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  1. Function Syntax

    BoomshackBarry
    by BoomshackBarry · August 2013
    I don't think syntax is the correct term really, Gamesalad is a drag-and-drop tool so syntax isn't really an issue like it is when coding. If you click 'Help' at the top of this website you can check
  2. Particles? not really sure how to use with destroy.

    VolontaArts
    by VolontaArts · August 2013
    i think i misunderstood particles. i thought it was to destroy something but its looks like its for shooting???
  3. Particles? not really sure how to use with destroy.

    VolontaArts
    by VolontaArts · August 2013
    so i tried playing with particles. i am not successful as i want the particles to appear when it is destroyed. but instead nothing is happening.
  4. First Game for iPad - Save The Planet HD

    Davidramsey2003
    by Davidramsey2003 · August 2013
    Ducky Dev (thats me) presents a new casual endless action game for all ages! Gather space junk and destroy satellites to save the planet. Earn medals and power-ups, and try to beat the high score.
  5. Trying to get different actors to change images on the same scene

    waterjunky
    by waterjunky · August 2013
    an actor on press of a button, but how do you destroy that spawned actor once another button is pressed to spawn a different actor (or image)? And, how do you change the button highlighting mentioned
  6. HOW to let game character walk in the middle of GROUND PLATFORM and not on top of it?

    JihadKawas
    by JihadKawas · August 2013
    maybe the question sounds confusing, so usually the main character walks on top of the ground (lets suppose the grounds is square shapes), the character walks on the top of the shape, what if, and for
  7. DUDE CAT! Get it meow for FREE!!!

    8bitninja
    by 8bitninja · August 2013
    and exploding hotdogs, on top of a bonus
  8. destroy actor when it goes off screen?

    KevinCross
    by KevinCross · August 2013
    Put an invisible wall at either side of the screen (outside of the screen) and detect for collision with it. If true, destroy actor.
  9. destroy actor when it goes off screen?

    madisonn
    by madisonn · August 2013
    I have a scrollable layer with platforms (that don't move) that need to be destroyed when they go off the screen. I've tried when self.Position.Y is less than 0 to destroy the actor, but it's not work
  10. Sandbox Tile/Voxel iOS Game Development Problems

    Maddogdawson33
    by Maddogdawson33 · August 2013
    2. A player inventory system
  11. Help please - Pause behavior

    FallacyStudios
    by FallacyStudios · August 2013
    So when you unpause it is automatically pausing it again because the actors used are on top of eachother? You can set up the Pause menu Resume button to be on Touch Released Unpause game.
  12. Gamesalad seems to want to press two 'buttons' at once!

    seble
    by seble · August 2013
    As part of an app I am working on, there is a keyboard involved. Now I've put the sounds in for the black keys today and there appears to be a problem. The Black keys as you know sit on top of the whi
  13. Optimising without a device

    Armelline
    by Armelline · August 2013
    1. I couldn't find anything about scaling effects of number of actors on and off screen and performance. Is it better to destroy and then respawn an actor when the camera moves off it and then back to
  14. Help... Could I make a game like this?

    catsheue
    by catsheue · August 2013
    I thought maybe I could take left-top-bar out, replace it with botton (like wood, silver, gold...) Is it possible?
  15. New Project Tower Defense (still looking for a good name) [W.I.P]

    LumpApps
    by LumpApps · August 2013
    About the gameplay. I would set a target at each round. Get 5 soldiers in to destroy the castle. If the player doesn't make it it is game over.
  16. Optimising without a device

    Armelline
    by Armelline · August 2013
    ✗ 1. I couldn't find anything about scaling effects of number of actors on and off screen and performance. Is it better to destroy and then respawn an actor when the camera moves off it and then back
  17. Optimising without a device

    Armelline
    by Armelline · August 2013
    A typical level has a lot of static, unmovable actors. There's not that much complexity to the game, but sometimes in the viewer is moves a little stuttery. If it's doing that in the view on a top-end
  18. Copy Scene = lots of invalid paths

    thumbfrenzylabz
    by thumbfrenzylabz · August 2013
    (Quote)
  19. Copy Scene = lots of invalid paths

    BoomshackBarry
    by BoomshackBarry · August 2013
    (Quote)
  20. Copy Scene = lots of invalid paths

    thumbfrenzylabz
    by thumbfrenzylabz · August 2013
    (Quote)
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