btw, have you gone through the GS manual, Justin? you can pick up a lot of tips and tricks from it. Can be found under Help tab at the top of this page. Good luck! -
Spawning one actor at a time.
by jcheikha ·hmm i don't want it to be relative to the actor, coz then it will only spawn under the actor. i want it to spawn from anyplace in the top. so basically i will have like 10 clouds moving right and left -
Movable Scene
by bjandthekatz ·To keep the background still create a layer. Move it to the bottom of the stack. Uncheck scrollable and put the background actor in there. -
Movable Scene
by lpetrowicz ·which I have and want to stay stationary. On top of the background, I have placed a .png of a skyline (480x320) and I want it to scroll by and then repeat. What must I do to make this happen? Thanks -
iOS app store and Mac app store rejection Update
by luislopezcom ·Also, the new build of 0.10.4.1 can be installed "on top of" the current 0.10.4.1? How is it done? -
How to maken an actor follow another actor
by tatiang ·If you want actor 1 to follow, you'll need an offset value so it isn't right on top of actor 2. -
Camera issue's when constraining
by doodleswag ·of the actor (-200px). The actor starts at the top of the screen and I want it to move at least part way down the screen before the camera starts tracking, but by constraining the origin to the actor