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  1. Possible to tap near an actor to destroy it?

    KevinCross
    by KevinCross · August 2013
    But you're right you would probably need an extra invisible actor over the top that would detect presses with that rule on
  2. Possible to tap near an actor to destroy it?

    RThurman
    by RThurman · August 2013
    You could put a rule in each destroyable actor that would check for magnitude and destroy itself. It might look something like this:
  3. Possible to tap near an actor to destroy it?

    KevinCross
    by KevinCross · August 2013
    If you don't want to do all of the bits you said could you not move an invisible actor to where you click and if it collides with your flying blocks they're destroyed. The invisible block could be any
  4. Possible to tap near an actor to destroy it?

    sniffy176
    by sniffy176 · August 2013
    You have to tap them to destroy them, simple stuff.
  5. just when i thought i was on to something....

    ericzingeler
    by ericzingeler · August 2013
    beavers inside actor (at top, outside of rules):
  6. Overscan Cropping Maths

    KevinCross
    by KevinCross · August 2013
    I'm trying to position an actor at the top of the screen on an iPhone 4S (320x480), iPhone 5 (320x568), and a Kindle Fire HD (800x1280). With overscan on I have to offset the actor by the following on
  7. physics question

    ericzingeler
    by ericzingeler · August 2013
    http://en.wikipedia.org/wiki/Acceleration (just stick to the top paragraph, don't worry about the formulas)
  8. Help needed

    KevinCross
    by KevinCross · August 2013
    If I were to tackle your problem I'd probably do the same again, I'd attach an invisible collision detection actor in front of your enemies. If a collision is detected it won't shoot because it means
  9. Jumping through platforms& landing on top, only when bottom of player collides with top of platform?

    madisonn
    by madisonn · August 2013
    I have a game where the player moves up, jumping through and on top of platforms. I have a code set up for the player that changes its velocity upwards when its moving down and overlaps/collides with
  10. AI car that "follows" the player.

    ZeroRaven
    by ZeroRaven · August 2013
    I've been experimenting with a top down scrolling "driving" style game. An idea similar to the old NES "Spyhunter" game.
  11. • Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select

    beefy_clyro
    by beefy_clyro · August 2013
    Top work again!
  12. WingDot - WIP

    DeadlySeriousMedia
    by DeadlySeriousMedia · August 2013
    That's a top app for sure! Love the intensity!
  13. Math Trivia: Number Madness is Now in Development

    KevinCross
    by KevinCross · August 2013
    stuff while you're playing either at the top or bottom of the screen, or shorten the length of time you show them as 1 minutes and 20 seconds is a long time.
  14. Math Trivia: Number Madness is Now in Development

    KevinCross
    by KevinCross · August 2013
    The first minute and 20 odd seconds of your video is a copyright message! I can't imagine many people sticking around that long, it might be an idea to have an actor on the screen at the top or bottom
  15. moving the camera up when actors populate to top of screen

    AOdeveloper
    by AOdeveloper · August 2013
    - a moving actor at the top of the screen, it moves left to right (this is working)
  16. My Ludum Dare 27 Entry, 'A Day In A Life' - built in GameSalad.

    quantumsheep
    by quantumsheep · August 2013
    I couldn't top him becoming the Hulkster!
  17. Need Help on Smooth Mouse Follow

    Spaceboy8888
    by Spaceboy8888 · August 2013
    Hello everyone! I've been working on a feeding frenzy style game and I want the player's fish to follow the mouse smoothly.
  18. Problems with game on GSviewer

    matarua
    by matarua · August 2013
    The quickest way to do this is through the text based scene layer inspector. You could delete 100 actors in a minute through there.
  19. State of GameSalad on 8-21-2013

    natzuur
    by natzuur · August 2013
    On another topic, what about the GS animation engine. It's innacurate and people are literally able to create system within GS that run smoother and calculate faster by logic. When your own integrated
  20. Launch image size for iPad retina?

    jonmulcahy
    by jonmulcahy · August 2013
    the 2048x1496 is for apps that display the status bar along the top with the time/battery/cell signal. GS doesn't display that part so the 2048x1536 is what you want to design for.
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