GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. I don't know why "Reset Scene" is not working Properly !!! HELP !!!

    David_GryphonsRealm
    by David_GryphonsRealm · January 2012
    no it still doesn't work, i think I'm gonna have to go to the old DESTROY EVERYTHNG / SPAWN GAME OVER ACTOR / TOUCH TO START AGAIN /
  2. Trouble with particles

    NtG
    by NtG · January 2012
    I got the particles to kind of work how I want them to, but they are spawning in front of the actor right in the center when I would prefer that they spawn in a circle around the actor. Do i have to c
  3. Creating a lot of attributes can be a headache, here is an aspirin to ease the pain ..

    calvin9403
    by calvin9403 · January 2012
    spawn tablecellvaule(score(or your table name), temp, levelyouron)
  4. How to Creating multiple energy bar for the same actor that was spawn multiple times

    MotherHoose
    by MotherHoose · January 2012
    plus you have everyTimers on the spawners to re-spawn every 0.01 sec?
  5. How to Creating multiple energy bar for the same actor that was spawn multiple times

    bomaguiar
    by bomaguiar · January 2012
    Yesterday I found a different way to solve this problem, because may main propose was to try no to have to create 2 contrains for each new spawn actor, and have an automatic away.
  6. Any updates on the Road map?

    Sandbird
    by Sandbird · January 2012
    Example: spawn actor with image (4). (which is the 4th tile from the above mapping).
  7. Mad Droppings is FINALLY out

    T8TRG8TR
    by T8TRG8TR · January 2012
    but it's quick fun and it's fairly unique. Not too bad for a 17 year old who's been managing two AP classes and cross country haha. It's free today so I'd love it if people left some reviews. I'd
  8. IAP question.

    ultima
    by ultima · January 2012
    wait i think i may have figured it out... simply adding a new Apple ID of the unique identifier seems to do the trick... regardless if half of the identifier uses the wild card.
  9. TOTB4 Emmental and the End of Days (old kipper)

    POM
    by POM · January 2012
    Now thats what I'm talking about ! there is so much going on its insane , do you plan to release it to the appstore ?! I think it has a very unique style !
  10. Need help with 'Spawn'

    SAZ_1
    by SAZ_1 · January 2012
    create a integer rule in the prototype of the spawn actor called spawn number (set this to one, so 1 sheep in level one)...then in the next scene level 2 open the spawner and change the spawn number
  11. Need help with 'Spawn'

    WTDeveloper
    by WTDeveloper · January 2012
    In my Game I have an actor, which should spawn every 2 seconds a Sheep. In my Game I want different Levels. In the First Level it should spawn 1 Sheeps and 2 in the Second.
  12. A Long Way Home Mini - now available!!

    morphinegamingmachine
    by morphinegamingmachine · January 2012
    fun game, haven't gotten far enough to see andy new game play aspects, but the unique spinning and walking and spinning and jumping and warp holing and... oh now I've gone mad
  13. How to Creating multiple energy bar for the same actor that was spawn multiple times

    bomaguiar
    by bomaguiar · January 2012
    Thank you for the help... Yes I was on the same way to figuring out which one is which, I just added an extra rule to avoid that the spawn number was set to all the actor by adding that spawn number n
  14. How to Creating multiple energy bar for the same actor that was spawn multiple times

    MotherHoose
    by MotherHoose · January 2012
    on prototypeActor that you are spawning:
  15. How to Creating multiple energy bar for the same actor that was spawn multiple times

    bomaguiar
    by bomaguiar · January 2012
    Can you help me to find a way to display multiple energy bars on top of multiple moving actors.
  16. Should I destroy an actor?

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    if your not going to use it again destroy it. If your gonna use it again later, move it off the scene or change the alpha to 0 so you dont have to spawn it again.
  17. Double Jump Issues

    thompsonjm22
    by thompsonjm22 · January 2012
    I'm working on creating a unique type of platformer. I'm having issues with my player being able to "Double Jump". Essentially, I have been using the code from the basic platformer i
  18. Pick up an item and 'throw' it.

    ZeroCredibility
    by ZeroCredibility · January 2012
    I'm a newb and I need some help. In my game I have set up a number of items (bombs) to spawn at random coordinates. These bombs each have a timer to countdown to their explosion.
  19. Optimising Respawning assets.

    MotherHoose
    by MotherHoose · January 2012
    should have the Spawn behavior before the Destroy …
  20. Optimising Respawning assets.

    UtopianGames
    by UtopianGames · January 2012
    You could do after 5 seconds change color alpha to 0 or have it interpolate down to 0 that way you wont have to spawn or destroy.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla