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  1. Timer problem, first time it counts to 10, 2nd time only to 9, why?

    tatiang
    by tatiang · August 2012
    Timer For 10 seconds --> Timer Every 1 second --> Log Debugging Statement "spawn"
  2. I hate Scenes, Does Table Works?

    SingleSparq
    by SingleSparq · August 2012
    As the creator block moves across the scene, it reads the cell it is correlating with, and will spawn an actor into place based on what I have in the table cell. So 0= nothing 1=block 2=breaking bloc
  3. Constrain spawned actor

    Piman
    by Piman · August 2012
    I want it to spawn in the radius of the circle, but starting from a certain distance(not too close, not too far) and then I want it to be constrained to its spawning position...
  4. ∆∆ What I've been working on - Reason for my disappearance ∆∆

    LeonardDeveloper
    by LeonardDeveloper · August 2012
    The amazing things that I personally think make this Developer Marketplace completely unique and "Indie" are
  5. **WORLDWIDE STREET QUEST** Now on Android

    gamewizard99
    by gamewizard99 · August 2012
    The graphics look great and the gameplay sounds interesting and unique. Is it coming to ITunes?
  6. Error 3! (error publishing a Mac app on mountain lion)

    petercoupe
    by petercoupe · August 2012
    in Lion and Snow Leopard it does change to my unique Bundle ID, but on the latest (failed) signings, it stays as the Gendai one. I may be completely wrong, of course, but at least I am learning a wh
  7. Error 3! (error publishing a Mac app on mountain lion)

    LumpApps
    by LumpApps · August 2012
    Where is CF Bundle ID? If you mean in the publisher then yes the Bundle ID should be your apps unique ID. something like com.petercoupe.gamename (just an example).
  8. Timer problem, first time it counts to 10, 2nd time only to 9, why?

    QuestionMan
    by QuestionMan · August 2012
    I have a spawner that has the following code:
  9. Constrain spawned actor

    RThurman
    by RThurman · August 2012
    @Piman -- OOPS! I misunderstood your question. I thought you were asking how keep Actor 2 somewhere within (inside) the radius of Actor 1. What you actually want is to have Actor 2 spawn directly o
  10. 'Tiling' platforms - random gaps between Actors

    rhinokey
    by rhinokey · August 2012
    @TesseractEngine you are moving it back to the start, where in my game i just destroy and re spawn, don't know if maybe there some lag when you move them back to the other side,
  11. Constrain spawned actor

    Piman
    by Piman · August 2012
    Thanks, but it's not working. Actor two is supposed to spawn somewhere on the outer edge of an (invisible) circle of actor 1.
  12. Spawner increase enemies spawned over time Please Help!!!

    carlblanchet
    by carlblanchet · August 2012
    One way would be to make an AmountSpawned integer attribute that increases by one every time the spawner spawns an actor, and then in the spawner you can make a rule
  13. Flow Free Template or how to do it.

    xforce
    by xforce · August 2012
    @tendrmer using spawn atm. still needs a bit of fine tuning here and there. actually enjoyed putting this together
  14. Need help making an actor non-collidable when player touches it.

    pepemoreno
    by pepemoreno · August 2012
    I had an idea where I would have to spawn a new actor in place of the one you are touching, but I want it to be set down when touch is released, but with the second actor I needed to tap it a second t
  15. Advice for movement of an actor on a boardgame style map

    jasdip
    by jasdip · August 2012
    My initial thoughts were to have each map area as an individual actor, then allocate each actor a self attribute giving a unique id.
  16. Constrain spawned actor

    RThurman
    by RThurman · August 2012
    --Spawn: Actor 2
  17. Moving Spawned Actors to the Front.

    gyroscope
    by gyroscope · August 2012
    Hi, in the Spawn behaviour is a dropdown menu called Layer Order. Select front of layer and that'll sort your prob. :-)
  18. Spawned actors and animate image

    MotherHoose
    by MotherHoose · August 2012
    give each spawned actor a unique name at runTime
  19. How to make an actor shoot a portal through my gun?

    xforce
    by xforce · August 2012
    inside the spawn actor behaviour make sure "relevant to actor" is selected. then you just play with the x/y co-ordinates until its spawning where you want it.
  20. How to make an actor shoot a portal through my gun?

    memski425
    by memski425 · August 2012
    I created the art, but i do not know how to spawn the portal i made through the exact place where my gun is placed. Please Help!
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