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  1. Need Help on Smooth Mouse Follow

    Spaceboy8888
    by Spaceboy8888 · August 2013
    Hello everyone! I've been working on a feeding frenzy style game and I want the player's fish to follow the mouse smoothly.
  2. Problems with game on GSviewer

    matarua
    by matarua · August 2013
    The quickest way to do this is through the text based scene layer inspector. You could delete 100 actors in a minute through there.
  3. State of GameSalad on 8-21-2013

    natzuur
    by natzuur · August 2013
    On another topic, what about the GS animation engine. It's innacurate and people are literally able to create system within GS that run smoother and calculate faster by logic. When your own integrated
  4. Launch image size for iPad retina?

    jonmulcahy
    by jonmulcahy · August 2013
    the 2048x1496 is for apps that display the status bar along the top with the time/battery/cell signal. GS doesn't display that part so the 2048x1536 is what you want to design for.
  5. State of GameSalad on 8-21-2013

    FallacyStudios
    by FallacyStudios · August 2013
    I get your priority list. I definitely agree that the top priority should be Engine Improvements. That is a big must, but right after Engine Improvements I would squeeze in RevMob integration before F
  6. Strange black lines

    TheGabfather
    by TheGabfather · August 2013
    Is it similar to this problem?
  7. Strange black lines

    BasGoodboy
    by BasGoodboy · August 2013
    Problem now is that on Mac Creator my backgrounds have strange 1 to 2-pixeled lines at the sides and tops.
  8. • Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select

    Manto
    by Manto · August 2013
    @brickamator if the background is on the same layer it will show up.
  9. • Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select

    brickamator
    by brickamator · August 2013
    I am guesing so because it is an actor but want to make shure. Please ad layer suport
  10. Problems with game on GSviewer

    matarua
    by matarua · August 2013
    not then you have bad logic or bung table data. Destroy and spawn an actor where there's the same actor but as unlocked instances can also do things like this too. To solve it you can try and save a
  11. visible on/off issue!!!!!! please advice me..

    KevinCross
    by KevinCross · August 2013
    Try changing the self.color.alpha to 0 instead or destroy the actor if you don't to make it visible again
  12. Collision Audio Won't Play Again For Another Actor Until The First Actor No Longer Overlaps.

    emptyspaces
    by emptyspaces · August 2013
    I have a rectangle actor that fills 30% of the screen. When it detects a collision/overlap with a certain type of actor, it is supposed to make a sound. The problem is that I have multiple actors th
  13. • Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select

    Socks
    by Socks · August 2013
    (Quote)
  14. • Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select

    birdboy
    by birdboy · August 2013
    (Quote)
  15. • Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select

    BoomshackBarry
    by BoomshackBarry · August 2013
    As a feature suggestion how about a grid offset? Say for example say I have some 90x90 actors that I want to snap up against each other, but I don't want the 90x90 grid to start from the top left corn
  16. • Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select

    Socks
    by Socks · August 2013
    (** or right / top / bottom / centred)
  17. • Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select

    birdboy
    by birdboy · August 2013
    I don't know if the following two features make sense but they came to my mind immediately (because i'm working on a game with top-down perspective right now):
  18. • Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select

    Socks
    by Socks · August 2013
    There was a poll held over three months ago asking users which 'fixes/tweaks' they would like to see . . . . people voted . . . and snap-to-grid and actor's X/Y coordinates and zoom came top of the po
  19. State of GameSalad on 8-21-2013

    Chunkypixels
    by Chunkypixels · August 2013
    system, and as such, it should always be top priority... and should always be seeing constant improvements instead of being left to rot.
  20. State of GameSalad on 8-21-2013

    eoin
    by eoin · August 2013
    I would like to see some sort of simple alignment tool, Top align center, left right equal spacing etc, things that are on any decent vector graphic package. (I know this is raster)
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