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Having over 700 actors on one scene?
by Elfizm ·Thank you for helping, so what I have been working on for the last few hours of my free time is that, by using a big master table, I have my actor have an unique number, so when it is 'destroyed' it i -
problem with spawn actor.
by nickbuakaew ·1) i made an attributes call spawn1 -
Rules causing scene to loads 6 times slower
by zzap64 ·I thought that putting the rules that activate the SFX in actors that spawn & destroy off screen when needed would be less burden but to no avail. -
Having over 700 actors on one scene?
by Elfizm ·So how do people with long platforms levels or endless runners make their game. Assuming they don't do the spawn random way, wouldn't they use a bit more than 100 actors placed on the scene? Just wond -
Having over 700 actors on one scene?
by boredaholic ·My suggestion is have a semi mid scene load function. Kind of like have an invisible block that the main actor HAS to pass through and this will destroy previous actors and spawn the new ones. You cou -
Having over 700 actors on one scene?
by gyroscope ·Another thing to consider - if the 700 actors appear in the one scene as you say but not all at the same time, is use Spawn; especially if they are "Waiting" outside of the play area -
Meteor Man Updates!
by SolarPepperStudios ·*Changed spawn rates for stars -
Replicate Actor Not Replicating Behavior
by tatiang ·@boredaholic is correct... you'd need to use a Spawn Actor behavior instead of replicate. -
Controlling to order that code runs
by boredaholic ·As in switch main actor (destroy/spawn)? -
Replicate Actor Not Replicating Behavior
by boredaholic ·Do you have it as "when collide. Spawn enemy actor"? I know the coding words aren't correct but same concept. The spawn actor should work, not sure what you mean by duplicate. -
Make appear another actor after collecting items
by tenrdrmer ·Spawn Arrow Actor at x and y -
How to get a spawned actor to stop when it collides with itself
by richardcoggin ·I am spawning an actor (1) from a point on the stage. This then moves along a path. From the opposite direction another actor approaches and when they meet, they both stop and engage in a shoot out. T -
saving and loading spawned actors
by tatiang ·@cautiousclay, you would create a loop and spawn an actor for each iteration of the loop. Check my post in this thread for more details: http://forums.gamesalad.com/discussion/41887/i-can-make-a-loop -
How large can a project really get before GameSalad starts becoming unstable?
by zzap64 ·My project is 160 Meg and works fine. I recently added 300 individual sound effects which slowed down the loading in the app but I rectified that with spawn and destroy actors when audio is called. -
saving and loading spawned actors
by cautiousclay ·Thank you! But how do I load the custom key's value in such a way that would let me spawn that many actors when the game is opened again? How do I spawn a number of actors based on an attribute? -
Shadows Mind promo codes!
by bobtheturtle ·I love the unique art style! It is so different from all the other games which is really cool. I love new games because they always bring a new experience for my iPad. I hope they make a second one . -
McBank
by BazookaTime ·I have tested this and it is a very unique experience. -
Suggestion for improvement - drawing sounds from a table
by spiderweb ·every button has a unique sound and it is going to be very time consuming -
******** Adventure Jump - New game for iOS/Android - Kickstarter page is now live!!! ********
by arctic ·Here are some of things you can look forward to in Adventure Jump!* 6 very unique beautifully themed worlds/environments -
spawining using tables
by imjustmike ·I use tables as part of spawning logic. I list the actors in the rows, and in the columns next to them add number for info such as spawn rate (frequency), spawn delay (after how many seconds should th