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Any reason not to use preload art off?
by PixelMetal ·(Quote) -
Help Working With Actors Spawned In-Game
by AirbornGames ·the people go to the nearest berry bush, that is spawned randomly. Everything is supposed to be spawned in-game, so that limits my options a lot. I also cant have it save the berry's coordinates in t -
About moving an actor with a single touch to screen
by Lib87 ·EDIT: Sorry my mistake This is exactly what i need but between each move i need to spawn and destroy an actor to show some speech. Can I do an array in here for speech instead of putting all the speec -
Any reason not to use preload art off?
by imGua ·Is there any disadvantages in using preload art off on every actor? I mean maybe I will get a better FPS with preload art on, or I will get smaller lag when I spawn new actor? -
Force hi-res graphics for Mac App
by imGua ·@HoneyTribeStudios It is not as easy as it sounds. I have a scene where I'm changing camere size on the fly. My interface choose where to spawn by looking at Device resolution and I didn't setup it fo -
how to make a actor spawn a actor in gamesalad
by GLGAMES ·erm did you try to spawn the egg with relative to the bird actors or scene ? you should have done it so that bird is spawn randomly in relative position to the scene and for the egg relative position -
how to make a actor spawn a actor in gamesalad
by Leggend ·OK so I'm really close to finish my game but i have this problem that is preventing me from achieving my goal. The problem is i want an actor to spawn directly behind another actor for EX: I have a bi -
About moving an actor with a single touch to screen
by Lib87 ·(Quote) -
About moving an actor with a single touch to screen
by tatiang ·Touch count is based on the number of unique touches (e.g. fingers) on the screen. I think what you need to do is have a rule that says When mouse is down, change attribute game.NumberOfTaps (index t -
About moving an actor with a single touch to screen
by Lib87 ·Well i told you i want that actor move from right to left automatically first then with a touch to the screen an actor spawn then when user touch the screen again first actore should return to its mai -
Line Runner similar game question
by RacetotheMoon ·I wouldn't spawn and destroy objects. Just recycle them. (Image) -
How to create a random wall in a scene.
by Chakku ·@vigomatv try creating boolean attributes that spawn/destroy the actors, and make them toggle on/off within the ball's rules. -
How to store multiple numerical values in a single number?
by tatiang ·A quick google of "unique sums" shows that I can use powers of two for the second problem. -
How to store multiple numerical values in a single number?
by tatiang ·Okay, a separate but related question... I thought of another way to do this if I don't need to store things like a score, but rather just multiple booleans, by adding (or maybe multiplying?) unique v -
Line Runner similar game question
by FViMagination ·I would need to make a game similar to Line Runner, vertical scrolling though, and the thing i'd like to know is if it's possible to spawn obstacles using tables (setting their X and Y coordinates in -
About moving an actor with a single touch to screen
by Lib87 ·Well im simply trying to move my actor from point X=0 to x= 10 or 20 doesnt matter. with a touch of the screen anywhere. If you download my game you will see if you touch screen images comes from the -
About moving an actor with a single touch to screen
by Lib87 ·actor a Rule that if touch is equals to 1 then spawn an actor to the position. This works great aswell. But after this I returned to picture A and create another rule says if touch equals to 2 then I -
trajectory issue
by RThurman ·Third, in the gun actor's spawn behavior, change the horizontal position equation (->) to:( self.Plot Index / self.Plot Points * game.Display Size.Width )+ game.gunXPosition -
trajectory issue
by mrpacogp ·for spawn trajectory i use self.Plot Index / self.Plot Points * game.Display Size.Width same is on the canon template...maybe using display size width - canon position x or something? -
I need feedback :) Constructive criticism is welcome
by Socks ·The word 'but' in the line: "but also has a unique art style" almost sounds apologetic, you've told them the game is black and white and then go on to say [I'm paraphrasing for effec