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  1. Spawn or not?

    RP
    by RP · March 2012
    Also, just another quick question... when having multiple actors spawn quite often, is this generally bad for performance?
  2. Spawn or not?

    Eagleone
    by Eagleone · March 2012
    Also, just another quick question... when having multiple actors spawn quite often, is this generally bad for performance?
  3. Spawn or not?

    Eagleone
    by Eagleone · March 2012
    In my game, I have quite a few actors which continuously fall from top of the screen towards the bottom of the screen (all at different times and speeds). Should I just make these actors spawn one aft
  4. Big Provisioning profile mess... Somebody help please...

    Clouds
    by Clouds · March 2012
    section. Make sure to give each exported key a unique name as keychain exports each file with the same generic naming convention.
  5. spawner not working

    MotherHoose
    by MotherHoose · March 2012
    do things spawn?
  6. Actor shadow copies main actor movements

    mynameisace
    by mynameisace · March 2012
    You might want to 'recylce' the shadow actor rather than go down the spawn and destroy route if it's happening every 1 second.
  7. Big Provisioning profile mess... Somebody help please...

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2012
    section. Make sure to give each exported key a unique name as keychain exports each file with the same generic naming convention.
  8. Actor shadow copies main actor movements

    Clouds
    by Clouds · March 2012
    I now spawn my shadow actor underneath my main actor every1 second then destroy it. It is also locked to my main actors x, y and rotate attributes so. Now it copies every move my main actor does.
  9. Actor shadow copies main actor movements

    Zombiebrains
    by Zombiebrains · March 2012
    I now spawn my shadow actor underneath my main actor every1 second then destroy it. It is also locked to my main actors x, y and rotate attributes so. Now it copies every move my main actor does.
  10. Spawning trouble/question?

    Clouds
    by Clouds · March 2012
    "my snowballs wont seem to spawn"
  11. Color Change

    Clouds
    by Clouds · March 2012
    Rule, if number is 1 spawn (or move into position / recycle) RED actor
  12. Spawning trouble/question?

    Elocin
    by Elocin · March 2012
    I'm trying to make a Yeti game where my main character has to dodge snowballs that are going to be flying from right to left. Is spawning the snowballs at random the best way to achieve this? I attemp
  13. spawn actors

    jonmulcahy
    by jonmulcahy · March 2012
    If the game is freezing you have some bad logic in your spawn actor one code. Reverifiy everything
  14. Need help with runner..

    Xibbe
    by Xibbe · March 2012
    okay so I tried to do a runner game, but the platforms just keep falling down and they have to be on movable or else they will not be able to go right from their spawn :S
  15. spawn actors

    disparition
    by disparition · March 2012
    hi, i have a problem with the spawn attribute, lets say i have actor1 and when i do a double tap actor2 appears and actor1 disappears and that goes on until actor3 but when i double tap in actor3 to g
  16. Switching to death animations (defiant enemies)

    RP
    by RP · March 2012
    Just to add to @Tynan, try to move actors in and out of view instead of spawn and destroy (AKA recycle).
  17. Tap and Drag

    youngster9
    by youngster9 · March 2012
    of the touch. Then for the tap on actor once and spawn a new one just use the tap count attribute and if it is equal to 1 or how many taps you want use the spawn behavior. Also for this I would not r
  18. Tap and Drag

    disparition
    by disparition · March 2012
    Hi, i am new at gamesalad so i dont know how to use the codes properly and i would like to know if it is possible to hold an actor and move it around and release it, but then algo that if you just tap
  19. Switching to death animations (defiant enemies)

    RP
    by RP · March 2012
    Just to add to @Tynan, try to move actors in and out of view instead of spawn and destroy (AKA recycle).
  20. Switching to death animations (defiant enemies)

    RP
    by RP · March 2012
    When the flying actor is hit - spawn the explosion actor and destroy the flying actor.
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