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  1. so changing main actor image won't change actors image on the scene?

    rhinokey
    by rhinokey · June 2012
    i believe all the atributes are unique, the rules will all update if you have not unlocked them.. i guess you could go in an put a one frame animation rule on the main one that would make them all swi
  2. Spawning actor, that matches width of parent?

    UtopianGames
    by UtopianGames · June 2012
    Might be best if you spawn them via the platform actor and have a few different sizes.
  3. Spawning actor, that matches width of parent?

    machinegunkelly
    by machinegunkelly · June 2012
    I'd like to spawn a groundsensor under each platform, and have it match it's parents width... is this possible?
  4. Actors and behavior on pressed

    MotherHoose
    by MotherHoose · June 2012
    when: actor1 … has spawned actor2 …
  5. spawned actor on layer

    EatingMyHat
    by EatingMyHat · June 2012
    Not sure how are you relating Layers, Camera-Controlling actor, spawn and display area. Spawning to a specific layer would not necessarily mean that it will be in the display area.
  6. Randomly Spawning Obstacles

    DanDaMan123
    by DanDaMan123 · June 2012
    What you could do is have an attribute that determines which obstacle is spawned. Then, every time an obstacle is spawned the attribute becomes a random value to determine the next obstacle.
  7. Display text in a box when interacting with an NPC?

    IsabelleK
    by IsabelleK · June 2012
    First of all, don't use spawn and destroy behaviors - this will kill your performance.
  8. Display text in a box when interacting with an NPC?

    thornster19
    by thornster19 · June 2012
    But first let me explain the way I have implemented what you guys have said. As you remember from my picture, when the red actor touches the white actor and the user presses space, it spawns a third a
  9. How do I create Dynamic / Random actors?

    Titam
    by Titam · June 2012
    http://gshelper.com/gs/demo-spawn 4 out of 10.zip
  10. Falling Objects

    jamie_c
    by jamie_c · June 2012
    When you spawn your falling object do this:
  11. Display text in a box when interacting with an NPC?

    thornster19
    by thornster19 · June 2012
    I am struggling with the spawn actor function and how to get it working with a change image behaviour.
  12. Shooting bullets, without spawn behavior...

    sebmacfly
    by sebmacfly · June 2012
    The problem is that i don't want to use the spawn behavior, because i really want to save the FPS.
  13. Falling Objects

    DanDaMan123
    by DanDaMan123 · June 2012
    want them to fall, you would have an actor that spawns these obstacles. Assuming that you don't want the objects all falling from the same spot, in the 'spawn actor' behavior you could specify that i
  14. B.S. Is now available on the iTunes app store

    tatiang
    by tatiang · June 2012
    You're welcome! Congrats on your first app. Just a few suggestions, if I may: naming your app "B.S." doesn't give me any idea what it's about and makes it very unlikely someone wil
  15. How do I create Dynamic / Random actors?

    Titam
    by Titam · June 2012
    I created 3 actors, spawn random 2
  16. Display text in a box when interacting with an NPC?

    thornster19
    by thornster19 · June 2012
    I have also tried the spawn actor method but I am struggling with it in all honesty. I made it so that, when you interact with an npc, an actor (text box) will spawn and have text in in that you can r
  17. What is the Best Way to Destroy Multiple Actors When Something is Selected or create a "popup"

    jdgould
    by jdgould · June 2012
    is selected from the popup, I want that hat to spawn on my original scene and destroy the popup (3X4).
  18. adhoc on iphone 4 - great adhoc on iphone 3 - crashes while loading

    Leanne
    by Leanne · June 2012
    the only thing i can think of is instead of having different spawn and destroy behaviours, i could build those sequences into one actor by using change.attribute.image
  19. Best ways to optimize?

    xforce
    by xforce · June 2012
    *keep global attributes as low as you can. use either scene attributes or self attributes where possible. one trick is to use a table for storing data that needs to be globally accessed then in any ac
  20. Actors impact

    MotherHoose
    by MotherHoose · June 2012
    have the circle spawn the union animation
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