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Help with a 'for loop' kinda thing
by Hopscotch ·What do you mean by "each turn"? Should the items spawn in a specific order, but start with a new item (next in line) each time the level starts? -
use particles for trail?
by Toque ·If it's solid I would just spawn an actor and destroy after 30 seconds. But depends on the effect you are looking for. -
Newbie Question
by dstokes1714 ·Thanks for the help. I am getting closer but still running into an issue. I created a game attribute (GameLevel) and set it to 1 initially. I then have different criteria set to spawn portals based -
Newbie Question
by dstokes1714 ·I am new to GS and have a question I assume is fairly basic. I am messing around with some tutorials and have a simple game set up where you collect x amount of gems and a portal spawns to take you t -
Dealing Cards
by tatiang ·Each card should have a unique ID, something like self.myRow set to an integer value manually for each actor. -
Dealing Cards
by The Sparks ·I like to deal several cards on the table e.g 8x4 cards. I manage to do this with the example from GSHelper with the spawn command and a table filled with the x/y coordinates. But after placing the ca -
Spawning objects faster without losing the space between the objects.
by evert ·(Quote) -
Spawning objects faster without losing the space between the objects.
by Armelline ·I'd presume my method posted earlier would work, with the spawn timer set to -
Spawning objects faster without losing the space between the objects.
by evert ·when i do every 5 sec change game.speedchange to game.speedchange-0.25 nothing happens, it keeps going at 0.5. So how do i get my real attribute to change? (this one is the spawner time) -
Math Magic required
by jamie_c ·What I was thinking above was that if the character were stunned and not moving you could just spawn the animation above their head. If they were moving you need to move the animation too. Looks like -
Math Magic required
by jamie_c ·Depending on your needs, could you create a separate actor as only the effect and spawn it over the top of your stunned actor? -
Spawning objects faster without losing the space between the objects.
by Armelline ·It sounds like what you need to do is to work out the relationship between the speed and the spawn time. The faster it moves, the shorter the spawn time. -
Spawning objects faster without losing the space between the objects.
by evert ·This example makes the space between the spawner to big again. So this is not a sollution because i already have this -
Spawning objects faster without losing the space between the objects.
by tatiang ·Check out the Spawn Timer Changer in this thread: http://forums.gamesalad.com/discussion/70000/armelline-s-free-stuff-for-everyone-check-first-post-for-the-latest-update/p1 -
Spawning objects faster without losing the space between the objects.
by Socks ·I just took a look at your attached project, the dots (that form the dotted line) are being spawned at the top of the screen and then falling downwards (using an Accelerate behaviour), that is how the -
Spawning objects faster without losing the space between the objects.
by evert ·"How is this spawner spawing a dotted line ?" -
Spawning objects faster without losing the space between the objects.
by Socks ·"I have a little spawner spawning a dotted line" -
Spawning objects faster without losing the space between the objects.
by evert ·But when i move up the timing of the spawner it gives me something like dot line B. -
Spawning objects faster without losing the space between the objects.
by evert ·I have a little spawner spawning a dotted line. So it spawns a dot every 0.3 sec. -
GameSalad Game Highlights (2016)
by Two.E ·The creator of Machine Gun Hero, came out with some cool games this year. Known for his unique style and care to details and originality, 2016 was filled with solid releases. Its always an joy to find