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  1. Need Help Please

    tatiang
    by tatiang · March 2012
    If you don't want to spawn actors to create the line, how about spawning a line (thin, long rectangular actor) from each side to the middle and then when another actor collides with them, interpolatin
  2. Need Help Please

    pinata14
    by pinata14 · March 2012
    I was looking for something that will be like that, except that it would stop when it collides with any object. like if the beam that you have were to cross another box, that box would terminate the l
  3. A few issues while working on a platformer

    tatiang
    by tatiang · March 2012
    Add a game.starCount attribute. In your ninja star actor, change attribute game.starCount to game.starCount+1. For your rule where you destroy the actor (or it moves off screen), add change attribut
  4. A Simple Game, Development Thread

    tatiang
    by tatiang · March 2012
    I think neon could work. It definitely needs color! And I agree that particles are a good way to go to signify that the player has completed the pattern. You can use a simple star type particle lik
  5. particles question

    SlickZero
    by SlickZero · March 2012
    You need to play with all the settings in the particles behavior. Try setting the particles to spawn to the left, and play around with adding velocity to it. That will get the result you are looking f
  6. Why can not I save the score after the jump back to 0

    SlickZero
    by SlickZero · March 2012
    Other than that, saving an attribute is just a matter of dragging a "save attribute" behavior, and choosing what attribute to save, and giving it a unique key name.
  7. Shockwave Effect ???

    MotherHoose
    by MotherHoose · March 2012
    have bomb spawn the bombRadius when exploded
  8. Spawn attribute issue

    nakki1718
    by nakki1718 · March 2012
    Hi everyone, we've got a small problem we're working on a game where each level the spawned actors go at a different speed. At the moment if i apply max speed they go at the speed i want for that leve
  9. How to randomly change position using tables

    ThemistoklesV
    by ThemistoklesV · March 2012
    self.Position.X --> tableCellValue( game.Tb Button Position ,1, game.spawn point ) 1 corresponds to x position of the table
  10. RAM memory constraints..

    Clouds
    by Clouds · March 2012
    Instead of spawning an actor and then destroying it once it have done it's thing . . .
  11. RAM memory constraints..

    kinzua
    by kinzua · March 2012
    To reduce the number of actors.. i spawn them when required and destroy them when done..
  12. Spawning "constrained" yet moving actors (how to?)

    Clouds
    by Clouds · March 2012
    . . . when you tell an actor to spawn, it will only [place] the [spawned] actor in that location and the move behavior does not function. In my case I want the actors to spawn off screen (left or righ
  13. Spawning "constrained" yet moving actors (how to?)

    RP
    by RP · March 2012
    point. So when you tell an actor to spawn, it will only spawn the actor in that location and the move behavior does not function. In my case I want the actors to spawn off screen (left or right) and
  14. Spawning "constrained" yet moving actors (how to?)

    RP
    by RP · March 2012
    a no-go. What other method could I use to say, spawn an actor and have them travel in a given direction along with a specific movement live a bobbing or circular motion? Seems that GS has to collect
  15. How to randomize actors?

    triton13
    by triton13 · March 2012
    at random. I realize that I need to make it spawn those other actors but here's my problem. In the videos, he has a spawner that the actors are coming out of. What I want is my actors already in ther
  16. trouble with spawning actors

    disparition
    by disparition · March 2012
    --spawn actor 4 in the place of actor 3
  17. trouble with spawning actors

    disparition
    by disparition · March 2012
    --spawn actor 2 in the place of actor 1
  18. trouble with spawning actors

    disparition
    by disparition · March 2012
    and so on until you get to actor 4 and then spawn actor 1 again to get the cycle start all over (i do it with 2 taps because i also want to be able to drag and move the actors by holding them down) b
  19. spawn actors

    disparition
    by disparition · March 2012
    --spawn actor 2 in the place of actor 1
  20. spawn actors

    disparition
    by disparition · March 2012
    and so on until you get to actor 4 and then spawn actor 1 again to get the cycle start all over (i do it with 2 taps because i also want to be able to drag and move the actors by holding them down) b
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