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  1. getting an actor to completely stop in its tracks

    digitalzero
    by digitalzero · January 2014
    @socks well i want it to stay on the ground for a little bit and the eventually fade away and destroy
  2. getting an actor to completely stop in its tracks

    Socks
    by Socks · January 2014
    If you want it to stop and turn transparent can you not simply destroy it when it collides with the ground actor ?
  3. Making your game compatible across devices

    DaveGWelsh
    by DaveGWelsh · January 2014
    All actors are being displayed, no problem. The thing that is happening is that the top part is not being displayed. My image is 960 X 640. I've ticked Resolution Independence but it still doesn't wor
  4. collisions and tags and sequential damage..?? -\-

    TouchiMedia
    by TouchiMedia · January 2014
    Well I could but the projectile is a sort of ball .. I could destroy on impact but wouldn't look right or really go well with the overall idea of the game. I can as a last resort but would rather not
  5. collisions and tags and sequential damage..?? -\-

    slowcut
    by slowcut · January 2014
    Maybe you could destroy your bullet after the firtst impact, so it could not damage your brick a second time?
  6. collisions and tags and sequential damage..?? -\-

    TouchiMedia
    by TouchiMedia · January 2014
    Hmmm good idea , I will give this a try..thank you - but I think it'll do same basic thing, it'll collide and add to self.hit a couple times really quick, hence, going from damaged to destroyed in one
  7. collisions and tags and sequential damage..?? -\-

    slowcut
    by slowcut · January 2014
    self.hit = 2 destroy the actor
  8. collisions and tags and sequential damage..?? -\-

    TouchiMedia
    by TouchiMedia · January 2014
    Thanks.. The projectile doesn't get destroyed on impact..
  9. collisions and tags and sequential damage..?? -\-

    tatiang
    by tatiang · January 2014
         Destroy actor
  10. Is it possible to create a GTA 1/2 Clone on this?

    StormyStudio
    by StormyStudio · January 2014
    You could certainly make a top down game.
  11. Is it possible to create a GTA 1/2 Clone on this?

    Hghdra
    by Hghdra · January 2014
    I wanted to make a GTA 1/2 Clone, as this is a 2d engine, can it be top down, or does it have to be from the side?
  12. Tutorials Request: Automatic Moving Objects, Item Vanish, Updating Scoreboard and Tilting Objects!

    jamie_c
    by jamie_c · January 2014
    For Item Vanish you just need to use and Interpolate Behavior and interpolate your actors alpha from whatever it currently is to zero. After it's done you'd likely want to Destroy the actor as well.
  13. Actor destroys itself regardless of magnitude

    Franto
    by Franto · January 2014
    I'm trying to get projectile attacks to destroy themeselves after say 150 distance from actor. I made the projectile have its slef magnitude be (selfx-playerx, selfy-playery).
  14. Group theory for Boosting App Downloads

    Supersonic9120
    by Supersonic9120 · January 2014
    After numerous apps and games released to the App Store, one thing is very obvious. Initial download acceleration is critical to boost the number of downloads in the first couple days of an app sale.
  15. GameSalad running on Mac 10.9 Mavericks

    Conifer_Apps
    by Conifer_Apps · January 2014
    There are just a few small bugs that I've found, but other wise everything else is great! Like some other users, Gamesalad stops responding when I try and drag in an image, making me force quit the pr
  16. Concatenate text to create a Tables name and gamesalad accept it in an attribute?

    StormyStudio
    by StormyStudio · January 2014
    I'm giving it away in the hope that it will help both me and others get our heads round the multiplayer setup and monitor what's happening with all the new behaviors and tables.
  17. Basic top down AI

    3itg
    by 3itg · January 2014
    That will tell your actor what you need to know, but since you mentioned top-down... let me offer one more suggestion, as my opus is also a top-down game.
  18. Basic top down AI

    joshiwu
    by joshiwu · January 2014
    Ever played desktop tower defense ?? That game is genius. It calculates the fastest route to target. And follows vectored paths towards openings . Anyone got any insight?
  19. Need tutorials! complete newbie

    quantumsheep
    by quantumsheep · January 2014
    Press the 'home' button (top left)
  20. Wrap X & Y on a screen area that is actually smaller than the phone screen

    quantumsheep
    by quantumsheep · January 2014
    Personally, I like to use physical borders. For example I have four actors, labelled left, right, top, bottom.
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