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  1. Actor mask ? glue Actors together ?

    sveideinc
    by sveideinc · April 2012
    I have mad a to the moon game and a shop where you can upgrade your rocket. and i wonder if its possible to either glue actors together or spawn a mask layer on the actor ?
  2. need help with shooting....

    johnydee
    by johnydee · April 2012
    no i dont have a bullet actor on scene.I just have the rules when (fire button) is pressed change the attribute to true,otherwise false.in the charactor actor i have when(fire attribute is true) spawn
  3. Counter Problem

    dimps620
    by dimps620 · April 2012
    Has anyone had any problems with simple counters. I have noticed some strange things with mine. I'm basically spawing 15 actors on the screen. If that actor is spawned on top of another actor it is de
  4. To make an actor glare or dim.

    tatiang
    by tatiang · April 2012
    Dim can be done with interpolate self.color.alpha to anything less than 1 (e.g. 0, 0.5, etc.). Glare might require a unique image or a secondary actor on top with a different graphic blending mode.
  5. the loading image & some problems

    steve86
    by steve86 · April 2012
    1. You cant remove the loading wheel, every time your game changes from scene to scene you´ll get a loading wheel. What you can do is right before you trigger the change scene behavior spawn or move i
  6. •• Candy Monsters - Less sugar •• FREE!

    J.Tillberg
    by J.Tillberg · April 2012
    2 unique movable platforms
  7. In dire need of advice about lagging!

    digitalzero
    by digitalzero · April 2012
    to me... i finally understood what how to spawn actors and found out where it was appropriate to use the spawn actor behavior but now i have to find out and attain information on a whole different me
  8. In dire need of advice about lagging!

    Omenabo
    by Omenabo · April 2012
    Gamesalad isn't so good at spawning. So it's better to recycle. Basically, you just put your actors out of sight (outside of the limits of the visible area of the screen), until you need them. When yo
  9. RECYCLING ACTOR PROBLEM! need advice... need SOMETHINGG!!!!

    digitalzero
    by digitalzero · April 2012
    need!... what happens if you need your actor to spawn a random actor between the numbers of 1 and 3 what would you do then... like its so confusing and i think that someone needs to seriously needs t
  10. Advanced building menu creating unique actors

    tatiang
    by tatiang · April 2012
    You can give each tank actor a self.ID (index) and have a counter variable game.nextTankID that starts at 1 and increases after each spawn. Then in the tank actor, have a rule that does something dif
  11. Joystick controled actor animations

    tatiang
    by tatiang · April 2012
    says When game.FlyingDown is true [animate or spawn actor]. You'll need to toggle game.FlyingDown to false when the actor is no longer heading downward.
  12. Change Image or Destroy/Spawn - Which performs better?

    Asobu_Games
    by Asobu_Games · April 2012
    I have been destroying the old actor and spawning a new one. Will my game perform better if instead of destroying, I just have a change image behavior (with preload images unchecked)
  13. Advanced building menu creating unique actors

    BrynjeBamsen
    by BrynjeBamsen · April 2012
    Picture "red alert" building a warfactory which spawns tanks.
  14. In dire need of advice about lagging!

    digitalzero
    by digitalzero · April 2012
    one of my games but the bullets would only spawn like 20 times so i just ended up doing it the other way where it would be spawning an actor every time... i hate to keep on being a bother but i have
  15. Random Spawn Outside Camera View

    tatiang
    by tatiang · April 2012
    Spawn actor position x=0 y=random(0,480) on an iPhone landscape will spawn the actor/enemy at the edge of the screen at a random height. You can adjust the 480 as needed for your device.
  16. Random Spawn Outside Camera View

    salochin59
    by salochin59 · April 2012
    I have a Actor that randomly spawns enemies. Works great over all. The only problem I have is that at times enemies appear right in front of the player. Is their a way to tell the program not to spawn
  17. I seem to have a bug in my app that I can't fix

    ownage11
    by ownage11 · April 2012
    So, when the spikeys2 (these are my player's bullets that spawn from him when I press space bar) , collides with barrier ( the barrier keeps you from finishing the level), than "finishing one
  18. Game lags

    zNiiC
    by zNiiC · April 2012
    I found out that every 0.1 seconds it would randomly spawn an actor, so that would cause it to lag. Although it fixed it, it still lags occasionally for about .5 seconds.
  19. Noob list ( what i learned along the way so far )

    benkhun21
    by benkhun21 · April 2012
    -also my enemy actor where disappearing after the first one gets hit. The problem was I had a global attribute for the hit points. It is much better and correct to go into the actor and create a actor
  20. How do I use the clock template to make a timer

    MotherHoose
    by MotherHoose · April 2012
    this demo uses selfTime and myTime to trigger spawns:
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