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Can we Constrain an actor's position relative to another actor's angle..
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Hi, I'm offering to make you a free 2d image, anything you want :D
by Thunder_Child ·I would very much like a space ship. Top down view with a very obvious front so when it moves it certainly looks like it will have a forward position... Kind of battle star galactica looking. It wou -
Pirate Poker,Texas Hold´em. [WIP]
by Fajlajp ·Yes everyone, this project is top prior right now for me and rex. But as he said, we hit a few walls during the coding. As many of you playimg poker know, it´s many rules that have to cooperate. So it -
Problem with spawning
by philm ·The point you made about the click-thru problem appearing even when destroying actors is interesting, i'll certainly look out for that. It's not a problem to put a time delay in as speed isn't a big i -
Problem with spawning
by philm ·When I press 'button_open_window_a' I want to spawn 'window_a' and destroy 'button_open_window_a'. -
Help reseting attributes
by aitor010 ·RULE: when actor:alien be in y/x = 200 (the line where destroy): change attribute aleinsleftfirst = 15 -
Infinite background WITH ACCELERATION
by tatiang ·Just use a game attribute for the acceleration speed and include a change velocity behavior at the top of the background actor's rules to change it to that attribute. That way when the actor spawns i -
Infinite background WITH ACCELERATION
by peterraad ·like its going faster. I'm using the spawn and destroy method of creating this "infinite background" illusion. But when I use the accelerate method it spawns the actor and makes it -
My first free game, experiences with android with downloads!
by Braydon_SFX ·of my first game, Penguin Pounce was in the top 500 free games at one point on the Amazon Store. If I remember correctly, it was receiving a couple hundred downloads a day. -
Get cash and other incentives when you publish to Tizen!
by Armelline ·While in the Seller Office, click on your email in the top right corner. -
Collision box, need help
by silvios ·I have tried with Interpolate the rotation, but the gravity center of this object is at the center, not at the top, so it does not work. How can I do ? Thank you -
Best way to handle image sizes upon import?
by Muphins ·Ooooooh. That entire reply makes so much sense now. And creating the backround transparent layer is an absolutely genius idea. -
Test phone for Android
by SearleSama ·http://www.appbrain.com/stats/top-android-phones -
Pirate Poker,Texas Hold´em. [WIP]
by RexCarsalot ·Yes. I just spoke with fajlajp this week. He's been vacationing but we are still on top of it. We hit a few walls with some of the issues he tried to find help with some weeks ago, but if he able to i -
Can I make collidables overlap?
by Socks ·Just stick an object off screen that collects any objects that move off screen that you don't need any more (let's call it the GameHoover) . . . . then just place a rule into your invisible actor that -
Best way to handle image sizes upon import?
by Muphins ·Merp this really irritates me because I have no idea where to go about this. On top of that, I don't want to play around with image 2's width in gamesalad. That would take too long imo, and I'm sure t -
Giving actors multiple attributes
by colander ·Welcome to GameSalad. You could use a rule with a collision event condition. i.e. Actor receives event/overlaps or collides/actor of type/"Your other actor/s name/s". Use the Change -
Gamesalad for windows...
by mystic 2628 ·1. If you open the expression editor, it appears about half the screen away from where you clicked the drop down to open it, meaning that it usually can be seen in the background of the taskbar, where -
Can I make collidables overlap?
by tatiang ·You could constrain the player actor so that the bottom of it is just below the top edge of the platform actor. Like this: -
Can I make collidables overlap?
by dismantle ·showing 2 sides of the platform: the surface (top) and the side. I want my player to run on the surface of the art as opposed to the boundaries of the actor. My terrain is randomly generating so I c