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  1. Help please

    fzeed
    by fzeed · February 2012
    So....is there only supposed to be X actors on scene at a time and everytime one is destroyed spawn another one?
  2. Distance between two actors and movement?

    GuaveMedia
    by GuaveMedia · February 2012
    So: Random Spawn but not to close..
  3. Spawn/Destroy Question

    EatingMyHat
    by EatingMyHat · February 2012
    In general, it's better to recycle the actor instead of spawn/destroy. Just let him go off screen and move it back down when you need it.
  4. Change Velocity problem

    Zombiebrains
    by Zombiebrains · February 2012
    I have a missile spawn actor that spawns a 'Missile' actor at x-50 and y160 when the score reaches a certain score. This allows the missile to move onscreen which i use a 'Move To' attribute for (move
  5. Spawn/Destroy Question

    Fal01
    by Fal01 · February 2012
    In my game I have various actors which spawn at the bottom of the screen and Destroy at the top, the problem is that when the actors appear at the bottom of the screen they are fully formed and when t
  6. 2 performance questions - timers and spawning

    MotherHoose
    by MotherHoose · February 2012
    then you may want to load a dummySpawner
  7. Trying to make game work without spawning, but...

    Sinequanon
    by Sinequanon · February 2012
    I have a rule where I'd normally spawn 3 different things at the same time, as in:
  8. Buttons

    Clouds
    by Clouds · February 2012
    On touch . . . Spawn Actor
  9. "Other" Memory usage (iOS)

    drentek
    by drentek · February 2012
    work and added ram usage as you cannot use the spawn actor behaviour. It's properly weird that GS have not responded to this thread. I don't want to bash GS as I love the community vibe and help fr
  10. Checkpoint HELP! **FIXED**

    rassy9516
    by rassy9516 · February 2012
    --Make it say: When attribute game.Checkpoint = 2, spawn Ball Player in front of actor.
  11. Checkpoint HELP! **FIXED**

    MotherHoose
    by MotherHoose · February 2012
    or spawn: Position ➨ game.last√ptX ⬆game.last√ptY Relative to: scene
  12. Checkpoint HELP! **FIXED**

    UnicornInvasion
    by UnicornInvasion · February 2012
    OOPS INSTEAD OF SPAWN ACTOR BEHAVIOUR MAKE IT
  13. Checkpoint HELP! **FIXED**

    UnicornInvasion
    by UnicornInvasion · February 2012
    Ok Play the ball character on the spawn. Double click the character and unlock the padlock. Make the alpha 0. Create a Rule.
  14. Checkpoint HELP! **FIXED**

    rassy9516
    by rassy9516 · February 2012
    So here is the problem, I don't know how to get the ball player to spawn in the "checkpoint box actors" position X and Y after you have pressed the restart button. I just wrote up &a
  15. Layer Problem

    Justsomedesigner
    by Justsomedesigner · February 2012
    I have an "enemy 1" actor that i drag&dropped into the scene so that one of them spawn imediately somewhere at the start of the scene.
  16. Problems Building a Sorting Mechanic

    skotleach
    by skotleach · February 2012
    I have 7 unique actors which I'm calling my Zones. These Zones are spread out in a horizontal line. On the top of each Zone is an additional unique actor which I'm calling a Character. So, I have a to
  17. Tables linked to position

    MotherHoose
    by MotherHoose · February 2012
    if you are spawning these actors:
  18. I'm not afraid to say it!

    old_kipper
    by old_kipper · February 2012
    their own perspective (unless they/we are the spawn of the devil). We learn and see our failings with time and experience. So perhaps it is just cool to be reflective while we make stuff, enjoy it, a
  19. how to make an arrow actor rotate around a circle (puzzle bubble style)

    FViMagination
    by FViMagination · February 2012
    then, with a button I'll have to spawn an actor inside the circle and move it to the arrow direction to hit the other balls.
  20. Spawning at fixed positions at a certain time??

    ozboybrian
    by ozboybrian · February 2012
    For the first actor have him spawn the following actor and so on forth for each one after that will spawn the next one.
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