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How to constrain cannon angle to the player angle, so it rotates to shoot the player.
by ashtmj ·@wickedsunny If it is just firing the reverse of the angle you need tell the cannon to spawn it with a rotation of 180 relative to self then it will be where you need it. -
problem with spawning actors
by tatiang ·Not sure why you're using random(1,1)... if you want that actor to spawn another actor, just add a spawn behavior. You don't need a rule that says When game.random actors=1. It will always equal 1 s -
problem with spawning actors
by AEPstudios ·in my spawner actor : change attribute game.random actors to random(1,1) -
problem with spawning actors
by AEPstudios ·to falling actors whenever the random actors spawn the left and right actors stop working and the main character stops moving help me please -
Limiting movement to 90º increments (IE: 0, 90 , 180, 270) on a grid (among other things)
by Jsn95 ·I'm working on an interesting top down slider puzzle game... My master plan here is to have random objects spawn via a table grid system, I think the grid will be comprised of 16x16 spaces. The player -
Low FPS / 1 Minute Load but everything optimized
by kidwithoutradio ·i don't spawn anything its all interpolated or changed. i destroy actors because it was under the optimization tips.. -
Low FPS / 1 Minute Load but everything optimized
by famekrafts ·Do now spawn and destroy, simply constrain and interpolate. You might have to change the whole game but it will solve the major loading problem. Lag is temperory, many times it never lags also. -
finally updated, having a few issues getting a ad hoc built
by LiquidGameworks ·@ashtmj What are you typing into the bundle ID box prior to hitting the generate button? You need to make sure to type out your bundle ID exactly as it exists in your desired profile. I can say, if y -
Spawning Actors randomly for a Terrain without overlapping?
by AppsterDude ·FIXED!!!!!!! I just added a fake loading screen for 5 seconds ( or until the actors spawn) and then destroy the loading screen -
Spawning Actors randomly for a Terrain without overlapping?
by Elfizm ·Yep, that's what happened to me when I used tables to spawn things. It also glitches a bit. So would be interesting to know how you fix this! -
Spawning Actors randomly for a Terrain without overlapping?
by AppsterDude ·I have a problem, whem i start the level it takes about 5 seconds to spawn... -
Spawning Actors randomly for a Terrain without overlapping?
by SingleSparq ·then starts again, moved down to another line) spawning an actor that matches a table cell number. So the table is set with a variable (if scene=1 use table_lvl1) and a number in the table represents -
Spawning Actors randomly for a Terrain without overlapping?
by PixelMetal ·more values to define what type of level tile to spawn. -
Spawning Actors randomly for a Terrain without overlapping?
by AppsterDude ·I have and actor named Grass that is my "Ground" and i want to randomly spawn "Hills" (the Grass actor) without overlapping? My Grass Actor is 50X50 and theres one -
Spawn actor at touch?
by Mantiz_Developers ·Hi! you could try setting an actor with a Rule (When actor recieves event - touch -outside) and inside this rule, put a Spawn Actor behaviour. -
Force Actors Apart
by MobileRocketGames ·Create two game attributes. Name them Spawn1 and Spawn2. -
Spawn actor at touch?
by SolarPepperStudios ·Hey everyone, I need help with spawning an actor where I touch on the screen. I don't mean a drag and drop sort of deal, just spawn the actor where the screen is touched. Thanks! -
Review Request - Tiny Ball vs. Evil Devil
by johnmorris8755 ·RV Appstudios released new app Tiny Ball vs. Evil Devil for Windows 8 Store. It's a popular and well deserved app in iOS, Googleplay, Amazon, Barnes & Noble Store now available in Windows 8 S -
Back Catalogue release to iPad...Release plan
by IcedB ·bass lines and samples over the top to create unique Drum and Bass arrangements within seconds. -
spawning behavior not working properly
by patapple ·But sometimes the result is like this (it spawns A LOT of actor without respecting the timer!!):