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A few issues while working on a platformer
by tatiang ·Add a game.starCount attribute. In your ninja star actor, change attribute game.starCount to game.starCount+1. For your rule where you destroy the actor (or it moves off screen), add change attribut -
A Simple Game, Development Thread
by tatiang ·I think neon could work. It definitely needs color! And I agree that particles are a good way to go to signify that the player has completed the pattern. You can use a simple star type particle lik -
particles question
by SlickZero ·You need to play with all the settings in the particles behavior. Try setting the particles to spawn to the left, and play around with adding velocity to it. That will get the result you are looking f -
Why can not I save the score after the jump back to 0
by SlickZero ·Other than that, saving an attribute is just a matter of dragging a "save attribute" behavior, and choosing what attribute to save, and giving it a unique key name. -
Shockwave Effect ???
by MotherHoose ·have bomb spawn the bombRadius when exploded -
Spawn attribute issue
by nakki1718 ·Hi everyone, we've got a small problem we're working on a game where each level the spawned actors go at a different speed. At the moment if i apply max speed they go at the speed i want for that leve -
How to randomly change position using tables
by ThemistoklesV ·self.Position.X --> tableCellValue( game.Tb Button Position ,1, game.spawn point ) 1 corresponds to x position of the table -
RAM memory constraints..
by Clouds ·Instead of spawning an actor and then destroying it once it have done it's thing . . . -
RAM memory constraints..
by kinzua ·To reduce the number of actors.. i spawn them when required and destroy them when done.. -
Spawning "constrained" yet moving actors (how to?)
by Clouds ·. . . when you tell an actor to spawn, it will only [place] the [spawned] actor in that location and the move behavior does not function. In my case I want the actors to spawn off screen (left or righ -
Spawning "constrained" yet moving actors (how to?)
by RP ·point. So when you tell an actor to spawn, it will only spawn the actor in that location and the move behavior does not function. In my case I want the actors to spawn off screen (left or right) and -
Spawning "constrained" yet moving actors (how to?)
by RP ·a no-go. What other method could I use to say, spawn an actor and have them travel in a given direction along with a specific movement live a bobbing or circular motion? Seems that GS has to collect -
How to randomize actors?
by triton13 ·at random. I realize that I need to make it spawn those other actors but here's my problem. In the videos, he has a spawner that the actors are coming out of. What I want is my actors already in ther -
trouble with spawning actors
by disparition ·--spawn actor 4 in the place of actor 3 -
trouble with spawning actors
by disparition ·--spawn actor 2 in the place of actor 1 -
trouble with spawning actors
by disparition ·and so on until you get to actor 4 and then spawn actor 1 again to get the cycle start all over (i do it with 2 taps because i also want to be able to drag and move the actors by holding them down) b -
spawn actors
by disparition ·--spawn actor 2 in the place of actor 1 -
spawn actors
by disparition ·and so on until you get to actor 4 and then spawn actor 1 again to get the cycle start all over (i do it with 2 taps because i also want to be able to drag and move the actors by holding them down) b -
Why aren't my spawned actors upright?
by LumpApps ·What RP says but also check if the spawning angle is relative to actor or screen. -
Why aren't my spawned actors upright?
by RP ·Check your spawn actor behavior. Make sure that the Direction is 0. It works like a rotate, not the direction they will travel.