-
Possible to tap near an actor to destroy it?
by KevinCross ·But you're right you would probably need an extra invisible actor over the top that would detect presses with that rule on -
Possible to tap near an actor to destroy it?
by RThurman ·You could put a rule in each destroyable actor that would check for magnitude and destroy itself. It might look something like this: -
Possible to tap near an actor to destroy it?
by KevinCross ·If you don't want to do all of the bits you said could you not move an invisible actor to where you click and if it collides with your flying blocks they're destroyed. The invisible block could be any -
Possible to tap near an actor to destroy it?
by sniffy176 ·You have to tap them to destroy them, simple stuff. -
just when i thought i was on to something....
by ericzingeler ·beavers inside actor (at top, outside of rules): -
Overscan Cropping Maths
by KevinCross ·I'm trying to position an actor at the top of the screen on an iPhone 4S (320x480), iPhone 5 (320x568), and a Kindle Fire HD (800x1280). With overscan on I have to offset the actor by the following on -
physics question
by ericzingeler ·http://en.wikipedia.org/wiki/Acceleration (just stick to the top paragraph, don't worry about the formulas) -
Help needed
by KevinCross ·If I were to tackle your problem I'd probably do the same again, I'd attach an invisible collision detection actor in front of your enemies. If a collision is detected it won't shoot because it means -
Jumping through platforms& landing on top, only when bottom of player collides with top of platform?
by madisonn ·I have a game where the player moves up, jumping through and on top of platforms. I have a code set up for the player that changes its velocity upwards when its moving down and overlaps/collides with -
AI car that "follows" the player.
by ZeroRaven ·I've been experimenting with a top down scrolling "driving" style game. An idea similar to the old NES "Spyhunter" game. -
• Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select
by beefy_clyro ·Top work again! -
WingDot - WIP
by DeadlySeriousMedia ·That's a top app for sure! Love the intensity! -
Math Trivia: Number Madness is Now in Development
by KevinCross ·stuff while you're playing either at the top or bottom of the screen, or shorten the length of time you show them as 1 minutes and 20 seconds is a long time. -
Math Trivia: Number Madness is Now in Development
by KevinCross ·The first minute and 20 odd seconds of your video is a copyright message! I can't imagine many people sticking around that long, it might be an idea to have an actor on the screen at the top or bottom -
moving the camera up when actors populate to top of screen
by AOdeveloper ·- a moving actor at the top of the screen, it moves left to right (this is working) -
My Ludum Dare 27 Entry, 'A Day In A Life' - built in GameSalad.
by quantumsheep ·I couldn't top him becoming the Hulkster! -
Need Help on Smooth Mouse Follow
by Spaceboy8888 ·Hello everyone! I've been working on a feeding frenzy style game and I want the player's fish to follow the mouse smoothly. -
Problems with game on GSviewer
by matarua ·The quickest way to do this is through the text based scene layer inspector. You could delete 100 actors in a minute through there. -
State of GameSalad on 8-21-2013
by natzuur ·On another topic, what about the GS animation engine. It's innacurate and people are literally able to create system within GS that run smoother and calculate faster by logic. When your own integrated -
Launch image size for iPad retina?
by jonmulcahy ·the 2048x1496 is for apps that display the status bar along the top with the time/battery/cell signal. GS doesn't display that part so the 2048x1536 is what you want to design for.