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  1. when are joints coming?

    Socks
    by Socks · August 2013
    As far as I remember joints, although at the top of user's wish lists, were at the very bottom (or close to the bottom) of a very long roadmap list, and even though they were on the roadmap I think th
  2. Help! Camera won't follow actor.

    SugarGorilla
    by SugarGorilla · August 2013
    All I have on screen is a long platform that continues to the left and right side of the bound box of the camera and my actor. I've put the behavior on my actor to follow camera, but the camera doesn'
  3. endless run

    jamie_c
    by jamie_c · August 2013
    Just to clairify, the demo file provided does destroy the platforms as they move off the left side of the screen so the game shouldn't slow down due to too many actors/objects.
  4. endless run

    ericzingeler
    by ericzingeler · August 2013
    I've made a couple endless side scrollers and my recommendation is to use a very large set scene size with static objects and moving player instead of static player with moving objects. Two reasons:
  5. How To Only Have One Actor By Deleting the Old Actor After Another One Placed?

    ericzingeler
    by ericzingeler · August 2013
    A rule to destroy actor (placed after the above):
  6. Sticking walls, floors, and ceilings to device boundaries

    ericzingeler
    by ericzingeler · August 2013
    This can be done, but first... don't use constrain to position stationary actors. Instead, turn off the "moveable" option for the actor and use change attribute behaviors outside of
  7. iOS 7 Game Crashing

    jonmulcahy
    by jonmulcahy · August 2013
    on top of that, they have said they didn't want to spend all this time making GS work with beta 1 just to have beta 2 break everything. For their position, it makes much more sense to work on this as
  8. Sticking walls, floors, and ceilings to device boundaries

    JoeNewNine
    by JoeNewNine · August 2013
    the height of the actor) to get it stuck to the top of the screen. On the iPad preview, both work like a charm. But when I switch to test it on the iPhone preview, the ceiling ends up in the middle o
  9. Android universal build

    aanbari
    by aanbari · August 2013
    - If the ratio is <0.6 (like iPhone 5 or Samsung S4, Samsung 7" tab), I move the static actors down or up 88 pixels depending whether they are in the top half or bottom half of the scr
  10. creating a game like doodle jump

    blue_elephant
    by blue_elephant · August 2013
    1. The platforms are not in different scenes. Make a "move to" actor at the bottom of the scene which makes the platforms, when collided, move up to the top with a random x measureme
  11. when are joints coming?

    SingleSparq
    by SingleSparq · August 2013
    whats' next in line to get done - joints being a top one in requests so hopefully...
  12. Exact Way Point Movement with Stopping... ?

    SAP_Apps
    by SAP_Apps · August 2013
    So I am wanting to recreate a fun game I saw and enjoyed playing... TBH off top of my mind I can't remember the name of it... lol but essentially I am using ORBz Waypoint Demo.
  13. How To Only Have One Actor By Deleting the Old Actor After Another One Placed?

    CatGoneCrazy
    by CatGoneCrazy · August 2013
    then say 'if (that global boolean) is true, destroy actor and change global boolean to false. That way, old actors will be deleted, new ones reset the boolean. Hope that makes sense.
  14. Typing Game - Step-by-step Coding Issue

    tatiang
    by tatiang · August 2013
    value (e.g. game.CurrentWordNumber) after you destroy the letters. You may need a short timer that resets game.destroy letters to false, but it's hard to know without your actual rules.
  15. Hey GameSalad, what about Opt-Out from tracking?

    Profitsfury
    by Profitsfury · August 2013
    Look how many games from the "other" sdks have been in the top 100 grossing in the last year. I have never noticed a GS game there, and I would bet it's because Devs don't know wher
  16. Control Camera goes crazy on Constrain Actor

    mesaticus
    by mesaticus · August 2013
    So I have my non-scrollable HUD on the top most layer so I guess by default things drop into it. I'll add that to my list of things to be careful about.
  17. Control Camera goes crazy on Constrain Actor

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2013
    Post your code for the Box. The box isn't on a nonscrollable layer is it?
  18. Typing Game - Step-by-step Coding Issue

    SamGSAccount
    by SamGSAccount · August 2013
    I have a game attribute (boolean) called 'destroy letters' which is true/activated when each letter in the word is also checked (also booleans) and the user hits 'enter/return'.
  19. Interesting article on average revenue per app released

    BoomshackBarry
    by BoomshackBarry · August 2013
    Yeah I reckon this is probably a good educated guess. Just gotta get in to that top ten percent (Image)
  20. GameSalad Distribution Network preview release!

    GuaveMedia
    by GuaveMedia · August 2013
    So when I use it together with iAd I should place the banner on top, right?
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