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Spawn Actor When NOT Colliding/Overlapping
by Braydon_SFX ·Not sure I understand...so are you asking if you can spawn something other then when actor overlaps or collide with? -
Spawn Actor When NOT Colliding/Overlapping
by robert.mccarthy ·Just a quick one about spawning when overlapping. -
How Do I Make The Hibernate Rule More Responsive?
by uhyana ·I have a game that spawn actors random and you must touch them before they fall. I used a hibernate rule saying, when device is in hibernate, pause game to the pause scene. In ad hoc mode when you exi -
I just got the new iPad and thought I could use gamesalad to make games on it (I don't have a mac)..
by Ebreeze ·I hope you take newbie iPad users more seriously... I meant no disrespect and just wanted to be able to use your great visual game maker (I have over 100 beautiful pieces of unique art from my mother -
I just got the new iPad and thought I could use gamesalad to make games on it (I don't have a mac)..
by GeorgeLewis ·I hope you take newbie iPad users more seriously... I meant no disrespect and just wanted to be able to use your great visual game maker (I have over 100 beautiful pieces of unique art from my mother -
Fun little task - make a speaking high score...
by StormyStudio ·Each number actor (all same prototype) in the high score can have a unique self name...a, b, c, d, e, f, g. -
Function question
by Crestwood ·not sure what this is --->if att.reward >=1 + <=25<br />spawn actor health+25 -
Function question
by Crestwood ·spawn actor health+25 -
Function question
by Crestwood ·If I have a stationary actor, that spawns random actors, how would I go about seyting up a random function. -
iPod touch 2nd generation (4.2.1) problem
by gambet ·But on iPod touch some of game features are not working: particles, accelerate, spawn. You can't play game. -
Problem With Spawn and Integer
by NtG ·im not using it to spawn though, I am trying to use it to make an actor change direction at random times between 2 and 30 seconds. I have the following: -
Is it possible to copyright our work?
by IsabelleK ·1. Everything that is made from an idea is protected by international copyrights. It include for example: texts (but not short news), photos, drawings, paitings, sculptures, books, videos, movies, scr -
FINAL PROBLEM WITH MY GAME... i think lol
by tatiang ·You forgot to tell us what's not working. The only thing I would change is to put the change attribute behavior after the spawn actor behavior in your first set of rules, but you'll have to say what -
FINAL PROBLEM WITH MY GAME... i think lol
by digitalzero ·spawn actor "ty" (which i will show the behaviors for that in a minute -
Getting an actor to change after a collision
by tatiang ·Yes, you would pick a random number and then based on that number have a rule that says When attribute game.randomPick=1 --> change image to blue (or spawn a blue paper, or however you want to -
Getting an actor to change after a collision
by tatiang ·@tshirtbooth also has a helpful video that shows how to choose unique random numbers: -
Attention Gamesalad Management: What Features Do You Want? Round 2
by Cluv ·4) Dynamic layering. I get one chance to layer my actors when I spawn them and that's it. I would like to move them to different layers as the game progresses. -
randomly spawned doodle jump style platforms
by slev ·Finally i would like to randomly spawn the platforms at different sizes for this i have made 5 platforms all different sizes whats the best way to randomly chose between them. -
count no of instance of object
by tatiang ·1. If you only need to know whether an enemy has "died," give each enemy a unique self.ID (index) and have a rule that says When [enemy dies] Change Attribute game.deadList (text) t -
Submission Open for GameSalad Game of the Month May
by battleduck ·***5 Unique Unlockable Power-Ups!