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  1. • Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select

    Manto
    by Manto · September 2013
    • Added layer access
  2. • Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select

    Manto
    by Manto · September 2013
    Thanks for voting! Layer access ( Hide, show, and lock layers ) is now in the works!
  3. Level design from the pros

    matarua
    by matarua · September 2013
    Over 3 million signed up beta players already. Looks amazing so I thought I would spread the word.
  4. Keep rotation as actor stops (random movement)

    gyroscope
    by gyroscope · September 2013
    Hi F, without testing - so off the top of my head - what about using a Constrain behaviour on the actor's angle attribute, and when you change velocity to zero, change the Direction to the angle attri
  5. My first Game with Gamesalad "Bears" (Working Title)

    matarua
    by matarua · September 2013
    Some really nice art there - top work (Image)
  6. Music Plays Before Scene is Loaded

    gyroscope
    by gyroscope · September 2013
    (Quote)
  7. Music Plays Before Scene is Loaded

    KevinCross
    by KevinCross · September 2013
    From what I've noticed actors are spawned in the order they are in the layers window so if you want an actor to spawn last put it at the top of the list in the layers panel. Try that with a timer atta
  8. Random Spawn Time

    VolontaArts
    by VolontaArts · September 2013
    my example was, spawn an actor...that actor is controled by player. then when that actor collides, spawn a new actor and the play now controls that one.
  9. Camera Control and Scene Wrap X/Y

    KnightStar
    by KnightStar · September 2013
    I'm doing some R&D on a possible top-down space shooter game, similar to Asteroids or any of the equivalent top-down space fly & shoot types of games. The problem I'm running into is
  10. Constrain Actor to Spawned Floor

    JackSoft
    by JackSoft · September 2013
    Im spawning a floor in a runner game. The floor is spawning on random Y coordinates between a set range. My idea was that I can set a game attribute that is equal to the spawned floor Y coordinate.
  11. Timers to regulate enemy AI

    chicop
    by chicop · September 2013
    however the actor sometimes changes direction smoothly but more often jumps into y translation randomly causing a big pop in the movement so basically in it can pop from bottom screen to top.
  12. Publishing Issue

    KevinCross
    by KevinCross · September 2013
    in. You will also need to upload a logo at the top of the web page, although not necessary for an Adhoc build. The cookbook covers most of this I believe.
  13. How to create a curved collision box?

    Socks
    by Socks · September 2013
    I've attached an example file - play it, see how the balls interact with curved line of dots - then drag the big white slider at the top of the screen left and right to change the individual points in
  14. Can GS use Apple's VoiceOver for blind people?

    TheGabfather
    by TheGabfather · September 2013
    edit: Ok after playing with the feature some more, it seems to only be able to recognise text (Headings, Characters, etc) present in iOS native (?) objects like buttons, text fields, etc. Someone cor
  15. How to Destroy Only One Spawned Actor?

    Socks
    by Socks · September 2013
    (Quote)
  16. How to Destroy Only One Spawned Actor?

    JackSoft
    by JackSoft · September 2013
    I set it up as you described, new actor with animation. On collision destroy original bomb then spawn the new actor with the animation. It works, the animation is spawned, but is spawned for every b
  17. How to Destroy Only One Spawned Actor?

    KevinCross
    by KevinCross · September 2013
    Destroy actor (destroy self)
  18. How to Destroy Only One Spawned Actor?

    JackSoft
    by JackSoft · September 2013
    @Socks - The destroy triggering before the animation was pertaining to my original method. The method you described had the same result(all bombs showing animation). Im not sure, but it seems like n
  19. How to Destroy Only One Spawned Actor?

    Socks
    by Socks · September 2013
    The animation is not in the actor being destroyed, it is in the actor being spawned, so there's no problem with the original actor being destroyed before the animation is complete.
  20. How to Destroy Only One Spawned Actor?

    JackSoft
    by JackSoft · September 2013
    Hmm... Ive tried the method @Socks described and it has the same result. I think your idea about destroy triggering before the animation completed might be right. Ill look at that. Thanks for the h
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