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Colliding Issue when actor changes image
by DaGreatness ·Destroy this actor -
New to GameSalad: Tips/advice inc. monetization?
by gyroscope ·There's nothing wrong with earning money with your games of course, if that's fairly done, but if that's the top of your mind and the expense of everything else, and you don't know even how to use Gam -
How my character actor stop collide with other actor?
by DinoBit ·Ok, I got it. Try this. Create a boolean attribute, and name it Destroy. Now, inside the enemy actor, you will want to have a rule that says this: when actor recieves event, overlap or collides, with -
How my character actor stop collide with other actor?
by Socks ·2) Enemy is destroyed (instantly) and replaced with a 2nd enemy actor that does not have the collide rule. -
State of GameSalad on 11-27-2013
by tenrdrmer ·While the delays for features drive me nuts you cannot blame @codewizard @dgackey or @blackcloakGS for tizen getting prioritized. the heads of state at GS HQ made agreements to support Tizen before co -
How my character actor stop collide with other actor?
by agueis ·of collision, because I have chosen not to destroy, I chosen to interpolate and there is less space to a second where the enemy collides interpolated the hero and lose a life. -
How my character actor stop collide with other actor?
by DinoBit ·I'm sorry, I can hardly understand what you are asking. It sounds like English isn't you first language (sorry if I'm wrong). Are you wanting the ebony to disappear after the hero collides with it? If -
•• All about Colo(u)r… add a tip!
by gyroscope ·• TIP : So you've your colour ways for one set of levels, let's say 5 colours, all different but balanced as you want. Make up a swatch of all the colours on one layer in Photoshop, and go to Image &a -
Spare Code ? Dump It here.
by RThurman ·Click On Top Actor Only -
Problem With an elevator
by jamie_c ·@agueis, I know about the little 'bump' when you reach the top of the elevator. However I'm afraid I don't have any special tricks to get rid of it. I actually think it's kind of cute in a cartoon way -
My game - very hard
by BigDave ·I would put the selected feedback on the top of the screen together with a sentence that says: Choose arrow direction for each question mark! -
Spare Code ? Dump It here.
by Socks ·if you want a smooth (anti-aliased) edge at the top and bottom of your rainbow you could stick a pixel of empty space around your artwork to force GS to anti-alias the edges. -
Vertigoo - new game in the making
by beefy_clyro ·Personally the comparisons annoy me somewhat, I got Limbo rip off/clones a lot, but look at games like all the first person shooters, a lot similar in style, even look at top 100 games, so many in sam -
Where's the Customer Service???
by j75 ·These guys at GS are on top of things and have been VERY helpful. -
Preview Screen Question
by CharlieG97 ·(Quote) -
Preview Screen Question
by forthebirds ·And sometimes it makes sense to use the "destroy behaviour" for game actors, which are going off-screen and aren't needed anymore. -
How do i make an attribute turn true only when an actor touches the top
by giacomino ·I am making a game where I have an actor called "player". I have my game set up so that when the player collides with a second actor called "Platform" it changes th -
Scene Never Loads!
by FallacyStudios ·Here is what I would suggest doing. In every single one of the actors on the scene put a Log Debugger behavior. Doesn't matter what you put in it. Just put it at the very top of every single actor in -
my newest game in development (a cute platformer game +vid) feedback is appreciated :)
by Socks ·one to move across the top left to right -
Build 0.10.4.1 is available!
by tatiang ·@Koolou this could be caused by coding errors instead of build errors. I suggest starting a new thread and we'll see if we can help out. Be sure to post a screenshot of the collision rule you are us