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  1. GS VERY SLOW on brand new project and Mac - PLS Help!

    JagonApps
    by JagonApps · April 2012
    I found it was a simple spawn problem - I set the actor to spawn but forgot to set a timer so it spawned thousands of times - causing a massive lag!
  2. 'Random' Question

    Fal01
    by Fal01 · April 2012
    In my game I have 7 coloured Blocks that randomly spawn from the top and land on the bottom(Tetris style). However i also need to have a random (of 7) sound playing for the duration that the block is
  3. performance with nested Otherwise statements

    Rob2
    by Rob2 · April 2012
    spawn building1
  4. performance with nested Otherwise statements

    mynameisace
    by mynameisace · April 2012
    Have you tried spawning the actor with all the otherwise rules in? Just have a controller actor with nothing in other than to spawn the one with the crazy amount of otherwise's?
  5. performance with nested Otherwise statements

    jonmulcahy
    by jonmulcahy · April 2012
    spawn building1
  6. How to/ best practice for changing word checker dictionary

    MarkOnTheIron
    by MarkOnTheIron · April 2012
    In my game "Bubble Words" I created a word checker actor for every language and depending on what language the user choose I spawn the corresponding checker.
  7. duplicating or copying an actor

    youngster9
    by youngster9 · April 2012
    this actor saying when the new actor is tapped spawn the actor you want and then this actor is constrained to the x and y of the touch. The new actor should be the same image as the actor to be spawn
  8. duplicating or copying an actor

    liefkees
    by liefkees · April 2012
    What seemed to work is the 'spawn' behavior. I gave my actor this rule:
  9. Changing restitution problem

    simo103
    by simo103 · April 2012
    @iTopGames .. you can't change the Physics during gameplay so you will need to be creative to come up with the effect you want. One way would be to spawn a duplicate actor with restitution =0 and dest
  10. New engine?

    inkoqnito
    by inkoqnito · April 2012
    -have a controlActor (or the backgroundActor) spawn Actors with an excessive number of Rules/Behaviors
  11. New engine?

    MotherHoose
    by MotherHoose · April 2012
    -have a controlActor (or the backgroundActor) spawn Actors with an excessive number of Rules/Behaviors
  12. Super Magic Rainbow Cute Splatter Attack!

    TheMenOfHonor
    by TheMenOfHonor · April 2012
    bloomer: The way it works is that you have to slash the fruit and cacti coming from the sides while avoiding the cow and chicken. To get bonuses, you tap the random things that appear in the backgroun
  13. Spawning Actors

    disparition
    by disparition · April 2012
    they do not move, what i was trying to do is to spawn a "protection" over the head of each actor so when (it can be otherwise as well) "actor1" is going to land on
  14. Change Attributes after Time

    Bolt2
    by Bolt2 · April 2012
    However, during the game a random gold block falls down. On touch, it will increase all the spawn rates, increasing difficulty, but also rewarding the player with 2 points instead of 1. It isn't meant
  15. Spawns appear in same position twice even though Im "rule-ing" against it. Please help!

    lukey5227
    by lukey5227 · April 2012
    We need some more information, such as what is game.Total... and is that effected by the spawning actors? Assuming its not, I still have some questions.
  16. Change Attributes after Time

    gyroscope
    by gyroscope · April 2012
    not sure how you're triggering the change of the SpawnRate attribute, so the following assumes it's on Touch):
  17. Change Attributes after Time

    Bolt2
    by Bolt2 · April 2012
    -Attribute Spawn Rate Decreases
  18. 3D Scaling

    Molk
    by Molk · April 2012
    I check the code and i don't understand it well. I applied the spawn actor rule but it didn't work. Also i don't know how to stop the ball when is close to the screen. It seems like the template don't
  19. Problem with Motion

    Molk
    by Molk · April 2012
    I create the spawn actor rule but nothing happens, the actor still goes on automatic mode. You know that the ball goes automatic and goes far away from the screen then it returns to the screen to do t
  20. Spawning Actors

    disparition
    by disparition · April 2012
    hello, i have an actor that every .01 s spawns another actor(2) above it and every .01 s actor 2 destroys itself so it looks like actor1 and actor2 are just only one actor, the problem is that if i pu
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