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GS VERY SLOW on brand new project and Mac - PLS Help!
by JagonApps ·I found it was a simple spawn problem - I set the actor to spawn but forgot to set a timer so it spawned thousands of times - causing a massive lag! -
'Random' Question
by Fal01 ·In my game I have 7 coloured Blocks that randomly spawn from the top and land on the bottom(Tetris style). However i also need to have a random (of 7) sound playing for the duration that the block is -
performance with nested Otherwise statements
by Rob2 ·spawn building1 -
performance with nested Otherwise statements
by mynameisace ·Have you tried spawning the actor with all the otherwise rules in? Just have a controller actor with nothing in other than to spawn the one with the crazy amount of otherwise's? -
performance with nested Otherwise statements
by jonmulcahy ·spawn building1 -
How to/ best practice for changing word checker dictionary
by MarkOnTheIron ·In my game "Bubble Words" I created a word checker actor for every language and depending on what language the user choose I spawn the corresponding checker. -
duplicating or copying an actor
by youngster9 ·this actor saying when the new actor is tapped spawn the actor you want and then this actor is constrained to the x and y of the touch. The new actor should be the same image as the actor to be spawn -
duplicating or copying an actor
by liefkees ·What seemed to work is the 'spawn' behavior. I gave my actor this rule: -
Changing restitution problem
by simo103 ·@iTopGames .. you can't change the Physics during gameplay so you will need to be creative to come up with the effect you want. One way would be to spawn a duplicate actor with restitution =0 and dest -
New engine?
by inkoqnito ·-have a controlActor (or the backgroundActor) spawn Actors with an excessive number of Rules/Behaviors -
New engine?
by MotherHoose ·-have a controlActor (or the backgroundActor) spawn Actors with an excessive number of Rules/Behaviors -
Super Magic Rainbow Cute Splatter Attack!
by TheMenOfHonor ·bloomer: The way it works is that you have to slash the fruit and cacti coming from the sides while avoiding the cow and chicken. To get bonuses, you tap the random things that appear in the backgroun -
Spawning Actors
by disparition ·they do not move, what i was trying to do is to spawn a "protection" over the head of each actor so when (it can be otherwise as well) "actor1" is going to land on -
Change Attributes after Time
by Bolt2 ·However, during the game a random gold block falls down. On touch, it will increase all the spawn rates, increasing difficulty, but also rewarding the player with 2 points instead of 1. It isn't meant -
Spawns appear in same position twice even though Im "rule-ing" against it. Please help!
by lukey5227 ·We need some more information, such as what is game.Total... and is that effected by the spawning actors? Assuming its not, I still have some questions. -
Change Attributes after Time
by gyroscope ·not sure how you're triggering the change of the SpawnRate attribute, so the following assumes it's on Touch): -
Change Attributes after Time
by Bolt2 ·-Attribute Spawn Rate Decreases -
3D Scaling
by Molk ·I check the code and i don't understand it well. I applied the spawn actor rule but it didn't work. Also i don't know how to stop the ball when is close to the screen. It seems like the template don't -
Problem with Motion
by Molk ·I create the spawn actor rule but nothing happens, the actor still goes on automatic mode. You know that the ball goes automatic and goes far away from the screen then it returns to the screen to do t -
Spawning Actors
by disparition ·hello, i have an actor that every .01 s spawns another actor(2) above it and every .01 s actor 2 destroys itself so it looks like actor1 and actor2 are just only one actor, the problem is that if i pu