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Please share your solution on overscan
by bob loblaw ·just one build for ios universal using ipad as the base and overscan should do the trick. -
Please share your solution on overscan
by bob loblaw ·as people have said, the overscan cuts the top off your screen, so you need to adjust actor y positions to suit the screen size. you should start with ipad as your default build size. -
Could not code sign because there is no developer identity matching the selected provisioning . . .
by bob loblaw ·certificates should be in your keychain i think it was. -
prefs:root= error when publishing for iOS
by micma418 ·**Your app uses the "prefs:root=" non-public URL scheme, which is a private entity. The use of non-public APIs is not permitted on the App Store because it can lead to a poor user ex -
Android Tutorial (for Windows)
by Twayne2 ·Should I make an Android publishing tutorial for everyone? I figured everything out and even helped publish a game. (UltimateRunner.) It's pretty easy. It could help newcomers too. (Image) -
Resolution for APP STORE
by Twayne2 ·I don't really understand this stuff, I just use RI as once I had to for a mouse click rule to work. I found out that a game I helped make had, (and still has,) a large file due to the music. Most of -
Resolution for APP STORE
by adent42 ·@Simple Gamer Arts don't worry about the RI function at this point. It's more a loading time optimization. -
Resolution for APP STORE
by RowdyPants ·@Simple Gamer Arts I recommend using the default camera size. The defaults are set to the ‘points’ of the devices. For example, iPhone SE is 320x568 points and has a physical resolution of 640x1136 pi -
Resolution for APP STORE
by Simple Gamer Arts ·@mikejamesfisher I hope you are right, that would solve my issue in a heartbeat. -
Could not code sign because there is no developer identity matching the selected provisioning . . .
by bob loblaw ·i was getting these issues when i first tried publishing. spent hours trying to get it right over three nights. then found because i kept trying to do it right, i had multiple certificates, that were -
Translations HELP!
by CasualEvolution ·@Twayne2 thanks, yes I know that service although I have not used it, the budget that he tells me is going high and they tell me it would take a week and I do not have that time! the game will be onli -
Udemy Course Free Coupon Code Blender 3d Game Art
by Twayne2 ·Are you vegetarian? Because then there is no punishment hahahaha. -
SpeedBoat is live
by bob loblaw ·so it looks like you have an interpolate behaviour for when the screen is touched, the boat goes to the left or right, depending on its current position, yeah? -
Udemy Course Free Coupon Code Blender 3d Game Art
by LumpApps ·There are a few left. Pick it up! You will like it. If not I'll eat salad for a week. (Image) -
viewer not workin duly
by fabio.pasculli79 ·Yes the size is the same of the original, height 667... if I put tile height and I make the actor eight 2000, in the creator I see the image repeating (tile) for all 2000h, wile I’m viewer I see it st -
Hi, I'm a 2D Graphic Artist (Vector) for hire
by nikkyoryzano ·I can work on fixed price (based on my $14 per hour rate estimate), I do need a list of the assets to calculate. -
Translations HELP!
by Twayne2 ·I don't know if this helps, but I think that I saw that in the Google Play Console publishing tab there was an option to translate your game into languages for money. If you do that, and copy that int -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by adent42 ·* repo steps (take down all the steps you're taking after you launch your game causing the crash -
New iOS game - Taco Bob
by bob loblaw ·thank you. i appreciate that. -
Could not code sign because there is no developer identity matching the selected provisioning . . .