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Function Syntax
by BoomshackBarry ·I don't think syntax is the correct term really, Gamesalad is a drag-and-drop tool so syntax isn't really an issue like it is when coding. If you click 'Help' at the top of this website you can check -
Particles? not really sure how to use with destroy.
by VolontaArts ·i think i misunderstood particles. i thought it was to destroy something but its looks like its for shooting??? -
Particles? not really sure how to use with destroy.
by VolontaArts ·so i tried playing with particles. i am not successful as i want the particles to appear when it is destroyed. but instead nothing is happening. -
First Game for iPad - Save The Planet HD
by Davidramsey2003 ·Ducky Dev (thats me) presents a new casual endless action game for all ages! Gather space junk and destroy satellites to save the planet. Earn medals and power-ups, and try to beat the high score. -
Trying to get different actors to change images on the same scene
by waterjunky ·an actor on press of a button, but how do you destroy that spawned actor once another button is pressed to spawn a different actor (or image)? And, how do you change the button highlighting mentioned -
HOW to let game character walk in the middle of GROUND PLATFORM and not on top of it?
by JihadKawas ·maybe the question sounds confusing, so usually the main character walks on top of the ground (lets suppose the grounds is square shapes), the character walks on the top of the shape, what if, and for -
DUDE CAT! Get it meow for FREE!!!
by 8bitninja ·and exploding hotdogs, on top of a bonus -
destroy actor when it goes off screen?
by KevinCross ·Put an invisible wall at either side of the screen (outside of the screen) and detect for collision with it. If true, destroy actor. -
destroy actor when it goes off screen?
by madisonn ·I have a scrollable layer with platforms (that don't move) that need to be destroyed when they go off the screen. I've tried when self.Position.Y is less than 0 to destroy the actor, but it's not work -
Sandbox Tile/Voxel iOS Game Development Problems
by Maddogdawson33 ·2. A player inventory system -
Help please - Pause behavior
by FallacyStudios ·So when you unpause it is automatically pausing it again because the actors used are on top of eachother? You can set up the Pause menu Resume button to be on Touch Released Unpause game. -
Gamesalad seems to want to press two 'buttons' at once!
by seble ·As part of an app I am working on, there is a keyboard involved. Now I've put the sounds in for the black keys today and there appears to be a problem. The Black keys as you know sit on top of the whi -
Optimising without a device
by Armelline ·1. I couldn't find anything about scaling effects of number of actors on and off screen and performance. Is it better to destroy and then respawn an actor when the camera moves off it and then back to -
Help... Could I make a game like this?
by catsheue ·I thought maybe I could take left-top-bar out, replace it with botton (like wood, silver, gold...) Is it possible? -
New Project Tower Defense (still looking for a good name) [W.I.P]
by LumpApps ·About the gameplay. I would set a target at each round. Get 5 soldiers in to destroy the castle. If the player doesn't make it it is game over. -
Optimising without a device
by Armelline ·✗ 1. I couldn't find anything about scaling effects of number of actors on and off screen and performance. Is it better to destroy and then respawn an actor when the camera moves off it and then back -
Optimising without a device
by Armelline ·A typical level has a lot of static, unmovable actors. There's not that much complexity to the game, but sometimes in the viewer is moves a little stuttery. If it's doing that in the view on a top-end -
Copy Scene = lots of invalid paths
by thumbfrenzylabz ·(Quote) -
Copy Scene = lots of invalid paths
by BoomshackBarry ·(Quote) -
Copy Scene = lots of invalid paths
by thumbfrenzylabz ·(Quote)