-
Need Help on Smooth Mouse Follow
by Spaceboy8888 ·Hello everyone! I've been working on a feeding frenzy style game and I want the player's fish to follow the mouse smoothly. -
Problems with game on GSviewer
by matarua ·The quickest way to do this is through the text based scene layer inspector. You could delete 100 actors in a minute through there. -
State of GameSalad on 8-21-2013
by natzuur ·On another topic, what about the GS animation engine. It's innacurate and people are literally able to create system within GS that run smoother and calculate faster by logic. When your own integrated -
Launch image size for iPad retina?
by jonmulcahy ·the 2048x1496 is for apps that display the status bar along the top with the time/battery/cell signal. GS doesn't display that part so the 2048x1536 is what you want to design for. -
State of GameSalad on 8-21-2013
by FallacyStudios ·I get your priority list. I definitely agree that the top priority should be Engine Improvements. That is a big must, but right after Engine Improvements I would squeeze in RevMob integration before F -
Strange black lines
by TheGabfather ·Is it similar to this problem? -
Strange black lines
by BasGoodboy ·Problem now is that on Mac Creator my backgrounds have strange 1 to 2-pixeled lines at the sides and tops. -
• Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select
by Manto ·@brickamator if the background is on the same layer it will show up. -
• Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select
by brickamator ·I am guesing so because it is an actor but want to make shure. Please ad layer suport -
Problems with game on GSviewer
by matarua ·not then you have bad logic or bung table data. Destroy and spawn an actor where there's the same actor but as unlocked instances can also do things like this too. To solve it you can try and save a -
visible on/off issue!!!!!! please advice me..
by KevinCross ·Try changing the self.color.alpha to 0 instead or destroy the actor if you don't to make it visible again -
Collision Audio Won't Play Again For Another Actor Until The First Actor No Longer Overlaps.
by emptyspaces ·I have a rectangle actor that fills 30% of the screen. When it detects a collision/overlap with a certain type of actor, it is supposed to make a sound. The problem is that I have multiple actors th -
• Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select
by Socks ·(Quote) -
• Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select
by birdboy ·(Quote) -
• Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select
by BoomshackBarry ·As a feature suggestion how about a grid offset? Say for example say I have some 90x90 actors that I want to snap up against each other, but I don't want the 90x90 grid to start from the top left corn -
• Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select
by Socks ·(** or right / top / bottom / centred) -
• Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select
by birdboy ·I don't know if the following two features make sense but they came to my mind immediately (because i'm working on a game with top-down perspective right now): -
• Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select
by Socks ·There was a poll held over three months ago asking users which 'fixes/tweaks' they would like to see . . . . people voted . . . and snap-to-grid and actor's X/Y coordinates and zoom came top of the po -
State of GameSalad on 8-21-2013
by Chunkypixels ·system, and as such, it should always be top priority... and should always be seeing constant improvements instead of being left to rot. -
State of GameSalad on 8-21-2013
by eoin ·I would like to see some sort of simple alignment tool, Top align center, left right equal spacing etc, things that are on any decent vector graphic package. (I know this is raster)