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  1. State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)

    Toque
    by Toque · July 2017
    (Quote)
  2. State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)

    Icebox
    by Icebox · July 2017
    great except for few bugs. Loving the hide layer/actor , zoom , typing in the expression editor makes developing much faster. I didn't think you would be able to build this in few months , awesome.
  3. ERROR ITMS-9000 bundle not signed using apple submission certificate, error please help

    mmaaxxii
    by mmaaxxii · July 2017
    (Quote)
  4. How do I set which layer is chosen when they overlap?

    Socks
    by Socks · July 2017
    I'm not sure if this is helpful in this specific case, but you can use the fact that GS scans actors from bottom to top (layers) to sort the order.
  5. Acrom - Fire TV / iOS / Playstore and Amazon Out Now!

    RowdyPants
    by RowdyPants · July 2017
    or awards being presented that would pop up on top of the then gray level background (helping the level sink away and bring player focus to the forefront banner/message/whatever). The 'restoring lif
  6. How do I set which layer is chosen when they overlap?

    marlee
    by marlee · July 2017
    Hi!
  7. Question on viewer/preview flashes

    Lunadome
    by Lunadome · July 2017
    Sorry for the delayed response, I haven't had a chance to work on anything for few days. I've attached the project file. If you notice (well on mine anyway) the whole game flickers/flashes when previe
  8. Advertising with Chartboost part 2: A/ B Test

    -Timo-
    by -Timo- · July 2017
    Any reason choosing for Poland? Easiest to get in the top apps?
  9. Advertising with Chartboost part 2: A/ B Test

    BigDave
    by BigDave · July 2017
    How ever I did it on google because I wanna see the effect on the ranking in poland ( i targeted only poland) because im always lurking around the top 100 there.
  10. Why won't my game reset?

    josht2005
    by josht2005 · July 2017
    damage. Upon player death, I have the player destroyed, spawn a death animation, short timer,destroy that animation, then reset game. Everything works good, for the most part,except the problem is af
  11. State of GameSalad on 4-18-2017

    Japster
    by Japster · July 2017
    (Quote)
  12. Dose GS have "or" function?

    Weiyu
    by Weiyu · July 2017
    (Quote)
  13. Dose GS have "or" function?

    Adrenaline
    by Adrenaline · July 2017
    You can add conditions to your Rule with the + button at the top right of the Rule container.
  14. Question on viewer/preview flashes

    Lunadome
    by Lunadome · July 2017
    On my game I'm working on now my new way works with no flicker ONLY if the display text actor is on the top most layer.
  15. Question on viewer/preview flashes

    tatiang
    by tatiang · July 2017
    Does this happen whenever you have a Display Text behavior by itself (not in a rule or timer) and the Display Text is not in the back-most layer?
  16. Question on viewer/preview flashes

    Lunadome
    by Lunadome · July 2017
    I had a quick look online and found it was due to the high score type actor displaying the attribute of the score and it was a case of sending the layer to the back to stop it flickering (which did in
  17. Get Fiquette finally out on "Google Play"

    dimsdale
    by dimsdale · July 2017
    the game. You just pull down the little ring at top of the screen. I'll add a little reminder text for people that miss's it. Later levels, if you tap on sleeping birds you will get the desired re
  18. State of GameSalad on 4-18-2017

    Icebox
    by Icebox · July 2017
    It is painful to change the camera size and maintain HUD actors size and position. We need an easy way to zoom in/out without effecting the HUD layer or specific actors , maybe a lock to maintain its
  19. Gamespark and Gamesalad: I am back.

    adriangomez
    by adriangomez · June 2017
    * Leaderboards. Around me and top x.
  20. Unit Movement for Shooter

    fmakawa
    by fmakawa · June 2017
    My apologies. An example would be from the second video 00:20-00:30 or 02:09-02:15 when the come from off screen before the settle up top. Or the First video when the come from off screen and move in
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