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My first Game with Gamesalad "Bears" (Working Title)
by matarua ·Some really nice art there - top work (Image) -
Music Plays Before Scene is Loaded
by gyroscope ·(Quote) -
Music Plays Before Scene is Loaded
by KevinCross ·From what I've noticed actors are spawned in the order they are in the layers window so if you want an actor to spawn last put it at the top of the list in the layers panel. Try that with a timer atta -
Random Spawn Time
by VolontaArts ·my example was, spawn an actor...that actor is controled by player. then when that actor collides, spawn a new actor and the play now controls that one. -
Camera Control and Scene Wrap X/Y
by KnightStar ·I'm doing some R&D on a possible top-down space shooter game, similar to Asteroids or any of the equivalent top-down space fly & shoot types of games. The problem I'm running into is -
Constrain Actor to Spawned Floor
by JackSoft ·Im spawning a floor in a runner game. The floor is spawning on random Y coordinates between a set range. My idea was that I can set a game attribute that is equal to the spawned floor Y coordinate. -
Timers to regulate enemy AI
by chicop ·however the actor sometimes changes direction smoothly but more often jumps into y translation randomly causing a big pop in the movement so basically in it can pop from bottom screen to top. -
Publishing Issue
by KevinCross ·in. You will also need to upload a logo at the top of the web page, although not necessary for an Adhoc build. The cookbook covers most of this I believe. -
How to create a curved collision box?
by Socks ·I've attached an example file - play it, see how the balls interact with curved line of dots - then drag the big white slider at the top of the screen left and right to change the individual points in -
Can GS use Apple's VoiceOver for blind people?
by TheGabfather ·edit: Ok after playing with the feature some more, it seems to only be able to recognise text (Headings, Characters, etc) present in iOS native (?) objects like buttons, text fields, etc. Someone cor -
How to Destroy Only One Spawned Actor?
by Socks ·(Quote) -
How to Destroy Only One Spawned Actor?
by JackSoft ·I set it up as you described, new actor with animation. On collision destroy original bomb then spawn the new actor with the animation. It works, the animation is spawned, but is spawned for every b -
How to Destroy Only One Spawned Actor?
by KevinCross ·Destroy actor (destroy self) -
How to Destroy Only One Spawned Actor?
by JackSoft ·@Socks - The destroy triggering before the animation was pertaining to my original method. The method you described had the same result(all bombs showing animation). Im not sure, but it seems like n -
How to Destroy Only One Spawned Actor?
by Socks ·The animation is not in the actor being destroyed, it is in the actor being spawned, so there's no problem with the original actor being destroyed before the animation is complete. -
How to Destroy Only One Spawned Actor?
by JackSoft ·Hmm... Ive tried the method @Socks described and it has the same result. I think your idea about destroy triggering before the animation completed might be right. Ill look at that. Thanks for the h -
How to Destroy Only One Spawned Actor?
by KevinCross ·Perhaps the animation didn't trigger because the destroy actor happened before the animation started/completed. Maybe a timer around the destroy actor would sort it i.e. after 0.5 seconds destroy acto -
How to Destroy Only One Spawned Actor?
by JackSoft ·Sorry @KevinCross, I missed your reply. Originally, I had the animation/destroy set the way you describe but the animation would not play this way. It did affect only the "self" ac -
How to Destroy Only One Spawned Actor?
by KevinCross ·It's odd for all bombs to animate and destroy. Have you got the animate and collision rule on the bomb or hero? -
How to Destroy Only One Spawned Actor?
by JackSoft ·I have an animation running, then the bomb is destroyed. The problem I have is that the animation is played on all bombs rather than only the one collided with. It sounds like I need something like