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Problem with spawning actor actor layers
by BasGoodboy ·So I'm having a vendor in my game where the player can buy new items, which will instantly be visible after buying by spawning an actor before the hero (like a headpeace actor, which will spawn in fro -
>_< A Tiny Horror Story - FREE
by Omenabo ·Tap the screen to move to that position. Buy upgrades with hearts that you have collected in runner mode, by tapping the "Buy" buttons on the top of the screen. These upgrades give y -
How to know which finger is released
by Hymloe ·Videos 1 and 2 give you a good insight into the relevant topics to get you started with multitouch. -
Position matching .
by RP ·how you can just align to a position and then destroy your actor. Notice that you will want to put some variables for positioning, since a perfectly accurate player positioning will be/could be probl -
Two actors match.
by KevinCross ·Try storing the ball x and y position in a game attribute, and store the score ball x and y position in a game attribute too. Then add a rule to the score ball saying that if game.BallX = game.ScoreBa -
Position matching .
by RP ·The easy route (if the balls are the same size, or similar) is to determine if they are at the same X,Y position and when the x,y position =true then destroy score ball. -
State of GameSalad on 8-7-2013
by HoneyTribeStudios ·I know creator UI stuff in not at the top of the list. But would it be quick to add one adjustment for the next stable build? To have it so the expression editor can have line breaks. Instead of every -
How to make the box/actor light up or get destroyed
by Gamelover456 ·How can I make the box/actor get destroyed when the player touches it. -
Two actors match.
by CatGoneCrazy ·Not entirely sure what you mean, but if you're talking about a card matching game, you could have a boolean global attribute for each card, considered 'true' when the card is turned over. Then simply -
Crustacean Nation [universal] - FREE!
by Riffel ·Top 3 (Image) -
Converting Old Gamesalad project to new version??
by DaneC020 ·I am surprised and disappointed to come back and see that gamesalad is back in a beta state. I have been preaching this engine the last few months and was going to give a little class on it for those -
Legal Question-Using someones Voice recordings
by JoeMeister ·Here it is for all of you Top Gear Fans. Looks cool once you install it on an iPhone. -
FREE Complete App for All—Enjoy
by JoeMeister ·Should you test on your iPhone you will see how the background Layer moves. (This code came from another GS Member). -
could help me??.
by -Timo- ·you also can destroy this actor and let it spawn somewhere else (using a boolean) -
Please help !
by gwenofala ·Hello everyone I'm new here in this forum . First of all I was hooting and hollering when I figured out how to get a object and the name of the object to destroy at the same time . So I tried it wit -
Crustacean Nation [universal] - FREE!
by Riffel ·Top 5(Image) -
How do I build a Teeter Totter? (keep the center fixed while seats go up down)
by RP ·(Quote) -
How do I build a Teeter Totter? (keep the center fixed while seats go up down)
by KevinCross ·Try constraining the board to the boards current y position (the top of your pivot point) and also make sure you've got a floor that it can bounce against so that it doesn't spin around in a full circ -
How do I build a Teeter Totter? (keep the center fixed while seats go up down)
by hzapps ·I am having a problem trying to build what is basically an old fashion teeter totter. I have the plank and I can rest it on top of something and then drop something on the one side to launch somethin -
Making the progress bar smooth
by FallacyStudios ·Can't say I've ever built a progress bar in any of my games, but I can offer up a suggestion for you to give a shot. This is off the top of my head so not sure how well it will even work.