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  1. Remove table rows without shifting values?

    tatiang
    by tatiang · January 2014
    5 rows and 5 columns. And then if you "destroy" a block in the game, you would change its contents to whatever should be in its place (assuming you are dropping/spawning new blocks
  2. Bug across object/actor copies

    Tryangle
    by Tryangle · January 2014
    Btw, I'm not interpreting you as argumentative, I'm just not sure we are talking about the same thing. I am not talking about actors in scenes, I'm talking about top level prototypes. This happens wit
  3. Bug across object/actor copies

    Tryangle
    by Tryangle · January 2014
    I'm not talking about instances, I'm talking about top level prototypes. If I click the plus button and make a new actor and then copy and paste on the top level, the actor acts in every way that it's
  4. How to completely stop my actor when it collides with a wall

    Socks
    by Socks · January 2014
    @PandaParents(Quote)
  5. What should I be doing to become well known?

    TouchiMedia
    by TouchiMedia · January 2014
    I know for iOS , from my experience, you really don't get any sales unless you hit the top 10 or 20 where your visibility can be seen by all the casual App users. Until then, it's marketing and hopin
  6. How to completely stop my actor when it collides with a wall

    PandaParents
    by PandaParents · January 2014
    Hi, Socks, I followed yours and got it work, but when I did on my train and made it bounce when it collided the wall, the train didn't stop. It moved back and forth. I checked your file again and didn
  7. Scene reset: resetting and saving score when changing scene

    slowcut
    by slowcut · January 2014
    Put all your loading behaviours together in one actor on the root layer of your game/scene, so that they will automatically load when the game starts.
  8. Get cash and other incentives when you publish to Tizen!

    jonmulcahy
    by jonmulcahy · January 2014
    @hipster_owl_studios the incentives page is part of the appbackr promotion. Originally they had asked for an email with certain information, but after people started using the Tizen store it was disco
  9. Dynamic attacks and energy meters

    Franto
    by Franto · January 2014
    Edit: I've also managed to make attacks that change size attributes as the number in the top right hand corner changes, it's really neat, but graphically, it gets a bit wonky, lol.
  10. Spawning more than 1 enemy using every and random and every timer

    luke2125
    by luke2125 · January 2014
    Spawn Actor: underwaterchallenge1 : Front Layer, Direction: 0: Position: random (x,y), Position random (x,y) Relative to Actor
  11. Tizen - Binary replacement upload results in "saving failed"

    quantumsheep
    by quantumsheep · January 2014
    The next screen is your game's submit screen - I found where the binary was (it's near the top) and clicked 'add binary'.
  12. I need tutorial killing enemies like super mario bross (was in the forum)

    tatiang
    by tatiang · January 2014
    In the meantime, this might be helpful: https://forums.gamesalad.com/discussion/480/how-to-make-an-actor-stomp-on-an-enemy-to-destroy
  13. Explosion Sideways

    11XIndustries
    by 11XIndustries · January 2014
    On the explosion actor, actor receives event when overlap or collide actor tag collide, timer run to completion .5 seconds destroy actor.
  14. Get cash and other incentives when you publish to Tizen!

    lycettebros
    by lycettebros · January 2014
    I was ranked in a Top 20 selection made by GameSalad.
  15. Stormys GS Table-izer - Free template/tool to preview and scroll through Tables for easier testing.

    StormyStudio
    by StormyStudio · January 2014
    Thinking it would be handy to save a selected value to a separate box at the top...
  16. Physics Help

    Socks
    by Socks · January 2014
    I see your power setting and raise you an over-the-top cannon recoil, shot noise and smoke trail . . . ! (Image)
  17. some questions for button behaviors and others

    honaccountpk@yahoo.com
    by honaccountpk@yahoo.com · January 2014
    instead of having the slash as an animation part of the layer, when the knight slashes an enemy, the slash itself directs to the closest enemy, and decreases the enemy health bar until the enemy is de
  18. Dungeon Master + Roguelike? I need your opinion

    tatiang
    by tatiang · January 2014
    Legend of Zelda, Rogue) of games that are 3D, top-down, adventure-based, combat-based, etc.
  19. Dungeon Master + Roguelike? I need your opinion

    quantumsheep
    by quantumsheep · January 2014
    (Quote)
  20. Dungeon Master + Roguelike? I need your opinion

    68kStudios
    by 68kStudios · January 2014
    In my game there is a map system (top-right corner of the screen)
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