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Enemy white blink withouth extra texture
by Socks ·(Quote) -
Enemy white blink withouth extra texture
by Hopscotch ·@BigDave no, I am sure it will be fine. Replicate does not actually spawn any actors, only adds some draw calls. I have had projects with over a thousand replicate copies with no noticeable performanc -
Enemy white blink withouth extra texture
by Toque ·(Quote) -
Enemy white blink withouth extra texture
by Hopscotch ·* I wonder why we can't change the order of actors in a layer, since we can already spawn dozens of actors in-front/behind/top/bottom within one draw cycle. This would immediately give us depth-sortin -
Enemy white blink withouth extra texture
by Hopscotch ·The blend mode can also be changed while the game is running, so you could do the trick without an extra spawn. -
Ossian
by jamie_c ·Always like your style, very unique. -
Im in need of some music + sound effects that fit my new game
by freneticz ·And i need some small sound fx like finish, fail and such ..... i cant find any that im happy with + i want unique sounds that not 100k people use. -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by Manto ·(Quote) -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by Shenanigans Studio ·EDIT: all players have a unique ID and if I alter code to "WHERE PlayerID = 3" then it outputs a row(the player with ID 3). So I'm assuming my problem is on the sql end. Do I need to -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by Manto ·Why not let the database check if the username is unique? Send the username using the get table behavior and let the server only return whether the username is available or not. You should be able to -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by jonmulcahy ·Search on here for uuid. I have a post about generating a unique identifier which I use to make sure everything is unique. Only downside is if you delete the game and recreate, you get a new UID -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by Shenanigans Studio ·that I can check to make sure their username is unique. However I'm worried that if I have 50k,100k,500k,1Mil users(rows in my table) then gamesalad wont be able to import the table. Or perhaps their -
Actor move to random other actor?
by Matschz ·I have a spawner that spawns an actor every so often and I want that actor to go to one out of the other 10 actors randomly. -
Pixel explosion and trail effect from Tron?
by Valan ·I'd Spawn objects to get the trail. The trail objects could have a a modifier in the size dimensions so it looks more "wavy" and fluid. -
Is GameSalad back on its feet?
by Bowhill Games ·Good idea @PhilipCC I've been using it for a few hours now in terms of a rules engine it's very much like game salad with drag and drop behaviours, which the benefit of being able to also custom code -
Freelance Logo Designer(Original, unique and innovative design for your business)
by IncredibleLogoArts ·Hello Friends, -
Help with a 'for loop' kinda thing
by fropt ·Actors are spawned in this order with 2 second interval with a specific order. -
Best way to randomly spawn actors from off screen?
by justinodunn ·Thanks for the help Socks, to address your problem about left and right sides being different distances to the top and bottom, I've decided to take out the left and right spawning. -
Best way to randomly spawn actors from off screen?
by Socks ·--Spawn • relative to Scene • X: 512*cos(A)+512 • Y: 384*sin(A)+384 -
Best way to randomly spawn actors from off screen?
by justinodunn ·So these actors (obstacles) being spawned are programmed to move towards the center of the screen. Currently I have 4 spawners to spawn the actors from the left, right, top and bottom positions. Each