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Android music volume bug?
by CasualEvolution ·@adent42 you can check that? in my case I use mac, but I see that nschildress uses pc -
Android music volume bug?
by Simple Gamer Arts ·You could make a TIMER and RULE: -
Ads not showing
by bob loblaw ·let us know how you go. i just checked an old build of my game on another device, that should be showing interstitial (and did before), but now doesn’t. -
Scale
by gatrif ·thank you very much -
Appformative is dead? Firebase can be used?
by tatiang ·You'll want to contact @Hopscotch about AppFormative. -
Appformative is dead? Firebase can be used?
by Akiba4Games ·What are you guys using? Is possible to use firebase? -
Ads not showing
by Akiba4Games ·thank you, the problem with adMob is solved. -
The Almost Impossible Board Escape (T.A.I.B.E.) is finally out - PROMO CODES INSIDE
by Metallo ·Not sure if I can post a link here, but in case just contact me and i'll provide you with the code. -
Thunderchilds Complete Guides to iOS and Mac Publishing
by tatiang ·@PhoenixX1283 Look in the Keychain Access application and see if you have certificates that match that description (expired, duplicated, not signed with a private key). -
Thunderchilds Complete Guides to iOS and Mac Publishing
by PhoenixX1283 ·Make sure your provisioning profile, developer certificate, and WWDR certificate are installed, valid, not expired or duplicated, and signed with a private key in the keychain on the computer you are -
How to keep a background music or sound going continuously?
by AlchimiaStudios ·If you're only using the music behavior, that can only play one track at a time. -
Free Music Resource
by Eric Matyas ·Enjoy...and don't eat too much candy! ;-) -
Free Music Resource
by Eric Matyas ·Enjoy...and don't eat too much candy! ;-) -
Unicode symbol support?
by tatiang ·Okay, thanks. For some reason I was thinking I had to use unicode if I wanted symbols in Display Text but... uh... with custom fonts I can just use a symbol font of my choice. Funny how I sometimes ma -
Scale
by bob loblaw ·you can either use overscan or stretch. either way, you’ll have to use an actor at the start of your app to detect what screen size the output display is and then use logic on each scene to adjust the -
Unicode symbol support?
by tatiang ·@Armelline Are you saying that now that there are custom fonts available, there is no support for unicode? Or that while default fonts might work, custom ones won't? -
touch and drag actor
by tatiang ·You can either click on the 'e' symbols and take another screenshot or just click on the 'e' symbols and then highlight each expression and copy and paste them (as text) into a comment. -
Scale
by MelodyCats ·I like to work from iPhone dimensions (although I know many prefer starting from iPad) I've attached a sample of starting from iPhone 6- if your background image is where the light blue square is and -
soft launched my first game DRIPPY DROP, looking for feedback!
by tobyjohnsonart ·fix this issue, because once player understands how to navigate the game/scenes fluently, its actually really fun with tons of things to discover throughout the game. With this new update, it will ho -
Ads not showing
by Twayne2 ·Do you have to have that attribute?