-
getting an actor to completely stop in its tracks
by digitalzero ·@socks well i want it to stay on the ground for a little bit and the eventually fade away and destroy -
getting an actor to completely stop in its tracks
by Socks ·If you want it to stop and turn transparent can you not simply destroy it when it collides with the ground actor ? -
Making your game compatible across devices
by DaveGWelsh ·All actors are being displayed, no problem. The thing that is happening is that the top part is not being displayed. My image is 960 X 640. I've ticked Resolution Independence but it still doesn't wor -
collisions and tags and sequential damage..?? -\-
by TouchiMedia ·Well I could but the projectile is a sort of ball .. I could destroy on impact but wouldn't look right or really go well with the overall idea of the game. I can as a last resort but would rather not -
collisions and tags and sequential damage..?? -\-
by slowcut ·Maybe you could destroy your bullet after the firtst impact, so it could not damage your brick a second time? -
collisions and tags and sequential damage..?? -\-
by TouchiMedia ·Hmmm good idea , I will give this a try..thank you - but I think it'll do same basic thing, it'll collide and add to self.hit a couple times really quick, hence, going from damaged to destroyed in one -
collisions and tags and sequential damage..?? -\-
by slowcut ·self.hit = 2 destroy the actor -
collisions and tags and sequential damage..?? -\-
by TouchiMedia ·Thanks.. The projectile doesn't get destroyed on impact.. -
collisions and tags and sequential damage..?? -\-
by tatiang ·Destroy actor -
Is it possible to create a GTA 1/2 Clone on this?
by StormyStudio ·You could certainly make a top down game. -
Is it possible to create a GTA 1/2 Clone on this?
by Hghdra ·I wanted to make a GTA 1/2 Clone, as this is a 2d engine, can it be top down, or does it have to be from the side? -
Tutorials Request: Automatic Moving Objects, Item Vanish, Updating Scoreboard and Tilting Objects!
by jamie_c ·For Item Vanish you just need to use and Interpolate Behavior and interpolate your actors alpha from whatever it currently is to zero. After it's done you'd likely want to Destroy the actor as well. -
Actor destroys itself regardless of magnitude
by Franto ·I'm trying to get projectile attacks to destroy themeselves after say 150 distance from actor. I made the projectile have its slef magnitude be (selfx-playerx, selfy-playery). -
Group theory for Boosting App Downloads
by Supersonic9120 ·After numerous apps and games released to the App Store, one thing is very obvious. Initial download acceleration is critical to boost the number of downloads in the first couple days of an app sale. -
GameSalad running on Mac 10.9 Mavericks
by Conifer_Apps ·There are just a few small bugs that I've found, but other wise everything else is great! Like some other users, Gamesalad stops responding when I try and drag in an image, making me force quit the pr -
Concatenate text to create a Tables name and gamesalad accept it in an attribute?
by StormyStudio ·I'm giving it away in the hope that it will help both me and others get our heads round the multiplayer setup and monitor what's happening with all the new behaviors and tables. -
Basic top down AI
by 3itg ·That will tell your actor what you need to know, but since you mentioned top-down... let me offer one more suggestion, as my opus is also a top-down game. -
Basic top down AI
by joshiwu ·Ever played desktop tower defense ?? That game is genius. It calculates the fastest route to target. And follows vectored paths towards openings . Anyone got any insight? -
Need tutorials! complete newbie
by quantumsheep ·Press the 'home' button (top left) -
Wrap X & Y on a screen area that is actually smaller than the phone screen
by quantumsheep ·Personally, I like to use physical borders. For example I have four actors, labelled left, right, top, bottom.