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  1. Can we Constrain an actor's position relative to another actor's angle..

    Nabbo (ReflectiveByte)
    by Nabbo (ReflectiveByte) · January 2014
    I have an object for suppose a ball. I have another object -a hat- that I want constrains it's position relative to the angle of the ball so that if I place the hat on the top ball and the ball rotate
  2. Hi, I'm offering to make you a free 2d image, anything you want :D

    Thunder_Child
    by Thunder_Child · January 2014
    I would very much like a space ship. Top down view with a very obvious front so when it moves it certainly looks like it will have a forward position... Kind of battle star galactica looking. It wou
  3. Pirate Poker,Texas Hold´em. [WIP]

    Fajlajp
    by Fajlajp · January 2014
    Yes everyone, this project is top prior right now for me and rex. But as he said, we hit a few walls during the coding. As many of you playimg poker know, it´s many rules that have to cooperate. So it
  4. Problem with spawning

    philm
    by philm · January 2014
    The point you made about the click-thru problem appearing even when destroying actors is interesting, i'll certainly look out for that. It's not a problem to put a time delay in as speed isn't a big i
  5. Problem with spawning

    philm
    by philm · January 2014
    When I press 'button_open_window_a' I want to spawn 'window_a' and destroy 'button_open_window_a'.
  6. Help reseting attributes

    aitor010
    by aitor010 · January 2014
    RULE: when actor:alien be in y/x = 200 (the line where destroy): change attribute aleinsleftfirst = 15
  7. Infinite background WITH ACCELERATION

    tatiang
    by tatiang · January 2014
    Just use a game attribute for the acceleration speed and include a change velocity behavior at the top of the background actor's rules to change it to that attribute. That way when the actor spawns i
  8. Infinite background WITH ACCELERATION

    peterraad
    by peterraad · January 2014
    like its going faster. I'm using the spawn and destroy method of creating this "infinite background" illusion. But when I use the accelerate method it spawns the actor and makes it
  9. My first free game, experiences with android with downloads!

    Braydon_SFX
    by Braydon_SFX · January 2014
    of my first game, Penguin Pounce was in the top 500 free games at one point on the Amazon Store. If I remember correctly, it was receiving a couple hundred downloads a day.
  10. Get cash and other incentives when you publish to Tizen!

    Armelline
    by Armelline · January 2014
    While in the Seller Office, click on your email in the top right corner.
  11. Collision box, need help

    silvios
    by silvios · January 2014
    I have tried with Interpolate the rotation, but the gravity center of this object is at the center, not at the top, so it does not work. How can I do ? Thank you
  12. Best way to handle image sizes upon import?

    Muphins
    by Muphins · January 2014
    Ooooooh. That entire reply makes so much sense now. And creating the backround transparent layer is an absolutely genius idea.
  13. Test phone for Android

    SearleSama
    by SearleSama · January 2014
    http://www.appbrain.com/stats/top-android-phones
  14. Pirate Poker,Texas Hold´em. [WIP]

    RexCarsalot
    by RexCarsalot · January 2014
    Yes. I just spoke with fajlajp this week. He's been vacationing but we are still on top of it. We hit a few walls with some of the issues he tried to find help with some weeks ago, but if he able to i
  15. Can I make collidables overlap?

    Socks
    by Socks · January 2014
    Just stick an object off screen that collects any objects that move off screen that you don't need any more (let's call it the GameHoover) . . . . then just place a rule into your invisible actor that
  16. Best way to handle image sizes upon import?

    Muphins
    by Muphins · January 2014
    Merp this really irritates me because I have no idea where to go about this. On top of that, I don't want to play around with image 2's width in gamesalad. That would take too long imo, and I'm sure t
  17. Giving actors multiple attributes

    colander
    by colander · December 2013
    Welcome to GameSalad. You could use a rule with a collision event condition. i.e. Actor receives event/overlaps or collides/actor of type/"Your other actor/s name/s". Use the Change
  18. Gamesalad for windows...

    mystic 2628
    by mystic 2628 · December 2013
    1. If you open the expression editor, it appears about half the screen away from where you clicked the drop down to open it, meaning that it usually can be seen in the background of the taskbar, where
  19. Can I make collidables overlap?

    tatiang
    by tatiang · December 2013
    You could constrain the player actor so that the bottom of it is just below the top edge of the platform actor. Like this:
  20. Can I make collidables overlap?

    dismantle
    by dismantle · December 2013
    showing 2 sides of the platform: the surface (top) and the side. I want my player to run on the surface of the art as opposed to the boundaries of the actor. My terrain is randomly generating so I c
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