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Behold! The GameSalad Roadmap...
by dylanwoo ·It's too bad I really don't see any data layer integration - ability to call JSON from a url and do a simple parsing or anything. Hopefully LUA will allow this. I hope. As it is I've already left -
Qhero
by Bellow ·Hello, my first game Qhero. You are a small Tv man and books and pencils try to destroy you. You must run or you will die. -
High Score
by macmasher ·So the player has 3 lives, at the end of the last life I want the score to be saved on the top of the screen(in the title). I have a watched a few high score tutorials but none of them fit my need. I -
Users
by jonmulcahy ·I don't know if there is a tutorial, but it would be pretty easy to have all the stats you want to track going down in rows, and the users across the top in columns. -
Two questions: Why do colliding actors overlap and why did actors scatter instead of stay aligned?
by hamhose ·behavior. The projectiles stopped at the target and just piled up in a straight line. But when I constrain the target, I get what I would call "quantum" behavior. The projectiles -
[Q] Change Collision shape during gameplay?
by tatiang ·One idea is to have two actors with identical rules, one with a circle collision shape and one with a square collision shape and then swap them out (spawn and destroy). You can capture the first acto -
Possible to make actor to have certain behavior on different layer?
by matarua ·Top layer = Hero A + Monster 1A -
Possible to make actor to have certain behavior on different layer?
by Socks ·I just mean that when you spawn an actor you can define where it is spawned within the layer, so you might be able to use than functionality to dynamically shuffle your actors around, just a thought . -
Possible to make actor to have certain behavior on different layer?
by Socks ·Maybe use the spawn layer function to move objects up and down layers . . . .? -
Possible to make actor to have certain behavior on different layer?
by matarua ·Totally is using @Socks method - he has just shown that - this 2D example above you would perhaps have to find the base of each object constrained to a Y value and then do comparison between the hero -
iOS viewer not working with GS Update
by SingleSparq ·When you launch the viewer it tells you the version number in the top left, what does it say? -
Checkpoint HELP! **FIXED**
by allc1865 ·(Quote) -
CAT-ACLYSM Contest - Win a $50 amazon gift card!
by jonmulcahy ·3. Go to the Game Statistics Screen (three little bars in top left of main screen) and take a screenshot -
Two questions: Why do colliding actors overlap and why did actors scatter instead of stay aligned?
by RThurman ·You have created a simulation of a planet (the target) that is floating in space and somehow defying the massive gravity of a black hole (gravity set to 100). In addition, the target is being bombard -
Possible to make actor to have certain behavior on different layer?
by Socks ·GameSalad users have no direct control over layer order, you can't change the order of the layers at run-time nor can you move or spawn actors to layers other than the one the actor is already on . . -
Possible to make actor to have certain behavior on different layer?
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creating a interactive image
by allc1865 ·Hi. I want to be able to create an object that is rotating and my character can jump on while it's rotating to get to the top. -
Composer for hire and royalty-free music available! ~Cinematic Music~
by Petergunder ·KINGDOM OF LIGHT music library is for professional RPG/high-fantasy/adventure games that demand a high-quality orchestral underscore. Included modules: Time of Day (travel/adventure music), Combat(epi -
Use "Otherwise" or not?
by HoneyTribeStudios ·Then as the last rule in your last actor (at the top of your layers list) have: -
How to prevent two actors from overlapping
by ganeshjiwa51 ·If I collide them, they look as in one above the other. they dont look as in the same ground level with the hero. This makes it look like one enemy is infront and the other enemy is on top of the 1st