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Rollerball
by RowdyPants ·@smurfted Hey! Have you been working with another tool? I could see this being built in a few other engines. -
app signing errors
by TheOnlyMongo ·I've read you can update with 1.25.91 but that didn't solve it for me. tried .89-.91-.95 all in MacBook without success. -
Anyone else having volume/mute problems on the new iOS?
by mshuraih ·i have the same issue not sure if you were able to fins solution -
Online mode
by tatiang ·Well, that's difficult to do but certainly possible. You might start by Googling gamesalad tower defense and see what others have written about the issue. -
Online mode
by GrimmGhosts ·How could I set up AI that will fallow you and shoot at you and other AI if within a range and if no one is in the range it will randomly move? -
Question about Pattern Lock Template from GSInvention
by AlkaPP ·I've downloaded the Pattern Lock and I have 2 questions about it. -
Apple Device Icons & Screenshots Quick Tip
by RowdyPants ·You can access this file path from the desktop menu 'Go' > '...Go to Folder' > then type or paste the path. -
Making a 'notepad'...
by hybrid ·Also its not perfect so i don't think was very good for sale. -
Happy New Year! Welcome to 2019! State of the Salad Q1
by hybrid ·thank you @adent42 Happy New Year to you and for everyone! -
New app
by RowdyPants ·@gatrif The art looks nice. I always love when people make apps to help others learn languages. -
Anyone had experience with exporting as HTML then editing from there?
by Lokitoes ·(Quote) -
Making a 'notepad'...
by Lokitoes ·Thanks guys! Blergh.. ok I will give it a go thank you -
Tips on taking screenshots on your game
by Braydon_SFX ·In the native versions of Creator, you can preview the game on a screen size of your choice and then click the camera icon to take a screenshot of the current state of your game. I've always either do -
Tips on taking screenshots on your game
by Mullog ·Any tips on how to take screenshots of your game or app when you publish to AppStore? Earlier there was not so many screen sizes so you could use your phone, but it feels not possible anymore. Now it -
Making a 'notepad'...
by jamie_c ·So true, amazing how quickly time seems to pass! (Image) -
Making a 'notepad'...
by tatiang ·https://forums.gamesalad.com/discussion/90408/does-your-app-game-require-multi-line-text-input/p1 -
Anyone had experience with exporting as HTML then editing from there?
by Braydon_SFX ·I've never done it but you'd have to be familiar with JavaScript in order to add any substantial content, I would think. -
Making a 'notepad'...
by tatiang ·Yes, it's possible but clunky. There are two ways to go: use the Keyboard Input behavior and make sure to "wrap inside actor" within the display text actor OR use a fixed-width font -
Making a 'notepad'...
by Lokitoes ·I'm wondering if it is possible to make a functioning 'notes' style app in GS... You know how your phone comes with a notepad type app that looks like a piece of lined paper, you can write up to a cer -
HTML5: Corrupted fonts on any text that is large-ish (URGENT!!)
by jamie_c ·I'm sure it's not an ideal solution but if the offset of the text is always the same you could set up rules for all your text blocks and offset the text by the correct amount when you are exporting fo