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Spawn or not?
by RP ·Also, just another quick question... when having multiple actors spawn quite often, is this generally bad for performance? -
Spawn or not?
by Eagleone ·Also, just another quick question... when having multiple actors spawn quite often, is this generally bad for performance? -
Spawn or not?
by Eagleone ·In my game, I have quite a few actors which continuously fall from top of the screen towards the bottom of the screen (all at different times and speeds). Should I just make these actors spawn one aft -
Big Provisioning profile mess... Somebody help please...
by Clouds ·section. Make sure to give each exported key a unique name as keychain exports each file with the same generic naming convention. -
spawner not working
by MotherHoose ·do things spawn? -
Actor shadow copies main actor movements
by mynameisace ·You might want to 'recylce' the shadow actor rather than go down the spawn and destroy route if it's happening every 1 second. -
Big Provisioning profile mess... Somebody help please...
by The_Gamesalad_Guru ·section. Make sure to give each exported key a unique name as keychain exports each file with the same generic naming convention. -
Actor shadow copies main actor movements
by Clouds ·I now spawn my shadow actor underneath my main actor every1 second then destroy it. It is also locked to my main actors x, y and rotate attributes so. Now it copies every move my main actor does. -
Actor shadow copies main actor movements
by Zombiebrains ·I now spawn my shadow actor underneath my main actor every1 second then destroy it. It is also locked to my main actors x, y and rotate attributes so. Now it copies every move my main actor does. -
Spawning trouble/question?
by Clouds ·"my snowballs wont seem to spawn" -
Color Change
by Clouds ·Rule, if number is 1 spawn (or move into position / recycle) RED actor -
Spawning trouble/question?
by Elocin ·I'm trying to make a Yeti game where my main character has to dodge snowballs that are going to be flying from right to left. Is spawning the snowballs at random the best way to achieve this? I attemp -
spawn actors
by jonmulcahy ·If the game is freezing you have some bad logic in your spawn actor one code. Reverifiy everything -
Need help with runner..
by Xibbe ·okay so I tried to do a runner game, but the platforms just keep falling down and they have to be on movable or else they will not be able to go right from their spawn :S -
spawn actors
by disparition ·hi, i have a problem with the spawn attribute, lets say i have actor1 and when i do a double tap actor2 appears and actor1 disappears and that goes on until actor3 but when i double tap in actor3 to g -
Switching to death animations (defiant enemies)
by RP ·Just to add to @Tynan, try to move actors in and out of view instead of spawn and destroy (AKA recycle). -
Tap and Drag
by youngster9 ·of the touch. Then for the tap on actor once and spawn a new one just use the tap count attribute and if it is equal to 1 or how many taps you want use the spawn behavior. Also for this I would not r -
Tap and Drag
by disparition ·Hi, i am new at gamesalad so i dont know how to use the codes properly and i would like to know if it is possible to hold an actor and move it around and release it, but then algo that if you just tap -
Switching to death animations (defiant enemies)
by RP ·Just to add to @Tynan, try to move actors in and out of view instead of spawn and destroy (AKA recycle). -
Switching to death animations (defiant enemies)
by RP ·When the flying actor is hit - spawn the explosion actor and destroy the flying actor.