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Collisions and Particle Generation
by Max3D ·Thank you for the info, I attempted as you suggested but the effect still didn't look right though. I have gone back to spawning the particles from the actor and modified the spawn points to better fa -
Collisions and Particle Generation
by GreenHavenGames ·If collides with player set particle spawn point (to scene not actor) to game.collisionX -
Actor Floating
by Four20 ·What about having two actors for the PC, have you image actor spawn an collision actor behind the image actor and then adjust the position of the spawn to suit the place the the image actor needs to c -
Actor Floating
by Max3D ·What about having two actors for the PC, have you image actor spawn an collision actor behind the image actor and then adjust the position of the spawn to suit the place the the image actor needs to c -
testing the app as you go?
by EatingMyHat ·@TheMoonwalls I agree, I just think that you need to have something that needs testing, might be day one (e.g. unique game mechanics that you need to see how it plays), or a bit later (e.g. eBook or a -
testing the app as you go?
by IsabelleK ·@EatingMyHat it depends on the game itself - if you have some unique idea, which might me ram-hard for device it's better to test even very early project, so you won't have to start over, or redesign -
I'm Considering Giving GameSalad Another Shot...
by Photics ·Additionally, my situation with Stencyl is unique. I can make PC, Mac and Flash games without a subscription. I was an early adopter, so my access doesn't expire after a year. -
GS - How to go about reading and working on
by simo103 ·@kkchong .. I think it is likely different for everyone but I think you have done the best groundwork you can and perhaps it is time to jump in. I think I learned best by starting a project I was inte -
How to start a timer when a certain scene begins?
by MotherHoose ·perhaps the spawn places the youWin in an offSceneArea??? you can not see it? -
Glitchy animation...and another issue
by beefy_clyro ·Does it still glitch if the actor is already loaded on the scene and you don't spawn it? -
How to end game (race) when actor crosses finish line?
by britto24 ·OK...soooo...after messing with it some more...everything is working how I want it, but the time still does not stop when car crosses finish line...but the youWin actor will spawn when the car crosses -
How to end game (race) when actor crosses finish line?
by britto24 ·Any ideas for why the car actor is not triggering the spawn attribute to display the youWin actor when it collides with the finishLine actor? -
Glitchy animation...and another issue
by stackpoole ·Hi, im not sure why it is glitchy, maybe because the spawn actor behaviour is always been glitchy. -
How to end game (race) when actor crosses finish line?
by britto24 ·2. When the car actor crosses the finish line, it's supposed to spawn the youWin actor. However, right now when the car crosses the finish line nothing happens. Here's the rule for the car: -
Timer ignore Rule - Thoughts?
by tatiang ·--->Spawn actors -
How to start a timer when a certain scene begins?
by britto24 ·2. When the car actor crosses the finish line, it's supposed to spawn the youWin actor. However, right now when the car crosses the finish line nothing happens. Here's the rule for the car: -
Spawn at random coordinates bar a small subset of coordinates
by mdtajghori ·So I wanted to spawn my actors at the other side of the screen (fixed x coordinate but random y coordinate) once they reach an x coordinate of 0. Now when I say that the actor needs to spawn at a rand -
Regarding New Releases, Template Use, Ethics, Scams, Stealing Art, Developer, Publishers, etc.
by AppFueled ·Just the other day, a member of the community released a game of almost the exact template they purchased. When the member announced the game, they took a lot of heat for it. I can understand why ther -
Elastik available now!
by 3xL ·•Challenging and unique gameplay -
Crazy Gumball Machines - Released today!
by wolfbirdgames ·An addictive game where you have to catch as many gumballs as you can as they shoot out in the air from machines. Within the time limit, go for the highest score and make your way through many fun and