GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Any reason not to use preload art off?

    PixelMetal
    by PixelMetal · December 2012
    (Quote)
  2. Help Working With Actors Spawned In-Game

    AirbornGames
    by AirbornGames · December 2012
    the people go to the nearest berry bush, that is spawned randomly. Everything is supposed to be spawned in-game, so that limits my options a lot. I also cant have it save the berry's coordinates in t
  3. About moving an actor with a single touch to screen

    Lib87
    by Lib87 · December 2012
    EDIT: Sorry my mistake This is exactly what i need but between each move i need to spawn and destroy an actor to show some speech. Can I do an array in here for speech instead of putting all the speec
  4. Any reason not to use preload art off?

    imGua
    by imGua · December 2012
    Is there any disadvantages in using preload art off on every actor? I mean maybe I will get a better FPS with preload art on, or I will get smaller lag when I spawn new actor?
  5. Force hi-res graphics for Mac App

    imGua
    by imGua · December 2012
    @HoneyTribeStudios It is not as easy as it sounds. I have a scene where I'm changing camere size on the fly. My interface choose where to spawn by looking at Device resolution and I didn't setup it fo
  6. how to make a actor spawn a actor in gamesalad

    GLGAMES
    by GLGAMES · December 2012
    erm did you try to spawn the egg with relative to the bird actors or scene ? you should have done it so that bird is spawn randomly in relative position to the scene and for the egg relative position
  7. how to make a actor spawn a actor in gamesalad

    Leggend
    by Leggend · December 2012
    OK so I'm really close to finish my game but i have this problem that is preventing me from achieving my goal. The problem is i want an actor to spawn directly behind another actor for EX: I have a bi
  8. About moving an actor with a single touch to screen

    Lib87
    by Lib87 · December 2012
    (Quote)
  9. About moving an actor with a single touch to screen

    tatiang
    by tatiang · December 2012
    Touch count is based on the number of unique touches (e.g. fingers) on the screen. I think what you need to do is have a rule that says When mouse is down, change attribute game.NumberOfTaps (index t
  10. About moving an actor with a single touch to screen

    Lib87
    by Lib87 · December 2012
    Well i told you i want that actor move from right to left automatically first then with a touch to the screen an actor spawn then when user touch the screen again first actore should return to its mai
  11. Line Runner similar game question

    RacetotheMoon
    by RacetotheMoon · December 2012
    I wouldn't spawn and destroy objects. Just recycle them. (Image)
  12. How to create a random wall in a scene.

    Chakku
    by Chakku · December 2012
    @vigomatv try creating boolean attributes that spawn/destroy the actors, and make them toggle on/off within the ball's rules.
  13. How to store multiple numerical values in a single number?

    tatiang
    by tatiang · December 2012
    A quick google of "unique sums" shows that I can use powers of two for the second problem.
  14. How to store multiple numerical values in a single number?

    tatiang
    by tatiang · December 2012
    Okay, a separate but related question... I thought of another way to do this if I don't need to store things like a score, but rather just multiple booleans, by adding (or maybe multiplying?) unique v
  15. Line Runner similar game question

    FViMagination
    by FViMagination · December 2012
    I would need to make a game similar to Line Runner, vertical scrolling though, and the thing i'd like to know is if it's possible to spawn obstacles using tables (setting their X and Y coordinates in
  16. About moving an actor with a single touch to screen

    Lib87
    by Lib87 · December 2012
    Well im simply trying to move my actor from point X=0 to x= 10 or 20 doesnt matter. with a touch of the screen anywhere. If you download my game you will see if you touch screen images comes from the
  17. About moving an actor with a single touch to screen

    Lib87
    by Lib87 · December 2012
    actor a Rule that if touch is equals to 1 then spawn an actor to the position. This works great aswell. But after this I returned to picture A and create another rule says if touch equals to 2 then I
  18. trajectory issue

    RThurman
    by RThurman · December 2012
    Third, in the gun actor's spawn behavior, change the horizontal position equation (->) to:( self.Plot Index / self.Plot Points * game.Display Size.Width )+ game.gunXPosition
  19. trajectory issue

    mrpacogp
    by mrpacogp · December 2012
    for spawn trajectory i use self.Plot Index / self.Plot Points * game.Display Size.Width same is on the canon template...maybe using display size width - canon position x or something?
  20. I need feedback :) Constructive criticism is welcome

    Socks
    by Socks · December 2012
    The word 'but' in the line: "but also has a unique art style" almost sounds apologetic, you've told them the game is black and white and then go on to say [I'm paraphrasing for effec
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla