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Tank Movement
by imjustmike ·them onto the screen. You could even use a spawn rule to spawn them, then destroy them when game.flight = 0. How you do it is up to you. But you'll need a global attribute, we'll use another integer -
Nestor The Nesting Bird, Available FREE on the App Store!
by Deviros ·Mobile Strike ads. They can’t control them, but every time one of those pops up, you die a little inside. The nests (landing areas for your spawn) are a little tight, meaning that extreme accuracy is -
Mac Creator Release 1.25.80 is Available
by Valan ·(Quote) -
Mac Creator Release 1.25.80 is Available
by fmakawa ·Unfortunately they are populated and have a unique data. ah well. -
Completely stopping an actor in its place
by msx88 ·So far in the forums, I’ve found I may be able to spawn a second actor to take its place but I’m wondering if there’s another way? -
Trying to have actor ask user questions and make a selection
by cabral91 ·I have a bunch of actors that randomly spawn on the screen lets say A B C D E (these are all the same actor just spawn different images Randomly), I have another actor called Host that talks to the us -
BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]
by Hymloe ·(Quote) -
BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]
by Hymloe ·and have certain ones of those actors spawn other "moveable" (but invisible) temporary actors that are basically just "space clearers", and then certain actors wil -
BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]
by pHghost ·one specific actor type, a "building spawner" to check the spacing and then spawn everything else? -
BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]
by Socks ·For example (again, I don't know how you have your project set up, so this is guesswork), if I wanted actors to spawn randomly, collide and reposition themselves so no two actors occupy the same posit -
BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]
by Hymloe ·I have MiscObjects, RescueTargets & Spawners. -
Player not spawning back after being destroyed!
by Chestosneako Inc ·health back to 100 while giving it 2 sec to respawn which is exactly how you described it. That was probably why it wasn't working before cause his rules were a little different than mines (a few wer -
Player not spawning back after being destroyed!
by Socks ·1) Spawning an actor (which has a rule that says if health is <20 then destroy). -
Player not spawning back after being destroyed!
by Chestosneako Inc ·I did just that but still refuses to spawn. This is how I did it: -
Player not spawning back after being destroyed!
by Chestosneako Inc ·But... that's how it was in the video and it spawns back fine for him when it was done his way but even though I copied his rules it just doesn't do what it should. If you skip to 3:17 you'll see the -
Binding of Isaac Dungeon Generation Issues
by FRAZZ3L ·At the moment, it works with every room calculating their grid number by dividing their position + width/2 by 100 (the grid size). The rooms are 100 pxls wide so a room with posX/posY of 50 should hav -
Player not spawning back after being destroyed!
by Socks ·Spawner -
Player not spawning back after being destroyed!
by Chestosneako Inc ·I have been trying multiple times to get my actor to spawn back after its health goes down and gets destroyed but strangely it's just not working for me. I literally followed everything that was done -
Just released my first game GeoLander, some thoughts about the project and the GameSalad
by Zulfikar ·How I managed to resolve this problem was that I spawn two invisible rectangles (the ship’s wings / and \) that constantly follow the ship. They use rectangle collision shape. They read the same inpu -
SUGGESTION / FEATURE: It would be great if an actor could make Particles BEHIND the actor.
by PhilipCC ·(Quote)