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?? Make Actor follow Drawn Line in Real Time ??
by iScet ·So... Are you saying make waypoints spawn like every .5 seconds of the line and interpolate the position to it? Haven't tried it cause not home but I'll look into it I reckon... We shall see... -
People I require your assistance, logic that I can't work out how todo
by epicstag ·Then give have your holderDeploy actor set a game attribute, such as spawnActorWithID integer. Put a rule in the holderDeploy actor that says, When game.spawnActorWithID = 1(plus your other 1 conditi -
Purchased a template need some assistance
by mburdish ·something more appropriate to make it so it is unique and publishable. My question is in regards to the cash shop, can I change the continue to cost real money or a different currency in which has to -
People I require your assistance, logic that I can't work out how todo
by FirstDan ·After testing my finished game for the last few weeks, I’ve noticed that the performance degrades as the player progresses on. The reason for the degrading of performance is that I am constantly spawn -
how to randomize backgrounds?
by famekrafts ·For a smooth transition I need to spawn the loading scene on the stage scene as well, so player doesn't know any changes occurring while loading and after loading. -
Help with Characters
by Vichama ·If I could work that out that might solve the issue or as you say (which is a good idea) once I know the Y the position I could spawn them mildly higher or lower. -
How to have the particles appear at the point where the 2 actors collide?
by gamesfua ·Just a heads up you can always say spawn at actors self x and self y positions- and then add some numbers. Meaning if lets say you wanted the spawn to occur a few pixels above the actor just say spawn -
How to have the particles appear at the point where the 2 actors collide?
by Jugger ·just spawn one more actor with particles -
Roll Dem Bones ... Just in time for Halloween!
by kolabo ·Second, the score system, though interestingly unique, is IMO redundant. You give the score as a fraction and also convert it to a percentage. I would remove the percentage conversions, unless part of -
animation after killing enemy, before destorying
by jonmulcahy ·I still think timers are more efficient than spawning/destroying actors. They used to be in the past, that's where the push for recycling actors came from. -
animation after killing enemy, before destorying
by MobileRocketGames ·Actually, it would be simpler to just spawn a new actor that contains only an animate behavior, then destroy your original actor. This is the simplest and probably most efficient way to do things. For -
How to set an unique number for the same actor
by gamesfua ·perhaps just create 7 different actors (with unique names, etc.) And just recycle them over and over again. Win win. You get good performance and you get the unique identification you're after. Recyc -
How to set an unique number for the same actor
by gamesfua ·EXAMPLE: In this example 5 bad guys have been spawned. A 6th is about to be spawned NOW... -
How to set an unique number for the same actor
by FirstDan ·I have a single actor that I'm spawning 6 times by the following -
Changing to correct level depending on level attribute
by tenrdrmer ·Nope unfortunately not at this time. The scenes are given unique ID numbers on the backend of the project file so that no matter what order you rearrange them to or name them the project always knows -
☻ dotRadius Development Thread ☻
by basil81 ·on its own merit. Both floyd's (combos trigger unique melodies) and @Kangavark 's (combos causing the pitch to rise) suggestions are quite excellent and we will see about how to implement them. We're -
☻ dotRadius Development Thread ☻
by floydianspiral ·I would further that suggestion... if you pick a pentatonic scale and have the dots be assigned a random note on that scale you would end up making unique melodies as you play that would never sound o -
How to get a spawned actor to stop when it collides with itself
by richardcoggin ·I'm getting the Actor to spawn another actor behind it every 0.1 secs and I'm destroying the spawned actor every 0.05 seconds. The main actor has a collision with the spawned. -
Help with Characters
by gamesfua ·Couldn't you just say SPAWN bird from initial character's x and y position? And if lets say the bird's feet are a little below the initial character's- then you could just say SPAWN actor from player' -
How to get a spawned actor to stop when it collides with itself
by richardcoggin ·Actor (A) is spawned and moves along a path. In the opposite direction Actor (B) moves toward it. When they collide. Actor (A) and Actor (B) both stop and spawn bullets. Actor (A) wins and Actor (B) i