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  1. Having over 700 actors on one scene?

    Elfizm
    by Elfizm · October 2012
    Thank you for helping, so what I have been working on for the last few hours of my free time is that, by using a big master table, I have my actor have an unique number, so when it is 'destroyed' it i
  2. problem with spawn actor.

    nickbuakaew
    by nickbuakaew · October 2012
    1) i made an attributes call spawn1
  3. Rules causing scene to loads 6 times slower

    zzap64
    by zzap64 · October 2012
    I thought that putting the rules that activate the SFX in actors that spawn & destroy off screen when needed would be less burden but to no avail.
  4. Having over 700 actors on one scene?

    Elfizm
    by Elfizm · October 2012
    So how do people with long platforms levels or endless runners make their game. Assuming they don't do the spawn random way, wouldn't they use a bit more than 100 actors placed on the scene? Just wond
  5. Having over 700 actors on one scene?

    boredaholic
    by boredaholic · October 2012
    My suggestion is have a semi mid scene load function. Kind of like have an invisible block that the main actor HAS to pass through and this will destroy previous actors and spawn the new ones. You cou
  6. Having over 700 actors on one scene?

    gyroscope
    by gyroscope · October 2012
    Another thing to consider - if the 700 actors appear in the one scene as you say but not all at the same time, is use Spawn; especially if they are "Waiting" outside of the play area
  7. Meteor Man Updates!

    SolarPepperStudios
    by SolarPepperStudios · October 2012
    *Changed spawn rates for stars
  8. Replicate Actor Not Replicating Behavior

    tatiang
    by tatiang · October 2012
    @boredaholic is correct... you'd need to use a Spawn Actor behavior instead of replicate.
  9. Controlling to order that code runs

    boredaholic
    by boredaholic · October 2012
    As in switch main actor (destroy/spawn)?
  10. Replicate Actor Not Replicating Behavior

    boredaholic
    by boredaholic · October 2012
    Do you have it as "when collide. Spawn enemy actor"? I know the coding words aren't correct but same concept. The spawn actor should work, not sure what you mean by duplicate.
  11. Make appear another actor after collecting items

    tenrdrmer
    by tenrdrmer · October 2012
    Spawn Arrow Actor at x and y
  12. How to get a spawned actor to stop when it collides with itself

    richardcoggin
    by richardcoggin · October 2012
    I am spawning an actor (1) from a point on the stage. This then moves along a path. From the opposite direction another actor approaches and when they meet, they both stop and engage in a shoot out. T
  13. saving and loading spawned actors

    tatiang
    by tatiang · October 2012
    @cautiousclay, you would create a loop and spawn an actor for each iteration of the loop. Check my post in this thread for more details: http://forums.gamesalad.com/discussion/41887/i-can-make-a-loop
  14. How large can a project really get before GameSalad starts becoming unstable?

    zzap64
    by zzap64 · October 2012
    My project is 160 Meg and works fine. I recently added 300 individual sound effects which slowed down the loading in the app but I rectified that with spawn and destroy actors when audio is called.
  15. saving and loading spawned actors

    cautiousclay
    by cautiousclay · October 2012
    Thank you! But how do I load the custom key's value in such a way that would let me spawn that many actors when the game is opened again? How do I spawn a number of actors based on an attribute?
  16. Shadows Mind promo codes!

    bobtheturtle
    by bobtheturtle · October 2012
    I love the unique art style! It is so different from all the other games which is really cool. I love new games because they always bring a new experience for my iPad. I hope they make a second one .
  17. McBank

    BazookaTime
    by BazookaTime · October 2012
    I have tested this and it is a very unique experience.
  18. Suggestion for improvement - drawing sounds from a table

    spiderweb
    by spiderweb · October 2012
    every button has a unique sound and it is going to be very time consuming
  19. ******** Adventure Jump - New game for iOS/Android - Kickstarter page is now live!!! ********

    arctic
    by arctic · October 2012
    Here are some of things you can look forward to in Adventure Jump!* 6 very unique beautifully themed worlds/environments
  20. spawining using tables

    imjustmike
    by imjustmike · October 2012
    I use tables as part of spawning logic. I list the actors in the rows, and in the columns next to them add number for info such as spawn rate (frequency), spawn delay (after how many seconds should th
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