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If row has 2 number 1's trigger command
by 3absh ·And If the possibilities was in the hundreds this method you mentioned would not be feasible. -
If row has 2 number 1's trigger command
by Two.E ·What have you tried thus far? There are several ways to do this.. but I want to see if you understand the logic of what you are wanting to achieve. -
Working layout bigger?
by Braydon_SFX ·If you work in the online Creator tool, you can hide the side panels to allow for larger editing space. Just an FYI. -
Working layout bigger?
by Two.E ·You can't. But you can increase scene size and just hide them in the new area, providing you have control of your camera etc. -
Draggable Objects going through walls
by Two.E ·a difference in quality. You still had the freedom of moving each block around, but as soon as you released touch, it would snap into place so any other blocks could easily move. therefore focusing o -
LEAPIN LAVA (free) Launching on iOS and Android Today
by Two.E ·I always enjoy seeing the creative work that developer can do when given just the core mechanism provided (Image) -
Issue with device screen size. (IOS)
by linda00019 ·I understand the issue which you are mentioned in this post, you can find the solution on AVG Support page, I think it's help you a lot to solve this issue properly. -
New member here
by JB makin' a game ·The most insightful realization of the past 7 months using GS, is that basically anything you set your mind to, can be done in 2D. Even the illusion of 3D in some cases, but I wouldn't necessarily aim -
New member here
by Armelline ·Whatever you want! Most 2D games can be created with GameSalad, though at first you might want to aim for something small and easily achieved. -
Draggable Objects going through walls
by Armelline ·I'd probably not add snap to grid to this kind of game, but it definitely wouldn't be too difficult to add. Though if I was making it with snap to grid, I'd have that drive the whole thing, using a to -
Building a Library of Images for Everyone
by Eric Matyas ·Brand new realistic seamless textures are waiting for you here: -
Draggable Objects going through walls
by Two.E ·I am sure adding snap to grid should be easier enough for @ucjugh0 given how well you know your GS logic! -
Is GS worth it?
by bob loblaw ·gs is a great place to start making apps and much less difficult to learn than combined swift and java, and an easier on build option if you are looking to publish for ios and google apps. -
Windows Version 1.25.6227.28368 is Available
by joeroot321 ·You can simply go to TP-link Support to know more details about that matter. -
Is GS worth it?
by jamie_c ·@NKBDL Unity is free to use if your funding doesn't exceed $100K per year. If you have looked at Unity and it's not for you a similar but open source tool is Godot. -
Is GS worth it?
by RedRobo ·GameSalad is incredibly easy to learn and you can make apps very, very quickly. It is possible to earn your money back if you steer clear of what everyone else is doing and make something truly unique -
Is GS worth it?
by NKBDL ·@RowdyPants can you let us know what other tools you use to say, within around the same budget per year? I do wish to enhance my use of tools beyond GS. Unity is too much for the moment for us. -
Reward videos not working (in internal test mode)
by manuelamisani ·I trigger the video using a Change scene command, the video shows correctly but after I arrive in my destination scene and it is blocked. I also have a button on that scene to go back but it does not -
Is GS worth it?
by RowdyPants ·introductory development courses. I really don't know if most are earning the $300 spent back again. I'm guessing many are not, at least in the first year, but it's just a guess. -
Working layout bigger?
by 3absh ·How can i make the working space outside the game scene bigger, the area that doesn't appear when i run the game