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  1. my game in adhoc is slow

    KevinCross
    by KevinCross · August 2013
    It was actually a vertically scroller but it's easier to understand side by side than saying they were stacked on top of each other. The number of backgrounds you add is limitless but you'd need to ma
  2. I am trying to make a game where objects are falling from the top of the screen to the bottom.

    Gamexs
    by Gamexs · August 2013
    4 - add spawn Actor ...Actor = ball , layer order = in front of actor ,direction = 270
  3. I am trying to make a game where objects are falling from the top of the screen to the bottom.

    StormyStudio
    by StormyStudio · August 2013
    And an actor is spawning other actors at the top of the screen (and these actors are moveable, which is the default setting). They will fall down.
  4. just when i thought i was on to something....

    VolontaArts
    by VolontaArts · August 2013
    (Quote)
  5. Possible to tap near an actor to destroy it?

    KevinCross
    by KevinCross · August 2013
    But you're right you would probably need an extra invisible actor over the top that would detect presses with that rule on
  6. Possible to tap near an actor to destroy it?

    RThurman
    by RThurman · August 2013
    You could put a rule in each destroyable actor that would check for magnitude and destroy itself. It might look something like this:
  7. Possible to tap near an actor to destroy it?

    KevinCross
    by KevinCross · August 2013
    If you don't want to do all of the bits you said could you not move an invisible actor to where you click and if it collides with your flying blocks they're destroyed. The invisible block could be any
  8. Possible to tap near an actor to destroy it?

    sniffy176
    by sniffy176 · August 2013
    You have to tap them to destroy them, simple stuff.
  9. just when i thought i was on to something....

    ericzingeler
    by ericzingeler · August 2013
    beavers inside actor (at top, outside of rules):
  10. Overscan Cropping Maths

    KevinCross
    by KevinCross · August 2013
    I'm trying to position an actor at the top of the screen on an iPhone 4S (320x480), iPhone 5 (320x568), and a Kindle Fire HD (800x1280). With overscan on I have to offset the actor by the following on
  11. physics question

    ericzingeler
    by ericzingeler · August 2013
    http://en.wikipedia.org/wiki/Acceleration (just stick to the top paragraph, don't worry about the formulas)
  12. Help needed

    KevinCross
    by KevinCross · August 2013
    If I were to tackle your problem I'd probably do the same again, I'd attach an invisible collision detection actor in front of your enemies. If a collision is detected it won't shoot because it means
  13. Jumping through platforms& landing on top, only when bottom of player collides with top of platform?

    madisonn
    by madisonn · August 2013
    I have a game where the player moves up, jumping through and on top of platforms. I have a code set up for the player that changes its velocity upwards when its moving down and overlaps/collides with
  14. AI car that "follows" the player.

    ZeroRaven
    by ZeroRaven · August 2013
    I've been experimenting with a top down scrolling "driving" style game. An idea similar to the old NES "Spyhunter" game.
  15. • Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select

    beefy_clyro
    by beefy_clyro · August 2013
    Top work again!
  16. WingDot - WIP

    DeadlySeriousMedia
    by DeadlySeriousMedia · August 2013
    That's a top app for sure! Love the intensity!
  17. Math Trivia: Number Madness is Now in Development

    KevinCross
    by KevinCross · August 2013
    stuff while you're playing either at the top or bottom of the screen, or shorten the length of time you show them as 1 minutes and 20 seconds is a long time.
  18. Math Trivia: Number Madness is Now in Development

    KevinCross
    by KevinCross · August 2013
    The first minute and 20 odd seconds of your video is a copyright message! I can't imagine many people sticking around that long, it might be an idea to have an actor on the screen at the top or bottom
  19. moving the camera up when actors populate to top of screen

    AOdeveloper
    by AOdeveloper · August 2013
    - a moving actor at the top of the screen, it moves left to right (this is working)
  20. My Ludum Dare 27 Entry, 'A Day In A Life' - built in GameSalad.

    quantumsheep
    by quantumsheep · August 2013
    I couldn't top him becoming the Hulkster!
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