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Flappy Bird flapping away from app stores
by iamcartez ·(Quote) -
Flappy Bird flapping away from app stores
by VGX ·So annoyed, all I see on the top downloads is flappy this flappy that. Just makes me want to give up making anything. We spend so much time on making our games, we want to be taken seriously when maki -
Wanting to destroy an image when screen is touched..
by tarsiustudio ·Hello @justinodunn, is simple to make, you create a player that want to destroy and you put the rule every time you touch the screen the actor is destroyed. I leave you a template that I have done to -
Creating your own asynchronous server... •--•
by zweg25 ·ur on top of this stormy! nice -
Wanting to destroy an image when screen is touched..
by justinodunn ·i want to make it so wherever the screen is touched (inside or outside the image), the image will be destroyed.. how do i do that? the most i can do is for either the user to touch inside the screen t -
Interest in game development, but no experience.
by quantumsheep ·"I'm still somewhat clueless of what to do to get "This player to die when he hits this object, and a restart button should show up, etc." -
iOS app store and Mac app store rejection Update
by CobraBlade ·Glad your on top of this, looking forward to the fix getting pushed back through into 0.10.4.1. -
Keep Object From Moving on Y Axis
by tatiang ·I'm not sure if it will help to do it but it's actually really simple. In your spawned actor, do change attribute self.startY (real) to self.position.Y. Make sure that behavior is at/near the top of -
Flappy Bird flapping away from app stores
by squirrel42 ·I do hope that my trust isn't misplaced and that it turns out he just couldn't stand the media scrutiny after sending his apps to the top of the charts by using bots to abuse Apple's review algorithm, -
New member to GameSalad....please help!
by tatiang ·Here's a great place to see some of the top games created by this community: http://gamesalad.com/creator/featured-games -
Will GameSalad suffer if Flappy Bird clones are published to the App Store?
by TouchiMedia ·And you look at other flappy rip offs - and iron pants that's been in the top 5 for a month or so and has only garnered 5,000 reviews. The other Flappy Bird clone is up to about 1,600 reviews. -
Difference between tags and layers?
by UtopianGames ·Layers are the order of actors so an actor on a higher layer will be in front of one on a lower layer. -
How to remove an actor touching another actor
by Dues ·You need to have a rule that triggers the destroy, so when you give the correct answer you change eg. Game.correctanswer to 1 -
How to remove an actor touching another actor
by Epsilon94 ·I have set an actor to destroy itself on a random basis between 1 and 30 seconds, gradually revealing the picture placed behind it. What I want to achieve is to remove this actor (overlay) completely -
Spawning Actor is Inconsistent - Help Please
by s0ju ·I have a row of spawners that are set to spawn an actor that moves from the bottom to the top of the screen every .45 seconds but I noticed that the spawners are very inconsistent and the actors I spa -
Anyone else seen the Giant Red Ball app on Apple?
by Socks ·I'm sure it changes from season to season, country to country, category to category - but for the paid games chart I've heard figures from 2,000 to 4,000 will get you into the top 25. -
Anyone else seen the Giant Red Ball app on Apple?
by Socks ·Yeah, but if he's using multiple accounts then how can he be just one person or something about something else or how can he be doing this OMG is now gone to number WTF anyone know what's going on in -
Anyone else seen the Giant Red Ball app on Apple?
by TouchiMedia ·(Quote) -
Anyone else seen the Giant Red Ball app on Apple?
by Socks ·It only costs him 30 cents to download . . . the theory is if you spend enough money getting an app into the top 10, then the inertia of genuine sales (sales by people who buy it because it must be a -
How to prevent moving actors from changing position upon collision.
by s0ju ·I have actors which serve as platforms that move vertically from the bottom to the top of the screen. Whenever the main character collides with these platforms while falling, I noticed that the platfo