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New iOS guidelines May 1st 2013
by The_Gamesalad_Guru ·dedicated iphone app can run on an ipad but at iphone screen size and that iphone app needs to be retna iphone screen size. Universal builds, which means the app will scale to both iphone and ipad scr -
❤ ❤ ❤ Don Juan Squirrel - Super Cute Love Jumper ❤ ❤ ❤
by GuaveMedia ·iPad: https://itunes.apple.com/us/app/don-juan-squirrel-hd-super/id562837703?l=de&ls=1&mt=8 -
New iOS guidelines May 1st 2013
by gamesfua ·Small confusion here. Does this mean we'll have to make universal apps? I'm getting confused at the line " if it can run on an iPad it needs to be retina." Well iPhone games can run -
Spare Code ? Dump It here.
by Braydon_SFX ·Universal project from iPhone 5 to iPhone 4S and below and iPad! -
New iOS guidelines May 1st 2013
by imGua ·This means the time I had put in support for iPad was just a waste (Image) -
New iOS guidelines May 1st 2013
by tenrdrmer ·GameSalad doesn't offer you any control beyond the old standard RI setting so if your making an iPad build or a universal build you need art large enough for retina iPad. If not then you need art larg -
New iOS guidelines May 1st 2013
by The_Gamesalad_Guru ·Retina means double the size of the screen for graphics as that is how retina works. If you publish out a straight iPhone app through the publishing system then the graphics need to be double the iPho -
Creating Backgrounds
by dwibre ·Hi @skunkpuppy the best size would be 2048x1536 this is twice the size of an ipad so will also work with ipad retina. Every other mobile device is smaller so this is the max you should need. Use PNG. -
New iOS guidelines May 1st 2013
by ShadowMoon ·lets say i am not going to build my game for ipad but only for iphone 4 and 5. that means i dont have to use double size? -
Sound quits playing on device (iPad and iPhone)
by Mayhemmmarty ·I am testing on an iPad mini and an iPhone 4s. After playing a few levels (9) of a game I am working on the sound quits playing. Is there a way to clear the cach or memory after each level of play? -
HTML5 publishing size
by tharbk01@yahoo.com ·yea i have a game as well that is set for ipad landscape 1024x768 and im not too sure how it works either. you can view it fine on firefox but it is extremely small. But on something like chrome i tri -
Solution to missing iPad icon?
by gyroscope ·Hi, this was brought up a few months ago now, with a few people experiencing this problem (including myself): the app icon on the iPad (possibly other iDevices too) showing as blank, i.e just white (d -
Astronut - like game
by youngdeveloper ·Let's say that planet is at the center of the ipad, so -
Color problem
by Dues ·When I preview my game on e.g my iPad 2 the colors look waaaay more bleached than they do on my computer. -
Vroom Racers out now!
by Jaytee ·If you guys want to take it for a spin you can download the game here: (*Only for iPad) -
Getting Actors to Orbit Each Other at Various Levels
by cucurbit ·My planet is at the center of the ipad, so I've got: -
New iOS guidelines May 1st 2013
by The_Gamesalad_Guru ·A universal build means it compatable with both iPad and iPhone so in order to achieve retina on iPad the graphics have to be double iPad size and that would cover iPhone too. As Apple has stated if t -
Dark Ball available Now!
by arabianwolf ·my first game dark ball time available in itune store for ipad -
New iOS guidelines May 1st 2013
by okpc ·If my project start form iPhone. Can I overwirte with 4x image to enblem iPad retina? -
Mac Mini or Macbook Pro?
by 3itg ·(I should at least note, I have an awesome desktop that is better than my MBP, A Samsung i5 Tablet w/ win8, and an iPad3... I use all of them quite a bit, and in tandem with each other. But my MBP is