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  1. Enemy white blink withouth extra texture

    Socks
    by Socks · January 2017
    (Quote)
  2. Enemy white blink withouth extra texture

    Hopscotch
    by Hopscotch · January 2017
    @BigDave no, I am sure it will be fine. Replicate does not actually spawn any actors, only adds some draw calls. I have had projects with over a thousand replicate copies with no noticeable performanc
  3. Enemy white blink withouth extra texture

    Toque
    by Toque · January 2017
    (Quote)
  4. Enemy white blink withouth extra texture

    Hopscotch
    by Hopscotch · January 2017
    * I wonder why we can't change the order of actors in a layer, since we can already spawn dozens of actors in-front/behind/top/bottom within one draw cycle. This would immediately give us depth-sortin
  5. Enemy white blink withouth extra texture

    Hopscotch
    by Hopscotch · January 2017
    The blend mode can also be changed while the game is running, so you could do the trick without an extra spawn.
  6. Ossian

    jamie_c
    by jamie_c · January 2017
    Always like your style, very unique.
  7. Im in need of some music + sound effects that fit my new game

    freneticz
    by freneticz · January 2017
    And i need some small sound fx like finish, fail and such ..... i cant find any that im happy with + i want unique sounds that not 100k people use.
  8. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    Manto
    by Manto · January 2017
    (Quote)
  9. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    Shenanigans Studio
    by Shenanigans Studio · January 2017
    EDIT: all players have a unique ID and if I alter code to "WHERE PlayerID = 3" then it outputs a row(the player with ID 3). So I'm assuming my problem is on the sql end. Do I need to
  10. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    Manto
    by Manto · January 2017
    Why not let the database check if the username is unique? Send the username using the get table behavior and let the server only return whether the username is available or not. You should be able to
  11. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    jonmulcahy
    by jonmulcahy · January 2017
    Search on here for uuid. I have a post about generating a unique identifier which I use to make sure everything is unique. Only downside is if you delete the game and recreate, you get a new UID
  12. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    Shenanigans Studio
    by Shenanigans Studio · January 2017
    that I can check to make sure their username is unique. However I'm worried that if I have 50k,100k,500k,1Mil users(rows in my table) then gamesalad wont be able to import the table. Or perhaps their
  13. Actor move to random other actor?

    Matschz
    by Matschz · January 2017
    I have a spawner that spawns an actor every so often and I want that actor to go to one out of the other 10 actors randomly.
  14. Pixel explosion and trail effect from Tron?

    Valan
    by Valan · January 2017
    I'd Spawn objects to get the trail. The trail objects could have a a modifier in the size dimensions so it looks more "wavy" and fluid.
  15. Is GameSalad back on its feet?

    Bowhill Games
    by Bowhill Games · January 2017
    Good idea @PhilipCC I've been using it for a few hours now in terms of a rules engine it's very much like game salad with drag and drop behaviours, which the benefit of being able to also custom code
  16. Freelance Logo Designer(Original, unique and innovative design for your business)

    IncredibleLogoArts
    by IncredibleLogoArts · January 2017
    Hello Friends,
  17. Help with a 'for loop' kinda thing

    fropt
    by fropt · January 2017
    Actors are spawned in this order with 2 second interval with a specific order.
  18. Best way to randomly spawn actors from off screen?

    justinodunn
    by justinodunn · December 2016
    Thanks for the help Socks, to address your problem about left and right sides being different distances to the top and bottom, I've decided to take out the left and right spawning.
  19. Best way to randomly spawn actors from off screen?

    Socks
    by Socks · December 2016
    --Spawn • relative to Scene • X: 512*cos(A)+512 • Y: 384*sin(A)+384
  20. Best way to randomly spawn actors from off screen?

    justinodunn
    by justinodunn · December 2016
    So these actors (obstacles) being spawned are programmed to move towards the center of the screen. Currently I have 4 spawners to spawn the actors from the left, right, top and bottom positions. Each
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