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Timer problem, first time it counts to 10, 2nd time only to 9, why?
by tatiang ·Timer For 10 seconds --> Timer Every 1 second --> Log Debugging Statement "spawn" -
I hate Scenes, Does Table Works?
by SingleSparq ·As the creator block moves across the scene, it reads the cell it is correlating with, and will spawn an actor into place based on what I have in the table cell. So 0= nothing 1=block 2=breaking bloc -
Constrain spawned actor
by Piman ·I want it to spawn in the radius of the circle, but starting from a certain distance(not too close, not too far) and then I want it to be constrained to its spawning position... -
∆∆ What I've been working on - Reason for my disappearance ∆∆
by LeonardDeveloper ·The amazing things that I personally think make this Developer Marketplace completely unique and "Indie" are -
**WORLDWIDE STREET QUEST** Now on Android
by gamewizard99 ·The graphics look great and the gameplay sounds interesting and unique. Is it coming to ITunes? -
Error 3! (error publishing a Mac app on mountain lion)
by petercoupe ·in Lion and Snow Leopard it does change to my unique Bundle ID, but on the latest (failed) signings, it stays as the Gendai one. I may be completely wrong, of course, but at least I am learning a wh -
Error 3! (error publishing a Mac app on mountain lion)
by LumpApps ·Where is CF Bundle ID? If you mean in the publisher then yes the Bundle ID should be your apps unique ID. something like com.petercoupe.gamename (just an example). -
Timer problem, first time it counts to 10, 2nd time only to 9, why?
by QuestionMan ·I have a spawner that has the following code: -
Constrain spawned actor
by RThurman ·@Piman -- OOPS! I misunderstood your question. I thought you were asking how keep Actor 2 somewhere within (inside) the radius of Actor 1. What you actually want is to have Actor 2 spawn directly o -
'Tiling' platforms - random gaps between Actors
by rhinokey ·@TesseractEngine you are moving it back to the start, where in my game i just destroy and re spawn, don't know if maybe there some lag when you move them back to the other side, -
Constrain spawned actor
by Piman ·Thanks, but it's not working. Actor two is supposed to spawn somewhere on the outer edge of an (invisible) circle of actor 1. -
Spawner increase enemies spawned over time Please Help!!!
by carlblanchet ·One way would be to make an AmountSpawned integer attribute that increases by one every time the spawner spawns an actor, and then in the spawner you can make a rule -
Flow Free Template or how to do it.
by xforce ·@tendrmer using spawn atm. still needs a bit of fine tuning here and there. actually enjoyed putting this together -
Need help making an actor non-collidable when player touches it.
by pepemoreno ·I had an idea where I would have to spawn a new actor in place of the one you are touching, but I want it to be set down when touch is released, but with the second actor I needed to tap it a second t -
Advice for movement of an actor on a boardgame style map
by jasdip ·My initial thoughts were to have each map area as an individual actor, then allocate each actor a self attribute giving a unique id. -
Constrain spawned actor
by RThurman ·--Spawn: Actor 2 -
Moving Spawned Actors to the Front.
by gyroscope ·Hi, in the Spawn behaviour is a dropdown menu called Layer Order. Select front of layer and that'll sort your prob. :-) -
Spawned actors and animate image
by MotherHoose ·give each spawned actor a unique name at runTime -
How to make an actor shoot a portal through my gun?
by xforce ·inside the spawn actor behaviour make sure "relevant to actor" is selected. then you just play with the x/y co-ordinates until its spawning where you want it. -
How to make an actor shoot a portal through my gun?
by memski425 ·I created the art, but i do not know how to spawn the portal i made through the exact place where my gun is placed. Please Help!