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  1. Colliding Issue when actor changes image

    DaGreatness
    by DaGreatness · November 2013
    Destroy this actor
  2. New to GameSalad: Tips/advice inc. monetization?

    gyroscope
    by gyroscope · November 2013
    There's nothing wrong with earning money with your games of course, if that's fairly done, but if that's the top of your mind and the expense of everything else, and you don't know even how to use Gam
  3. How my character actor stop collide with other actor?

    DinoBit
    by DinoBit · November 2013
    Ok, I got it. Try this. Create a boolean attribute, and name it Destroy. Now, inside the enemy actor, you will want to have a rule that says this: when actor recieves event, overlap or collides, with
  4. How my character actor stop collide with other actor?

    Socks
    by Socks · November 2013
    2) Enemy is destroyed (instantly) and replaced with a 2nd enemy actor that does not have the collide rule.
  5. State of GameSalad on 11-27-2013

    tenrdrmer
    by tenrdrmer · November 2013
    While the delays for features drive me nuts you cannot blame @codewizard @dgackey or @blackcloakGS for tizen getting prioritized. the heads of state at GS HQ made agreements to support Tizen before co
  6. How my character actor stop collide with other actor?

    agueis
    by agueis · November 2013
    of collision, because I have chosen not to destroy, I chosen to interpolate and there is less space to a second where the enemy collides interpolated the hero and lose a life.
  7. How my character actor stop collide with other actor?

    DinoBit
    by DinoBit · November 2013
    I'm sorry, I can hardly understand what you are asking. It sounds like English isn't you first language (sorry if I'm wrong). Are you wanting the ebony to disappear after the hero collides with it? If
  8. •• All about Colo(u)r… add a tip!

    gyroscope
    by gyroscope · November 2013
    • TIP : So you've your colour ways for one set of levels, let's say 5 colours, all different but balanced as you want. Make up a swatch of all the colours on one layer in Photoshop, and go to Image &a
  9. Spare Code ? Dump It here.

    RThurman
    by RThurman · November 2013
    Click On Top Actor Only
  10. Problem With an elevator

    jamie_c
    by jamie_c · November 2013
    @agueis, I know about the little 'bump' when you reach the top of the elevator. However I'm afraid I don't have any special tricks to get rid of it. I actually think it's kind of cute in a cartoon way
  11. My game - very hard

    BigDave
    by BigDave · November 2013
    I would put the selected feedback on the top of the screen together with a sentence that says: Choose arrow direction for each question mark!
  12. Spare Code ? Dump It here.

    Socks
    by Socks · November 2013
    if you want a smooth (anti-aliased) edge at the top and bottom of your rainbow you could stick a pixel of empty space around your artwork to force GS to anti-alias the edges.
  13. Vertigoo - new game in the making

    beefy_clyro
    by beefy_clyro · November 2013
    Personally the comparisons annoy me somewhat, I got Limbo rip off/clones a lot, but look at games like all the first person shooters, a lot similar in style, even look at top 100 games, so many in sam
  14. Where's the Customer Service???

    j75
    by j75 · November 2013
    These guys at GS are on top of things and have been VERY helpful.
  15. Preview Screen Question

    CharlieG97
    by CharlieG97 · November 2013
    (Quote)
  16. Preview Screen Question

    forthebirds
    by forthebirds · November 2013
    And sometimes it makes sense to use the "destroy behaviour" for game actors, which are going off-screen and aren't needed anymore.
  17. How do i make an attribute turn true only when an actor touches the top

    giacomino
    by giacomino · November 2013
    I am making a game where I have an actor called "player". I have my game set up so that when the player collides with a second actor called "Platform" it changes th
  18. Scene Never Loads!

    FallacyStudios
    by FallacyStudios · November 2013
    Here is what I would suggest doing. In every single one of the actors on the scene put a Log Debugger behavior. Doesn't matter what you put in it. Just put it at the very top of every single actor in
  19. my newest game in development (a cute platformer game +vid) feedback is appreciated :)

    Socks
    by Socks · November 2013
    one to move across the top left to right
  20. Build 0.10.4.1 is available!

    tatiang
    by tatiang · November 2013
    @Koolou this could be caused by coding errors instead of build errors. I suggest starting a new thread and we'll see if we can help out. Be sure to post a screenshot of the collision rule you are us
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